1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
|
// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
#include "test_precomp.hpp"
#include <opencv2/core/quaternion.hpp>
#include <opencv2/ts/cuda_test.hpp>
using namespace cv;
namespace opencv_test{ namespace {
class QuatTest: public ::testing::Test {
protected:
void SetUp() override
{
q1 = {1,2,3,4};
q2 = {2.5,-2,3.5,4};
q1Unit = {1 / sqrt(30), sqrt(2) /sqrt(15), sqrt(3) / sqrt(10), 2 * sqrt(2) / sqrt(15)};
q1Inv = {1.0 / 30, -1.0 / 15, -1.0 / 10, -2.0 / 15};
}
double scalar = 2.5;
double angle = CV_PI;
double qNorm2 = 2;
Vec<double, 3> axis{1, 1, 1};
Vec<double, 3> unAxis{0, 0, 0};
Vec<double, 3> unitAxis{1.0 / sqrt(3), 1.0 / sqrt(3), 1.0 / sqrt(3)};
Quatd q3 = Quatd::createFromAngleAxis(angle, axis);
Quatd q3UnitAxis = Quatd::createFromAngleAxis(angle, unitAxis);
Quat<double> q3Norm2 = q3 * qNorm2;
Quat<double> q1Inv;
Quat<double> q1;
Quat<double> q2;
Quat<double> q1Unit;
Quatd qNull{0, 0, 0, 0};
Quatd qIdentity{1, 0, 0, 0};
QuatAssumeType assumeUnit = QUAT_ASSUME_UNIT;
};
TEST_F(QuatTest, constructor){
Vec<double, 4> coeff{1, 2, 3, 4};
EXPECT_EQ(Quat<double> (coeff), q1);
EXPECT_EQ(q3, q3UnitAxis);
EXPECT_ANY_THROW(Quatd::createFromAngleAxis(angle, unAxis));
Matx33d R1{
-1.0 / 3, 2.0 / 3 , 2.0 / 3,
2.0 / 3 , -1.0 / 3, 2.0 / 3,
2.0 / 3 , 2.0 / 3 , -1.0 / 3
};
Matx33d R2{
-2.0 / 3, -2.0 / 3, -1.0 / 3,
-2.0 / 3, 1.0 / 3, 2.0 / 3,
-1.0 / 3, 2.0 / 3, -2.0 / 3
};
Matx33d R3{
0.818181818181, 0.181818181818, 0.54545455454,
0.545454545545, -0.54545454545, -0.6363636364,
0.181818181818, 0.818181818182, -0.5454545455
};
Matx33d R4{
0.818181818181, -0.181818181818, 0.54545455454,
0.545454545545, 0.54545454545, -0.6363636364,
-0.181818181818, 0.818181818182, 0.5454545455
};
Quatd qMat = Quatd::createFromRotMat(R1);
Quatd qMat2 = Quatd::createFromRotMat(R2);
Quatd qMat3 = Quatd::createFromRotMat(R3);
Quatd qMat4 = Quatd::createFromRotMat(R4);
EXPECT_EQ(qMat2, Quatd(0, -0.408248290463, 0.816496580927, 0.408248904638));
EXPECT_EQ(qMat3, Quatd(-0.426401432711,-0.852802865422, -0.213200716355, -0.2132007163));
EXPECT_EQ(qMat, q3);
EXPECT_EQ(qMat4, -Quatd(0.852802865422, 0.426401432711221, 0.2132007163556, 0.2132007163));
Vec3d rot{angle / sqrt(3),angle / sqrt(3), angle / sqrt(3)};
Quatd rotQuad{0, 1.0 / sqrt(3), 1. / sqrt(3), 1. / sqrt(3)};
Quatd qRot = Quatd::createFromRvec(rot);
EXPECT_EQ(qRot, rotQuad);
EXPECT_EQ(Quatd::createFromRvec(Vec3d(0, 0, 0)), qIdentity);
}
TEST_F(QuatTest, basicfuns){
Quat<double> q1Conj{1, -2, -3, -4};
EXPECT_EQ(q3Norm2.normalize(), q3);
EXPECT_EQ(q1.norm(), sqrt(30));
EXPECT_EQ(q1.normalize(), q1Unit);
EXPECT_ANY_THROW(qNull.normalize());
EXPECT_EQ(q1.conjugate(), q1Conj);
EXPECT_EQ(q1.inv(), q1Inv);
EXPECT_EQ(inv(q1), q1Inv);
EXPECT_EQ(q3.inv(assumeUnit) * q3, qIdentity);
EXPECT_EQ(q1.inv() * q1, qIdentity);
EXPECT_ANY_THROW(inv(qNull));
EXPECT_NO_THROW(q1.at(0));
EXPECT_ANY_THROW(q1.at(4));
Matx33d R{
-2.0 / 3, 2.0 / 15 , 11.0 / 15,
2.0 / 3 , -1.0 / 3 , 2.0 / 3 ,
1.0 / 3 , 14.0 / 15, 2.0 / 15
};
Matx33d q1RotMat = q1.toRotMat3x3();
EXPECT_MAT_NEAR(q1RotMat, R, 1e-6);
Vec3d z_axis{0,0,1};
Quatd q_unit1 = Quatd::createFromAngleAxis(angle, z_axis);
Mat pointsA = (Mat_<double>(2, 3) << 1,0,0,1,0,1);
pointsA = pointsA.t();
Mat new_point = q_unit1.toRotMat3x3() * pointsA;
Mat afterRo = (Mat_<double>(3, 2) << -1,-1,0,0,0,1);
EXPECT_MAT_NEAR(afterRo, new_point, 1e-6);
EXPECT_ANY_THROW(qNull.toRotVec());
Vec3d rodVec{CV_PI/sqrt(3), CV_PI/sqrt(3), CV_PI/sqrt(3)};
Vec3d q3Rod = q3.toRotVec();
EXPECT_NEAR(q3Rod[0], rodVec[0], 1e-6);
EXPECT_NEAR(q3Rod[1], rodVec[1], 1e-6);
EXPECT_NEAR(q3Rod[2], rodVec[2], 1e-6);
EXPECT_EQ(log(q1Unit, assumeUnit), log(q1Unit));
EXPECT_EQ(log(qIdentity, assumeUnit), qNull);
EXPECT_EQ(log(q3), Quatd(0, angle * unitAxis[0] / 2, angle * unitAxis[1] / 2, angle * unitAxis[2] / 2));
EXPECT_ANY_THROW(log(qNull));
EXPECT_EQ(log(Quatd(exp(1), 0, 0, 0)), qIdentity);
EXPECT_EQ(exp(qIdentity), Quatd(exp(1), 0, 0, 0));
EXPECT_EQ(exp(qNull), qIdentity);
EXPECT_EQ(exp(Quatd(0, angle * unitAxis[0] / 2, angle * unitAxis[1] / 2, angle * unitAxis[2] / 2)), q3);
EXPECT_EQ(power(q3, 2.0), Quatd::createFromAngleAxis(2*angle, axis));
EXPECT_EQ(power(Quatd(0.5, 0.5, 0.5, 0.5), 2.0, assumeUnit), Quatd(-0.5,0.5,0.5,0.5));
EXPECT_EQ(power(Quatd(0.5, 0.5, 0.5, 0.5), -2.0), Quatd(-0.5,-0.5,-0.5,-0.5));
EXPECT_EQ(sqrt(q1), power(q1, 0.5));
EXPECT_EQ(exp(q3 * log(q1)), power(q1, q3));
EXPECT_EQ(exp(q1 * log(q3)), power(q3, q1, assumeUnit));
EXPECT_EQ(crossProduct(q1, q3), (q1 * q3 - q3 * q1) / 2);
EXPECT_EQ(sinh(qNull), qNull);
EXPECT_EQ(sinh(q1), (exp(q1) - exp(-q1)) / 2);
EXPECT_EQ(sinh(qIdentity), Quatd(sinh(1), 0, 0, 0));
EXPECT_EQ(sinh(q1), Quatd(0.73233760604, -0.44820744998, -0.67231117497, -0.8964148999610843));
EXPECT_EQ(cosh(qNull), qIdentity);
EXPECT_EQ(cosh(q1), Quatd(0.961585117636, -0.34135217456, -0.51202826184, -0.682704349122));
EXPECT_EQ(tanh(q1), sinh(q1) * inv(cosh(q1)));
EXPECT_EQ(sin(qNull), qNull);
EXPECT_EQ(sin(q1), Quatd(91.78371578403, 21.88648685303, 32.829730279543, 43.772973706058));
EXPECT_EQ(cos(qNull), qIdentity);
EXPECT_EQ(cos(q1), Quatd(58.9336461679, -34.0861836904, -51.12927553569, -68.17236738093));
EXPECT_EQ(tan(q1), sin(q1)/cos(q1));
EXPECT_EQ(sinh(asinh(q1)), q1);
Quatd c1 = asinh(sinh(q1));
EXPECT_EQ(sinh(c1), sinh(q1));
EXPECT_EQ(cosh(acosh(q1)), q1);
c1 = acosh(cosh(q1));
EXPECT_EQ(cosh(c1), cosh(q1));
EXPECT_EQ(tanh(atanh(q1)), q1);
c1 = atanh(tanh(q1));
EXPECT_EQ(tanh(q1), tanh(c1));
EXPECT_EQ(asin(sin(q1)), q1);
EXPECT_EQ(sin(asin(q1)), q1);
EXPECT_EQ(acos(cos(q1)), q1);
EXPECT_EQ(cos(acos(q1)), q1);
EXPECT_EQ(atan(tan(q3)), q3);
EXPECT_EQ(tan(atan(q1)), q1);
}
TEST_F(QuatTest, operator){
Quatd minusQ{-1, -2, -3, -4};
Quatd qAdd{3.5, 0, 6.5, 8};
Quatd qMinus{-1.5, 4, -0.5, 0};
Quatd qMultq{-20, 1, -5, 27};
Quatd qMults{2.5, 5.0, 7.5, 10.0};
Quatd qDvss{1.0 / 2.5, 2.0 / 2.5, 3.0 / 2.5, 4.0 / 2.5};
Quatd qOrigin(q1);
EXPECT_EQ(-q1, minusQ);
EXPECT_EQ(q1 + q2, qAdd);
EXPECT_EQ(q1 + scalar, Quatd(3.5, 2, 3, 4));
EXPECT_EQ(scalar + q1, Quatd(3.5, 2, 3, 4));
EXPECT_EQ(q1 + 2.0, Quatd(3, 2, 3, 4));
EXPECT_EQ(2.0 + q1, Quatd(3, 2, 3, 4));
EXPECT_EQ(q1 - q2, qMinus);
EXPECT_EQ(q1 - scalar, Quatd(-1.5, 2, 3, 4));
EXPECT_EQ(scalar - q1, Quatd(1.5, -2, -3, -4));
EXPECT_EQ(q1 - 2.0, Quatd(-1, 2, 3, 4));
EXPECT_EQ(2.0 - q1, Quatd(1, -2, -3, -4));
EXPECT_EQ(q1 * q2, qMultq);
EXPECT_EQ(q1 * scalar, qMults);
EXPECT_EQ(scalar * q1, qMults);
EXPECT_EQ(q1 / q1, qIdentity);
EXPECT_EQ(q1 / scalar, qDvss);
q1 += q2;
EXPECT_EQ(q1, qAdd);
q1 -= q2;
EXPECT_EQ(q1, qOrigin);
q1 *= q2;
EXPECT_EQ(q1, qMultq);
q1 /= q2;
EXPECT_EQ(q1, qOrigin);
q1 *= scalar;
EXPECT_EQ(q1, qMults);
q1 /= scalar;
EXPECT_EQ(q1, qOrigin);
EXPECT_NO_THROW(q1[0]);
EXPECT_NO_THROW(q1.at(0));
EXPECT_ANY_THROW(q1[4]);
EXPECT_ANY_THROW(q1.at(4));
}
TEST_F(QuatTest, quatAttrs){
double angleQ1 = 2 * acos(1.0 / sqrt(30));
Vec3d axis1{0.3713906763541037, 0.557086014, 0.742781352};
Vec<double, 3> q1axis1 = q1.getAxis();
EXPECT_EQ(angleQ1, q1.getAngle());
EXPECT_EQ(angleQ1, q1Unit.getAngle());
EXPECT_EQ(angleQ1, q1Unit.getAngle(assumeUnit));
EXPECT_EQ(0, qIdentity.getAngle());
EXPECT_ANY_THROW(qNull.getAxis());
EXPECT_NEAR(axis1[0], q1axis1[0], 1e-6);
EXPECT_NEAR(axis1[1], q1axis1[1], 1e-6);
EXPECT_NEAR(axis1[2], q1axis1[2], 1e-6);
EXPECT_NEAR(q3Norm2.norm(), qNorm2, 1e-6);
EXPECT_EQ(q3Norm2.getAngle(), angle);
EXPECT_NEAR(axis1[0], axis1[0], 1e-6);
EXPECT_NEAR(axis1[1], axis1[1], 1e-6);
EXPECT_NEAR(axis1[2], axis1[2], 1e-6);
}
TEST_F(QuatTest, interpolation){
Quatd qNoRot = Quatd::createFromAngleAxis(0, axis);
Quatd qLerpInter(1.0 / 2, sqrt(3) / 6, sqrt(3) / 6, sqrt(3) / 6);
EXPECT_EQ(Quatd::lerp(qNoRot, q3, 0), qNoRot);
EXPECT_EQ(Quatd::lerp(qNoRot, q3, 1), q3);
EXPECT_EQ(Quatd::lerp(qNoRot, q3, 0.5), qLerpInter);
Quatd q3NrNn2 = qNoRot * qNorm2;
EXPECT_EQ(Quatd::nlerp(q3NrNn2, q3Norm2, 0), qNoRot);
EXPECT_EQ(Quatd::nlerp(q3NrNn2, q3Norm2, 1), q3);
EXPECT_EQ(Quatd::nlerp(q3NrNn2, q3Norm2, 0.5), qLerpInter.normalize());
EXPECT_EQ(Quatd::nlerp(qNoRot, q3, 0, assumeUnit), qNoRot);
EXPECT_EQ(Quatd::nlerp(qNoRot, q3, 1, assumeUnit), q3);
EXPECT_EQ(Quatd::nlerp(qNoRot, q3, 0.5, assumeUnit), qLerpInter.normalize());
Quatd q3Minus(-q3);
EXPECT_EQ(Quatd::nlerp(qNoRot, q3, 0.4), -Quatd::nlerp(qNoRot, q3Minus, 0.4));
EXPECT_EQ(Quatd::slerp(qNoRot, q3, 0, assumeUnit), qNoRot);
EXPECT_EQ(Quatd::slerp(qNoRot, q3, 1, assumeUnit), q3);
EXPECT_EQ(Quatd::slerp(qNoRot, q3, 0.5, assumeUnit), -Quatd::nlerp(qNoRot, -q3, 0.5, assumeUnit));
EXPECT_EQ(Quatd::slerp(qNoRot, q1, 0.5), Quatd(0.76895194, 0.2374325, 0.35614876, 0.47486501));
EXPECT_EQ(Quatd::slerp(-qNoRot, q1, 0.5), Quatd(0.76895194, 0.2374325, 0.35614876, 0.47486501));
EXPECT_EQ(Quatd::slerp(qNoRot, -q1, 0.5), -Quatd::slerp(-qNoRot, q1, 0.5));
Quat<double> tr1 = Quatd::createFromAngleAxis(0, axis);
Quat<double> tr2 = Quatd::createFromAngleAxis(angle / 2, axis);
Quat<double> tr3 = Quatd::createFromAngleAxis(angle, axis);
Quat<double> tr4 = Quatd::createFromAngleAxis(angle, Vec3d{-1/sqrt(2),0,1/(sqrt(2))});
EXPECT_ANY_THROW(Quatd::spline(qNull, tr1, tr2, tr3, 0));
EXPECT_EQ(Quatd::spline(tr1, tr2, tr3, tr4, 0), tr2);
EXPECT_EQ(Quatd::spline(tr1, tr2, tr3, tr4, 1), tr3);
EXPECT_EQ(Quatd::spline(tr1, tr2, tr3, tr4, 0.6, assumeUnit), Quatd::spline(tr1, tr2, tr3, tr4, 0.6));
EXPECT_EQ(Quatd::spline(tr1, tr2, tr3, tr3, 0.5), Quatd::spline(tr1, -tr2, tr3, tr3, 0.5));
EXPECT_EQ(Quatd::spline(tr1, tr2, tr3, tr3, 0.5), -Quatd::spline(-tr1, -tr2, -tr3, tr3, 0.5));
EXPECT_EQ(Quatd::spline(tr1, tr2, tr3, tr3, 0.5), Quatd(0.336889853392, 0.543600719487, 0.543600719487, 0.543600719487));
}
} // namespace
}// opencv_test
|