File: SimplePixelShader.hlsl

package info (click to toggle)
opencv 4.5.1%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 268,248 kB
  • sloc: cpp: 969,170; xml: 682,525; python: 36,732; lisp: 30,170; java: 25,155; ansic: 7,927; javascript: 5,643; objc: 2,041; sh: 935; cs: 601; perl: 494; makefile: 145
file content (25 lines) | stat: -rw-r--r-- 634 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Texture2D shaderTexture;
SamplerState SampleType;

//////////////
// TYPEDEFS //
//////////////
struct PixelInputType
{
    float4 position : SV_POSITION;
    float2 tex : TEXCOORD0;
};

////////////////////////////////////////////////////////////////////////////////
// Pixel Shader
////////////////////////////////////////////////////////////////////////////////
float4 main(PixelInputType input) : SV_TARGET
{
    float4 textureColor;


    // Sample the pixel color from the texture using the sampler at this texture coordinate location.
    textureColor = shaderTexture.Sample(SampleType, input.tex);

    return textureColor;
}