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/*
* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "array_ops.h"
#include <ostream>
using namespace std;
#ifdef WIN32
#define __MSVCRT_VERSION__ 0x0700
#include <malloc.h>
//(void**)&array, 16, sizeof(typeof(f4vector**))*numLines[0]
#define MEMALIGN( array, alignment, size ) !(*array = _aligned_malloc( size, alignment ))
#define FREE( array ) _aligned_free( array )
#else
#define MEMALIGN( array, alignment, size ) posix_memalign( array, alignment, size )
#define FREE( array ) free( array )
#endif
void Delete1DArray_v4sf(f4vector* array)
{
if (array==NULL) return;
FREE( array );
}
void Delete3DArray_v4sf(f4vector*** array, const unsigned int* numLines)
{
if (array==NULL) return;
unsigned int pos[3];
for (pos[0]=0; pos[0]<numLines[0]; ++pos[0])
{
for (pos[1]=0; pos[1]<numLines[1]; ++pos[1])
{
FREE( array[pos[0]][pos[1]] );
//delete[] array[pos[0]][pos[1]];
}
FREE( array[pos[0]] );
//delete[] array[pos[0]];
}
FREE( array );
//delete[] array;
}
void Delete_N_3DArray_v4sf(f4vector**** array, const unsigned int* numLines)
{
if (array==NULL) return;
for (int n=0; n<3; ++n)
{
Delete3DArray_v4sf(array[n],numLines);
}
FREE( array );
//delete[] array;
}
f4vector* Create1DArray_v4sf(const unsigned int numLines)
{
f4vector* array=NULL;
if (MEMALIGN( (void**)&array, 16, sizeof(typeof(f4vector))*numLines ))
{
cerr << "cannot allocate aligned memory" << endl;
return 0;
}
for (unsigned int pos=0; pos<numLines; ++pos)
{
array[pos].f[0] = 0;
array[pos].f[1] = 0;
array[pos].f[2] = 0;
array[pos].f[3] = 0;
}
return array;
}
//! \brief this function allocates a 3D array, which is aligned to 16 byte
f4vector*** Create3DArray_v4sf(const unsigned int* numLines)
{
unsigned int numZ = ceil((double)numLines[2]/4.0);
f4vector*** array=NULL;
unsigned int pos[3];
if (MEMALIGN( (void**)&array, 16, sizeof(typeof(f4vector**))*numLines[0] ))
{
cerr << "cannot allocate aligned memory" << endl;
return 0;
}
//array = new f4vector**[numLines[0]];
for (pos[0]=0; pos[0]<numLines[0]; ++pos[0])
{
if (MEMALIGN( (void**)&array[pos[0]], 16, sizeof(typeof(f4vector*))*numLines[1] ))
{
cerr << "cannot allocate aligned memory" << endl;
return 0;
}
//array[pos[0]] = new f4vector*[numLines[1]];
for (pos[1]=0; pos[1]<numLines[1]; ++pos[1])
{
if (MEMALIGN( (void**)&array[pos[0]][pos[1]], 16, sizeof(typeof(f4vector))*numZ ))
{
cerr << "cannot allocate aligned memory" << endl;
return 0;
}
//array[pos[0]][pos[1]] = new f4vector[numZ];
for (pos[2]=0; pos[2]<numZ; ++pos[2])
{
array[pos[0]][pos[1]][pos[2]].f[0] = 0;
array[pos[0]][pos[1]][pos[2]].f[1] = 0;
array[pos[0]][pos[1]][pos[2]].f[2] = 0;
array[pos[0]][pos[1]][pos[2]].f[3] = 0;
}
}
}
return array;
}
f4vector**** Create_N_3DArray_v4sf(const unsigned int* numLines)
{
f4vector**** array=NULL;
if (MEMALIGN( (void**)&array, 16, sizeof(typeof(f4vector***))*3 ))
{
cerr << "cannot allocate aligned memory" << endl;
return 0;
}
//array = new f4vector***[3];
for (int n=0; n<3; ++n)
{
array[n]=Create3DArray_v4sf(numLines);
}
return array;
}
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