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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#include <tmpDir.h>
#include <ImfOutputFile.h>
#include <ImfInputFile.h>
#include <ImfChannelList.h>
#include <ImfAttribute.h>
#include <ImfIntAttribute.h>
#include <ImfOpaqueAttribute.h>
#include <ImfArray.h>
#include "half.h"
#include <stdio.h>
#include <assert.h>
using namespace std;
using namespace Imath;
using namespace Imf;
namespace Imf {
//
// Definition of the custom GlorpAttribute type.
//
struct Glorp
{
int a, b;
Glorp (int a = 0, int b = 0): a(a), b(b) {}
};
typedef TypedAttribute<Glorp> GlorpAttribute;
template <> const char *GlorpAttribute::staticTypeName ();
template <> void GlorpAttribute::writeValueTo (OStream &, int) const;
template <> void GlorpAttribute::readValueFrom (IStream &, int, int);
template <>
const char *
GlorpAttribute::staticTypeName ()
{
return "glorp";
}
template <>
void
GlorpAttribute::writeValueTo (OStream &os, int version) const
{
Xdr::write <StreamIO> (os, _value.a);
Xdr::write <StreamIO> (os, _value.b);
}
template <>
void
GlorpAttribute::readValueFrom (IStream &is, int size, int version)
{
Xdr::read <StreamIO> (is, _value.a);
Xdr::read <StreamIO> (is, _value.b);
}
} // namespace Imf
namespace {
void
fillPixels (Array2D<float> &pf, int width, int height)
{
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
pf[y][x] = x % 10 + 10 * (y % 17);
}
void
writeReadCustomAttr (const Array2D<float> &pf1,
const char fileName[],
int width,
int height)
{
//
// Tell the image file library about the custom GlorpAttribute type.
//
GlorpAttribute::registerAttributeType();
//
// Write an image file with two custom attributes:
// "custom1", of type IntAttribute, and
// "custom2", of type GlorpAttribute.
//
{
Header hdr (width, height);
hdr.insert ("custom1", IntAttribute (25));
hdr.insert ("custom2", GlorpAttribute (Glorp (4, 9)));
hdr.channels().insert ("F", // name
Channel (FLOAT, // type
1, // xSampling
1) // ySampling
);
FrameBuffer fb;
fb.insert ("F", // name
Slice (FLOAT, // type
(char *) &pf1[0][0], // base
sizeof (pf1[0][0]), // xStride
sizeof (pf1[0][0]) * width, // yStride
1, // xSampling
1) // ySampling
);
cout << "writing" << flush;
remove (fileName);
OutputFile out (fileName, hdr);
out.setFrameBuffer (fb);
out.writePixels (height);
}
//
// Tell the image file library to forget the GlorpAttribute type.
//
GlorpAttribute::unRegisterAttributeType();
//
// Read the header back from the file:
// "custom1" should come back as an IntAttribute, and
// "custom2" should come back as an OpaqueAttribute.
//
Header hdr;
{
cout << " reading" << flush;
InputFile in (fileName);
const IntAttribute *c1;
const OpaqueAttribute *c2;
c1 = in.header().findTypedAttribute <IntAttribute> ("custom1");
c2 = in.header().findTypedAttribute <OpaqueAttribute> ("custom2");
assert (c1 != 0 && c1->value() == 25);
assert (c2 != 0);
hdr = in.header();
}
//
// Tell the image file library to remember the custom GlorpAttribute type.
//
GlorpAttribute::registerAttributeType();
//
// Write a new image file using the header read back from
// the previous file file. The two custom attributes should
// be stored in the new file.
//
{
FrameBuffer fb;
fb.insert ("F", // name
Slice (FLOAT, // type
(char *) &pf1[0][0], // base
sizeof (pf1[0][0]), // xStride
sizeof (pf1[0][0]) * width, // yStride
1, // xSampling
1) // ySampling
);
cout << " writing" << flush;
remove (fileName);
OutputFile out (fileName, hdr);
out.setFrameBuffer (fb);
out.writePixels (height);
}
//
// Read the header of the new image file:
// "custom1" should come back as an IntAttribute, and
// "custom2" should come back as a GlorpAttribute.
//
{
cout << " reading" << flush;
InputFile in (fileName);
const IntAttribute *c1;
const GlorpAttribute *c2;
c1 = in.header().findTypedAttribute <IntAttribute> ("custom1");
c2 = in.header().findTypedAttribute <GlorpAttribute> ("custom2");
assert (c1 != 0 && c1->value() == 25);
assert (c2 != 0 && c2->value().a == 4 && c2->value().b == 9);
}
remove (fileName);
cout << endl;
}
} // namespace
void
testCustomAttributes ()
{
try
{
cout << "Testing custom attributes" << endl;
const int W = 217;
const int H = 197;
Array2D<float> pf (H, W);
fillPixels (pf, W, H);
const char *filename = IMF_TMP_DIR "imf_test_custom_attr.exr";
writeReadCustomAttr (pf, filename, W, H);
cout << "ok\n" << endl;
}
catch (const std::exception &e)
{
cerr << "ERROR -- caught exception: " << e.what() << endl;
assert (false);
}
}
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