1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
|
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// function makeLatLongMap() -- makes latitude-longitude environment maps
//
//-----------------------------------------------------------------------------
#include <makeLatLongMap.h>
#include <ImfRgbaFile.h>
#include <ImfTiledRgbaFile.h>
#include <ImfStandardAttributes.h>
#include <EnvmapImage.h>
#include "Iex.h"
#include <iostream>
#include <algorithm>
using namespace std;
using namespace Imf;
using namespace Imath;
void
makeLatLongMap (const char inFileName[],
const char outFileName[],
int tileWidth,
int tileHeight,
LevelMode levelMode,
LevelRoundingMode roundingMode,
Compression compression,
int mapWidth,
float padTop,
float padBottom,
float filterRadius,
int numSamples,
bool verbose)
{
if (levelMode == RIPMAP_LEVELS)
{
throw Iex::NoImplExc ("Cannot generate ripmap "
"latitude-longitude environments.");
}
//
// Read the input image, and if necessary,
// pad the image at the top and bottom.
//
EnvmapImage image1;
Header header;
RgbaChannels channels;
{
RgbaInputFile in (inFileName);
if (verbose)
cout << "reading file " << inFileName << endl;
header = in.header();
channels = in.channels();
Envmap type = ENVMAP_LATLONG;
if (hasEnvmap (in.header()))
type = envmap (in.header());
const Box2i &dw = in.dataWindow();
int w = dw.max.x - dw.min.x + 1;
int h = dw.max.y - dw.min.y + 1;
int pt = 0;
int pb = 0;
if (type == ENVMAP_LATLONG)
{
pt = int (padTop * h + 0.5f);
pb = int (padBottom * h + 0.5f);
}
Box2i paddedDw (V2i (dw.min.x, dw.min.y - pt),
V2i (dw.max.x, dw.max.y + pb));
image1.resize (type, paddedDw);
Array2D<Rgba> &pixels = image1.pixels();
in.setFrameBuffer (&pixels[-paddedDw.min.y][-paddedDw.min.x], 1, w);
in.readPixels (dw.min.y, dw.max.y);
for (int y = 0; y < pt; ++y)
for (int x = 0; x < w; ++x)
pixels[y][x] = pixels[pt][x];
for (int y = h + pt; y < h + pt + pb; ++y)
{
for (int x = 0; x < w; ++x)
pixels[y][x] = pixels[h + pt - 1][x];
}
}
//
// Open the file that will contain the latitude-longitude map,
// and write the header.
//
int mapHeight = mapWidth / 2;
header.dataWindow() = Box2i (V2i (0, 0), V2i (mapWidth - 1, mapHeight - 1));
header.displayWindow() = header.dataWindow();
header.compression() = compression;
addEnvmap (header, ENVMAP_LATLONG);
TiledRgbaOutputFile out (outFileName,
header,
channels,
tileWidth, tileHeight,
levelMode,
roundingMode);
if (verbose)
cout << "writing file " << outFileName << endl;
//
// Generate the pixels for the various levels of the latitude-longitude
// map, and store them in the file. The pixels for the highest-resolution
// level are generated by resampling the original input image; for each of
// the other levels, the pixels are generated by resampling the previous
// level.
//
EnvmapImage image2;
EnvmapImage *iptr1 = &image1;
EnvmapImage *iptr2 = &image2;
for (int level = 0; level < out.numLevels(); ++level)
{
if (verbose)
cout << "level " << level << endl;
Box2i dw = out.dataWindowForLevel (level);
int w = dw.max.x - dw.min.x + 1;
int h = dw.max.y - dw.min.y + 1;
float radius = 0.5f * 2 * M_PI * filterRadius / w;
iptr2->resize (ENVMAP_LATLONG, dw);
iptr2->clear ();
Array2D<Rgba> &pixels = iptr2->pixels();
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
V3f dir = LatLongMap::direction (dw, V2f (x, y));
pixels[y][x] = iptr1->filteredLookup (dir, radius, numSamples);
}
}
out.setFrameBuffer (&pixels[0][0], 1, dw.max.x + 1);
for (int tileY = 0; tileY < out.numYTiles (level); ++tileY)
for (int tileX = 0; tileX < out.numXTiles (level); ++tileX)
out.writeTile (tileX, tileY, level);
swap (iptr1, iptr2);
}
if (verbose)
cout << "done." << endl;
}
|