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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v1912 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object testCsys1;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Rotate 90 deg around x: y -> z, z -> -y
rot_x90
{
origin (0 0 0);
e1 (1 0 0);
e3 (0 -1 0);
}
rot_x90_axesRotation
{
origin (0 0 0);
coordinateRotation
{
type axesRotation;
e1 (1 0 0);
e3 (0 -1 0);
}
}
rot_x90_axisAngle
{
origin (0 0 0);
coordinateRotation
{
type axisAngle;
axis (1 0 0); // non-unit also OK
angle 90;
}
}
rot_x90_euler
{
origin (0 0 0);
coordinateRotation
{
type euler;
angles (0 90 0); // z-x'-z''
}
}
// Rotate 45 deg around z: x -> (1 1 0), y = (-1 1 0)
rot_z45_axesRotation
{
origin (0 0 0);
coordinateRotation
{
type axesRotation;
e1 (1 1 0);
e3 (0 0 1);
}
}
rot_z45_axisAngle
{
origin (0 0 0);
coordinateRotation
{
type axisAngle;
axis (0 0 10); // non-unit also OK
angle 45;
}
}
rot_z45_euler
{
origin (0 0 0);
coordinateRotation
{
type euler;
angles (45 0 0); // z-x'-z''
}
}
rot_z45_starcd
{
origin (0 0 0);
coordinateRotation
{
type starcd;
angles (45 0 0); // z-x'-y''
}
}
// Rotate -45 deg around z: x -> (1 -1 0), y = (1 1 0)
rot_zm45_axesRotation
{
origin (0 0 0);
coordinateRotation
{
type axesRotation;
e1 (1 -1 0);
e3 (0 0 1);
}
}
rot_zm45_axisAngle
{
origin (0 0 0);
coordinateRotation
{
type axisAngle;
axis (0 0 10); // non-unit also OK
angle -45;
}
}
rot_zm45_euler
{
origin (0 0 0);
coordinateRotation
{
type euler;
angles (-45 0 0); // z-x'-z''
}
}
// Null transforms
null_axesRotation
{
origin (0 0 0);
coordinateRotation
{
type axesRotation;
e1 (1 0 0);
e3 (0 0 1);
}
}
null_axisAngle0
{
origin (0 0 0);
coordinateRotation
{
type axisAngle;
axis (0 0 0); // non-unit also OK
angle 0;
}
}
null_axisAngle1
{
origin (0 0 0);
coordinateRotation
{
type axisAngle;
axis (1 1 1); // non-unit also OK
angle 0;
}
}
null_euler
{
origin (0 0 0);
coordinateRotation
{
type euler;
angles (0 0 0); // z-x'-z''
}
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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