File: collapseEdges.C

package info (click to toggle)
openfoam 4.1%2Bdfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 163,028 kB
  • ctags: 58,990
  • sloc: cpp: 830,760; sh: 10,227; ansic: 8,215; xml: 745; lex: 437; awk: 194; sed: 91; makefile: 77; python: 18
file content (264 lines) | stat: -rw-r--r-- 7,873 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 2011-2016 OpenFOAM Foundation
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Application
    collapseEdges

Description
    Collapses short edges and combines edges that are in line.

    - collapse short edges. Length of edges to collapse provided as argument.
    - merge two edges if they are in line. Maximum angle provided as argument.
    - remove unused points.
    - collapse faces:
        - with small areas to a single point
        - that have a high aspect ratio (i.e. sliver face) to a single edge

    Optionally checks the resulting mesh for bad faces and reduces the desired
    face length factor for those faces attached to the bad faces.

    When collapsing an edge with one point on the boundary it will leave
    the boundary point intact. When both points inside it chooses random. When
    both points on boundary random again.

Usage
    - collapseEdges [OPTION]

\*---------------------------------------------------------------------------*/

#include "argList.H"
#include "Time.H"
#include "timeSelector.H"
#include "polyTopoChange.H"
#include "fvMesh.H"
#include "polyMeshFilter.H"
#include "faceSet.H"

using namespace Foam;

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

int main(int argc, char *argv[])
{
    timeSelector::addOptions(true, false);
    argList::addNote
    (
        "Collapses small edges to a point.\n"
        "Optionally collapse small faces to a point and thin faces to an edge."
    );

    argList::addBoolOption
    (
        "collapseFaces",
        "Collapse small and sliver faces as well as small edges"
    );

    argList::addOption
    (
        "collapseFaceSet",
        "faceSet",
        "Collapse faces that are in the supplied face set"
    );

    #include "addDictOption.H"
    #include "addOverwriteOption.H"
    #include "setRootCase.H"
    #include "createTime.H"

    runTime.functionObjects().off();
    instantList timeDirs = timeSelector::selectIfPresent(runTime, args);

    #include "createMesh.H"

    const word oldInstance = mesh.pointsInstance();

    const word dictName("collapseDict");
    #include "setSystemMeshDictionaryIO.H"

    Info<< "Reading " << dictName << nl << endl;

    IOdictionary collapseDict(dictIO);

    const bool overwrite = args.optionFound("overwrite");

    const bool collapseFaces = args.optionFound("collapseFaces");
    const bool collapseFaceSet = args.optionFound("collapseFaceSet");

    if (collapseFaces && collapseFaceSet)
    {
        FatalErrorInFunction
            << "Both face zone collapsing and face collapsing have been"
            << "selected. Choose only one of:" << nl
            << "    -collapseFaces" << nl
            << "    -collapseFaceSet <faceSet>"
            << abort(FatalError);
    }


    // maintain indirectPatchFaces if it is there (default) or force
    // (if collapseFaceSet option provided)
    word faceSetName("indirectPatchFaces");
    IOobject::readOption readFlag = IOobject::READ_IF_PRESENT;

    if (args.optionReadIfPresent("collapseFaceSet", faceSetName))
    {
        readFlag = IOobject::MUST_READ;
    }



    labelIOList pointPriority
    (
        IOobject
        (
            "pointPriority",
            runTime.timeName(),
            runTime,
            IOobject::READ_IF_PRESENT,
            IOobject::AUTO_WRITE
        ),
        labelList(mesh.nPoints(), labelMin)
    );
    forAll(timeDirs, timeI)
    {
        runTime.setTime(timeDirs[timeI], timeI);

        Info<< "Time = " << runTime.timeName() << endl;

        autoPtr<polyMeshFilter> meshFilterPtr;

        label nBadFaces = 0;

        faceSet indirectPatchFaces
        (
            mesh,
            faceSetName,
            readFlag,
            IOobject::AUTO_WRITE
        );
        Info<< "Read faceSet " << indirectPatchFaces.name()
            << " with "
            << returnReduce(indirectPatchFaces.size(), sumOp<label>())
            << " faces" << endl;


        {
            meshFilterPtr.set
            (
                new polyMeshFilter(mesh, pointPriority, collapseDict)
            );
            polyMeshFilter& meshFilter = meshFilterPtr();

            // newMesh will be empty until it is filtered
            const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();

            // Filter small edges only. This reduces the number of faces so that
            // the face filtering is sped up.
            nBadFaces = meshFilter.filterEdges(0);
            {
                polyTopoChange meshMod(newMesh());

                meshMod.changeMesh(mesh, false);

                polyMeshFilter::copySets(newMesh(), mesh);
            }

            pointPriority = meshFilter.pointPriority();
        }

        if (collapseFaceSet)
        {
            meshFilterPtr.reset
            (
                new polyMeshFilter(mesh, pointPriority, collapseDict)
            );
            polyMeshFilter& meshFilter = meshFilterPtr();

            const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();

            // Filter faces. Pass in the number of bad faces that are present
            // from the previous edge filtering to use as a stopping criterion.
            meshFilter.filter(indirectPatchFaces);
            {
                polyTopoChange meshMod(newMesh);

                meshMod.changeMesh(mesh, false);

                polyMeshFilter::copySets(newMesh(), mesh);
            }

            pointPriority = meshFilter.pointPriority();
        }

        if (collapseFaces)
        {
            meshFilterPtr.reset
            (
                new polyMeshFilter(mesh, pointPriority, collapseDict)
            );
            polyMeshFilter& meshFilter = meshFilterPtr();

            const autoPtr<fvMesh>& newMesh = meshFilter.filteredMesh();

            // Filter faces. Pass in the number of bad faces that are present
            // from the previous edge filtering to use as a stopping criterion.
            meshFilter.filter(nBadFaces);
            {
                polyTopoChange meshMod(newMesh);

                meshMod.changeMesh(mesh, false);

                polyMeshFilter::copySets(newMesh(), mesh);
            }

            pointPriority = meshFilter.pointPriority();
        }

        // Write resulting mesh
        if (!overwrite)
        {
            runTime++;
        }
        else
        {
            mesh.setInstance(oldInstance);
        }

        Info<< nl << "Writing collapsed mesh to time "
            << runTime.timeName() << nl << endl;

        mesh.write();
        pointPriority.write();
    }

    Info<< nl << "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
        << "  ClockTime = " << runTime.elapsedClockTime() << " s"
        << nl << endl;

    Info<< "End\n" << endl;

    return 0;
}


// ************************************************************************* //