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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2012-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
foamyHexMeshSurfaceSimplify
Description
Simplifies surfaces by resampling.
Uses Thomas Lewiner's topology preserving MarchingCubes.
(http://zeus.mat.puc-rio.br/tomlew/tomlew_uk.php)
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "searchableSurfaces.H"
#include "conformationSurfaces.H"
#include "triSurfaceMesh.H"
#include "opt_octree.h"
#include "cube.h"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
class pointConversion
{
const vector scale_;
const vector offset_;
public:
//- Construct from components
pointConversion
(
const vector scale,
const vector offset
)
:
scale_(scale),
offset_(offset)
{}
inline Point toLocal(const Foam::point& pt) const
{
Foam::point p = cmptMultiply(scale_, (pt + offset_));
return Point(p.x(), p.y(), p.z());
}
inline Foam::point toGlobal(const Point& pt) const
{
point p(pt.x(), pt.y(), pt.z());
return cmptDivide(p, scale_) - offset_;
}
};
// For use in Fast-Dual Octree from Thomas Lewiner
class distanceCalc
:
public ::data_access
{
const Level min_level_;
const conformationSurfaces& geometryToConformTo_;
const pointConversion& converter_;
// Private Member Functions
scalar signedDistance(const Foam::point& pt) const
{
const searchableSurfaces& geometry = geometryToConformTo_.geometry();
const labelList& surfaces = geometryToConformTo_.surfaces();
static labelList nearestSurfaces;
static scalarField distance;
static pointField samples(1);
samples[0] = pt;
searchableSurfacesQueries::signedDistance
(
geometry,
surfaces,
samples,
scalarField(1, GREAT),
volumeType::OUTSIDE,
nearestSurfaces,
distance
);
return distance[0];
}
public:
// Constructors
//- Construct from components
distanceCalc
(
Level max_level_,
real iso_val_,
Level min_level,
const conformationSurfaces& geometryToConformTo,
const pointConversion& converter
)
:
data_access(max_level_,iso_val_),
min_level_(min_level),
geometryToConformTo_(geometryToConformTo),
converter_(converter)
{}
//- Destructor
virtual ~distanceCalc()
{}
// Member Functions
//- Test function
virtual bool need_refine( const Cube &c )
{
int l = c.lv() ;
if ( l >= _max_level ) return false;
if ( l < min_level_ ) return true;
treeBoundBox bb
(
converter_.toGlobal
(
Point
(
c.xmin(),
c.ymin(),
c.zmin()
)
),
converter_.toGlobal
(
Point
(
c.xmax(),
c.ymax(),
c.zmax()
)
)
);
const searchableSurfaces& geometry =
geometryToConformTo_.geometry();
const labelList& surfaces =
geometryToConformTo_.surfaces();
//- Uniform refinement around surface
{
forAll(surfaces, i)
{
if (geometry[surfaces[i]].overlaps(bb))
{
return true;
}
}
return false;
}
////- Surface intersects bb (but not using intersection test)
//scalar ccDist = signedDistance(bb.midpoint());
//scalar ccVal = ccDist - _iso_val;
//if (mag(ccVal) < SMALL)
//{
// return true;
//}
//const pointField points(bb.points());
//forAll(points, pointi)
//{
// scalar pointVal = signedDistance(points[pointi]) - _iso_val;
// if (ccVal*pointVal < 0)
// {
// return true;
// }
//}
//return false;
////- Refinement based on intersection with multiple planes.
//// Does not work well - too high a ratio between
//// neighbouring cubes.
//const pointField points(bb.points());
//const edgeList& edges = treeBoundBox::edges;
//pointField start(edges.size());
//pointField end(edges.size());
//forAll(edges, i)
//{
// start[i] = points[edges[i][0]];
// end[i] = points[edges[i][1]];
//}
//Foam::List<Foam::List<pointIndexHit>> hitInfo;
//labelListList hitSurfaces;
//searchableSurfacesQueries::findAllIntersections
//(
// geometry,
// surfaces,
// start,
// end,
// hitSurfaces,
// hitInfo
//);
//
//// Count number of intersections
//label nInt = 0;
//forAll(hitSurfaces, edgeI)
//{
// nInt += hitSurfaces[edgeI].size();
//}
//
//if (nInt == 0)
//{
// // No surface intersected. See if there is one inside
// forAll(surfaces, i)
// {
// if (geometry[surfaces[i]].overlaps(bb))
// {
// return true;
// }
// }
// return false;
//}
//
//// Check multiple surfaces
//label baseSurfI = -1;
//forAll(hitSurfaces, edgeI)
//{
// const labelList& hSurfs = hitSurfaces[edgeI];
// forAll(hSurfs, i)
// {
// if (baseSurfI == -1)
// {
// baseSurfI = hSurfs[i];
// }
// else if (baseSurfI != hSurfs[i])
// {
// // Multiple surfaces
// return true;
// }
// }
//}
//
//// Get normals
//DynamicList<pointIndexHit> baseInfo(nInt);
//forAll(hitInfo, edgeI)
//{
// const Foam::List<pointIndexHit>& hits = hitInfo[edgeI];
// forAll(hits, i)
// {
// (void)hits[i].hitPoint();
// baseInfo.append(hits[i]);
// }
//}
//vectorField normals;
//geometry[surfaces[baseSurfI]].getNormal(baseInfo, normals);
//for (label i = 1; i < normals.size(); ++i)
//{
// if ((normals[0] & normals[i]) < 0.9)
// {
// return true;
// }
//}
//labelList regions;
//geometry[surfaces[baseSurfI]].getRegion(baseInfo, regions);
//for (label i = 1; i < regions.size(); ++i)
//{
// if (regions[0] != regions[i])
// {
// return true;
// }
//}
//return false;
//samples[0] = point(c.xmin(), c.ymin(), c.zmin());
//samples[1] = point(c.xmax(), c.ymin(), c.zmin());
//samples[2] = point(c.xmax(), c.ymax(), c.zmin());
//samples[3] = point(c.xmin(), c.ymax(), c.zmin());
//
//samples[4] = point(c.xmin(), c.ymin(), c.zmax());
//samples[5] = point(c.xmax(), c.ymin(), c.zmax());
//samples[6] = point(c.xmax(), c.ymax(), c.zmax());
//samples[7] = point(c.xmin(), c.ymax(), c.zmax());
//scalarField nearestDistSqr(8, GREAT);
//
//Foam::List<pointIndexHit> nearestInfo;
//surf_.findNearest(samples, nearestDistSqr, nearestInfo);
//vectorField normals;
//surf_.getNormal(nearestInfo, normals);
//
//for (label i = 1; i < normals.size(); ++i)
//{
// if ((normals[0] & normals[i]) < 0.5)
// {
// return true;
// }
//}
//return false;
//// Check if surface octree same level
//const labelList elems(surf_.tree().findBox(bb));
//
//if (elems.size() > 1)
//{
// return true;
//}
//else
//{
// return false;
//}
}
//- Data function
virtual real value_at( const Cube &c )
{
return signedDistance(converter_.toGlobal(c)) - _iso_val;
}
};
// Main program:
int main(int argc, char *argv[])
{
argList::addNote
(
"Re-sample surfaces used in foamyHexMesh operation"
);
argList::validArgs.append("outputName");
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
const fileName exportName = args.args()[1];
Info<< "Reading surfaces as specified in the foamyHexMeshDict and"
<< " writing a re-sampled surface to " << exportName
<< nl << endl;
cpuTime timer;
IOdictionary foamyHexMeshDict
(
IOobject
(
"foamyHexMeshDict",
runTime.system(),
runTime,
IOobject::MUST_READ_IF_MODIFIED,
IOobject::NO_WRITE
)
);
// Define/load all geometry
searchableSurfaces allGeometry
(
IOobject
(
"cvSearchableSurfaces",
runTime.constant(),
"triSurface",
runTime,
IOobject::MUST_READ,
IOobject::NO_WRITE
),
foamyHexMeshDict.subDict("geometry"),
foamyHexMeshDict.lookupOrDefault("singleRegionName", true)
);
Info<< "Geometry read in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
Random rndGen(64293*Pstream::myProcNo());
conformationSurfaces geometryToConformTo
(
runTime,
rndGen,
allGeometry,
foamyHexMeshDict.subDict("surfaceConformation")
);
Info<< "Set up geometry in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
const searchableSurfaces& geometry = geometryToConformTo.geometry();
const labelList& surfaces = geometryToConformTo.surfaces();
const label minLevel = 2;
// The max cube size follows from the minLevel and the default cube size
// (1)
const scalar maxSize = 1.0 / (1 << minLevel);
const scalar halfMaxSize = 0.5*maxSize;
// Scale the geometry to fit within
// halfMaxSize .. 1-halfMaxSize
scalar wantedRange = 1.0-maxSize;
const treeBoundBox bb = geometryToConformTo.globalBounds();
const vector scale = cmptDivide
(
point(wantedRange, wantedRange, wantedRange),
bb.span()
);
const vector offset =
cmptDivide
(
point(halfMaxSize, halfMaxSize, halfMaxSize),
scale
)
-bb.min();
const pointConversion converter(scale, offset);
// Marching cubes
OptOctree octree;
distanceCalc ref
(
8, //maxLevel
0.0, //distance
minLevel, //minLevel
geometryToConformTo,
converter
);
octree.refine(&ref);
octree.set_impl(&ref);
Info<< "Calculated octree in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
MarchingCubes& mc = octree.mc();
mc.clean_all() ;
octree.build_isosurface(&ref) ;
Info<< "Constructed iso surface of distance in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
// Write output file
if (mc.ntrigs() > 0)
{
Triangle* triangles = mc.triangles();
label nTris = mc.ntrigs();
Foam::DynamicList<labelledTri> tris(mc.ntrigs());
for (label triI = 0; triI < nTris; ++triI)
{
const Triangle& t = triangles[triI];
if (t.v1 != t.v2 && t.v1 != t.v3 && t.v2 != t.v3)
{
tris.append
(
labelledTri
(
triangles[triI].v1,
triangles[triI].v2,
triangles[triI].v3,
0 // region
)
);
}
}
Point* vertices = mc.vertices();
pointField points(mc.nverts());
forAll(points, pointi)
{
const Point& v = vertices[pointi];
points[pointi] = converter.toGlobal(v);
}
// Find correspondence to original surfaces
labelList regionOffsets(surfaces.size());
label nRegions = 0;
forAll(surfaces, i)
{
const wordList& regions = geometry[surfaces[i]].regions();
regionOffsets[i] = nRegions;
nRegions += regions.size();
}
geometricSurfacePatchList patches(nRegions);
nRegions = 0;
forAll(surfaces, i)
{
const wordList& regions = geometry[surfaces[i]].regions();
forAll(regions, regionI)
{
patches[nRegions] = geometricSurfacePatch
(
"patch",
geometry[surfaces[i]].name() + "_" + regions[regionI],
nRegions
);
nRegions++;
}
}
triSurface s(tris, patches, points, true);
tris.clearStorage();
Info<< "Extracted triSurface in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
// Find out region on local surface of nearest point
{
Foam::List<pointIndexHit> hitInfo;
labelList hitSurfaces;
geometryToConformTo.findSurfaceNearest
(
s.faceCentres(),
scalarField(s.size(), sqr(GREAT)),
hitInfo,
hitSurfaces
);
// Get region
DynamicList<pointIndexHit> surfInfo(hitSurfaces.size());
DynamicList<label> surfIndices(hitSurfaces.size());
forAll(surfaces, surfI)
{
// Extract info on this surface
surfInfo.clear();
surfIndices.clear();
forAll(hitSurfaces, triI)
{
if (hitSurfaces[triI] == surfI)
{
surfInfo.append(hitInfo[triI]);
surfIndices.append(triI);
}
}
// Calculate sideness of these surface points
labelList region;
geometry[surfaces[surfI]].getRegion(surfInfo, region);
forAll(region, i)
{
label triI = surfIndices[i];
s[triI].region() = regionOffsets[surfI]+region[i];
}
}
}
Info<< "Re-patched surface in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
triSurfaceMesh smesh
(
IOobject
(
exportName,
runTime.constant(), // instance
"triSurface",
runTime, // registry
IOobject::NO_READ,
IOobject::AUTO_WRITE,
false
),
s
);
Info<< "writing surfMesh:\n "
<< smesh.searchableSurface::objectPath() << nl << endl;
smesh.searchableSurface::write();
Info<< "Written surface in = "
<< timer.cpuTimeIncrement() << " s." << nl << endl;
}
mc.clean_all() ;
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //
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