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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
splitMesh
Description
Splits mesh by making internal faces external. Uses attachDetach.
Generates a meshModifier of the form:
Splitter
{
type attachDetach;
faceZoneName membraneFaces;
masterPatchName masterPatch;
slavePatchName slavePatch;
triggerTimes runTime.value();
}
so will detach at the current time and split all faces in membraneFaces
into masterPatch and slavePatch (which have to be present but of 0 size)
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "polyMesh.H"
#include "Time.H"
#include "polyTopoChange.H"
#include "mapPolyMesh.H"
#include "faceSet.H"
#include "attachDetach.H"
#include "attachPolyTopoChanger.H"
#include "regionSide.H"
#include "primitiveFacePatch.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Find edge between points v0 and v1.
label findEdge(const primitiveMesh& mesh, const label v0, const label v1)
{
const labelList& pEdges = mesh.pointEdges()[v0];
forAll(pEdges, pEdgeI)
{
label edgeI = pEdges[pEdgeI];
const edge& e = mesh.edges()[edgeI];
if (e.otherVertex(v0) == v1)
{
return edgeI;
}
}
FatalErrorInFunction
<< "Cannot find edge between mesh points " << v0 << " and " << v1
<< abort(FatalError);
return -1;
}
// Checks whether patch present
void checkPatch(const polyBoundaryMesh& bMesh, const word& name)
{
const label patchi = bMesh.findPatchID(name);
if (patchi == -1)
{
FatalErrorInFunction
<< "Cannot find patch " << name << nl
<< "It should be present but of zero size" << endl
<< "Valid patches are " << bMesh.names()
<< exit(FatalError);
}
if (bMesh[patchi].size())
{
FatalErrorInFunction
<< "Patch " << name << " is present but non-zero size"
<< exit(FatalError);
}
}
int main(int argc, char *argv[])
{
argList::noParallel();
#include "addOverwriteOption.H"
argList::validArgs.append("faceSet");
argList::validArgs.append("masterPatch");
argList::validArgs.append("slavePatch");
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
#include "createPolyMesh.H"
const word oldInstance = mesh.pointsInstance();
const word setName = args[1];
const word masterPatch = args[2];
const word slavePatch = args[3];
const bool overwrite = args.optionFound("overwrite");
// List of faces to split
faceSet facesSet(mesh, setName);
Info<< "Read " << facesSet.size() << " faces to split" << endl << endl;
// Convert into labelList and check
labelList faces(facesSet.toc());
forAll(faces, i)
{
if (!mesh.isInternalFace(faces[i]))
{
FatalErrorInFunction
<< "Face " << faces[i] << " in faceSet " << setName
<< " is not an internal face."
<< exit(FatalError);
}
}
// Check for empty master and slave patches
checkPatch(mesh.boundaryMesh(), masterPatch);
checkPatch(mesh.boundaryMesh(), slavePatch);
//
// Find 'side' of all faces on splitregion. Uses regionSide which needs
// set of edges on side of this region. Use PrimitivePatch to find these.
//
// Addressing on faces only in mesh vertices.
primitiveFacePatch fPatch
(
faceList
(
UIndirectList<face>
(
mesh.faces(),
faces
)
),
mesh.points()
);
const labelList& meshPoints = fPatch.meshPoints();
// Mark all fence edges : edges on boundary of fPatch but not on boundary
// of polyMesh
labelHashSet fenceEdges(fPatch.size());
const labelListList& allEdgeFaces = fPatch.edgeFaces();
forAll(allEdgeFaces, patchEdgeI)
{
if (allEdgeFaces[patchEdgeI].size() == 1)
{
const edge& e = fPatch.edges()[patchEdgeI];
label edgeI =
findEdge
(
mesh,
meshPoints[e.start()],
meshPoints[e.end()]
);
fenceEdges.insert(edgeI);
}
}
// Find sides reachable from 0th face of faceSet
label startFacei = faces[0];
regionSide regionInfo
(
mesh,
facesSet,
fenceEdges,
mesh.faceOwner()[startFacei],
startFacei
);
// Determine flip state for all faces in faceSet
boolList zoneFlip(faces.size());
forAll(faces, i)
{
zoneFlip[i] = !regionInfo.sideOwner().found(faces[i]);
}
// Create and add face zones and mesh modifiers
List<pointZone*> pz(0);
List<faceZone*> fz(1);
List<cellZone*> cz(0);
fz[0] =
new faceZone
(
"membraneFaces",
faces,
zoneFlip,
0,
mesh.faceZones()
);
Info<< "Adding point and face zones" << endl;
mesh.addZones(pz, fz, cz);
attachPolyTopoChanger splitter(mesh);
splitter.setSize(1);
// Add the sliding interface mesh modifier to start working at current
// time
splitter.set
(
0,
new attachDetach
(
"Splitter",
0,
splitter,
"membraneFaces",
masterPatch,
slavePatch,
scalarField(1, runTime.value())
)
);
Info<< nl << "Constructed topologyModifier:" << endl;
splitter[0].writeDict(Info);
if (!overwrite)
{
runTime++;
}
splitter.attach();
if (overwrite)
{
mesh.setInstance(oldInstance);
}
else
{
mesh.setInstance(runTime.timeName());
}
Info<< "Writing mesh to " << runTime.timeName() << endl;
if (!mesh.write())
{
FatalErrorInFunction
<< "Failed writing polyMesh."
<< exit(FatalError);
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //
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