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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 4.x |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
geometry
{
vessel.stl
{
name vessel;
type triSurfaceMesh;
regions
{
vessel
{
name vessel;
}
}
}
gasInlet.stl
{
name gasInlet;
type triSurfaceMesh;
regions
{
gasInlet
{
name gasInlet;
}
}
}
outlet.stl
{
name outlet;
type triSurfaceMesh;
regions
{
outlet
{
name outlet;
}
}
}
shaftRotating.stl
{
name shaftRotating;
type triSurfaceMesh;
regions
{
shaftRotating
{
name shaftRotating;
}
}
}
shaft.stl
{
name shaft;
type triSurfaceMesh;
regions
{
shaft
{
name shaft;
}
}
}
sparger.stl
{
name sparger;
type triSurfaceMesh;
regions
{
sparger
{
name sparger;
}
}
}
stirrer.stl
{
name stirrer;
type triSurfaceMesh;
regions
{
stirrer
{
name stirrer;
}
}
}
baffles.stl
{
name baffles;
type triSurfaceMesh;
regions
{
baffles
{
name baffles;
}
}
}
rotating.stl
{
name rotating;
type triSurfaceMesh;
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 3000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 0;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 1;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by explicitly provided
// edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
// Specify 'levels' in the same way as the 'distance' mode in the
// refinementRegions (see below). The old specification
// level 2;
// is equivalent to
// levels ((0 2));
features
(
{
file "gasInlet.eMesh";
levels ((1 1));
}
{
file "vessel.eMesh";
levels ((1 1));
}
{
file "outlet.eMesh";
levels ((1 1));
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
vessel
{
level (1 2);
patchInfo
{
type wall;
inGroups (meshedWalls);
}
}
gasInlet
{
level (0 1);
patchInfo
{
type patch;
}
}
outlet
{
level (0 1);
patchInfo
{
type patch;
}
}
shaftRotating
{
level (1 1);
patchInfo
{
${...vessel.patchInfo}
}
}
shaft
{
level (1 1);
patchInfo
{
${...vessel.patchInfo}
}
}
sparger
{
level (1 1);
patchInfo
{
${...vessel.patchInfo}
}
}
stirrer
{
level (1 1);
patchInfo
{
${...vessel.patchInfo}
}
}
baffles
{
level (1 1);
patchInfo
{
${...vessel.patchInfo}
}
}
rotating
{
level (1 2);
cellZone rotating;
faceZone rotating;
cellZoneInside insidePoint;
insidePoint (0 0.1 0.5);
}
}
// Feature angle:
// - used if min and max refinement level of a surface differ
// - used if feature snapping (see snapControls below) is used
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// increasing order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (0 0.1 1.0);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
// Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
// Maximum relative distance for points to be attracted by surface.
// True distance is this factor times local maximum edge length.
// Note: changed(corrected) w.r.t 17x! (17x used 2* tolerance)
tolerance 3.0;
// Number of mesh displacement relaxation iterations.
nSolveIter 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
// Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 15;
// Detect (geometric only) features by sampling the surface
// (default=false).
implicitFeatureSnap false;
// Use castellatedMeshControls::features (default = true)
explicitFeatureSnap true;
// Detect features between multiple surfaces
// (only for explicitFeatureSnap, default = false)
multiRegionFeatureSnap false;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Layer thickness specification. This can be specified in one of four ways
// - expansionRatio and finalLayerThickness (cell nearest internal mesh)
// - expansionRatio and firstLayerThickness (cell on surface)
// - overall thickness and firstLayerThickness
// - overall thickness and finalLayerThickness
// Expansion factor for layer mesh
expansionRatio 1.0;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.3;
// Wanted thickness of the layer next to the wall.
// If relativeSizes this is relative to undistorted size of cell
// outside layer.
//firstLayerThickness 0.3;
// Wanted overall thickness of layers.
// If relativeSizes this is relative to undistorted size of cell
// outside layer.
//thickness 0.5
// Minimum overall thickness of total layers. If for any reason layer
// cannot be above minThickness do not add layer.
// If relativeSizes this is relative to undistorted size of cell
// outside layer..
minThickness 0.25;
// Per final patch (so not geometry!) the layer information
// Note: This behaviour changed after 21x. Any non-mentioned patches
// now slide unless:
// - nSurfaceLayers is explicitly mentioned to be 0.
// - angle to nearest surface < slipFeatureAngle (see below)
layers
{
vessel
{
nSurfaceLayers 1;
expansionRatio 1.3;
finalLayerThickness 0.5;
minThickness 0.1;
}
}
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 60;
// At non-patched sides allow mesh to slip if extrusion direction makes
// angle larger than slipFeatureAngle.
slipFeatureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 10;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
// Additional reporting: if there are just a few faces where there
// are mesh errors (after adding the layers) print their face centres.
// This helps in tracking down problematic mesh areas.
//additionalReporting true;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
// Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 65;
// Max skewness allowed. Set to <0 to disable.
maxBoundarySkewness 20;
maxInternalSkewness 4;
// Max concaveness allowed. Is angle (in degrees) below which concavity
// is allowed. 0 is straight face, <0 would be convex face.
// Set to 180 to disable.
maxConcave 80;
// Minimum pyramid volume. Is absolute volume of cell pyramid.
// Set to a sensible fraction of the smallest cell volume expected.
// Set to very negative number (e.g. -1E30) to disable.
minVol 1e-13;
// Minimum quality of the tet formed by the face-centre
// and variable base point minimum decomposition triangles and
// the cell centre. This has to be a positive number for tracking
// to work. Set to very negative number (e.g. -1E30) to
// disable.
// <0 = inside out tet,
// 0 = flat tet
// 1 = regular tet
minTetQuality 1e-9;
// Minimum face area. Set to <0 to disable.
minArea -1;
// Minimum face twist. Set to <-1 to disable. dot product of face normal
// and face centre triangles normal
minTwist 0.05;
// minimum normalised cell determinant
// 1 = hex, <= 0 = folded or flattened illegal cell
minDeterminant 0.001;
// minFaceWeight (0 -> 0.5)
minFaceWeight 0.05;
// minVolRatio (0 -> 1)
minVolRatio 0.01;
// must be >0 for Fluent compatibility
minTriangleTwist -1;
//- If >0 : preserve single cells with all points on the surface if the
// resulting volume after snapping (by approximation) is larger than
// minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
// If <0 : delete always.
//minVolCollapseRatio 0.5;
// Advanced
// Number of error distribution iterations
nSmoothScale 4;
// amount to scale back displacement at error points
errorReduction 0.75;
// Optional : some meshing phases allow usage of relaxed rules.
// See e.g. addLayersControls::nRelaxedIter.
relaxed
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 75;
}
}
// Advanced
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //
|