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# _control.py
#
# openipmi GUI handling for controls
#
# Author: MontaVista Software, Inc.
# Corey Minyard <minyard@mvista.com>
# source@mvista.com
#
# Copyright 2005 MontaVista Software Inc.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public License
# as published by the Free Software Foundation; either version 2 of
# the License, or (at your option) any later version.
#
#
# THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
# IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
# OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
# TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
# USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this program; if not, write to the Free
# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import OpenIPMI
import gui_popup
import gui_setdialog
import gui_lightset
class ControlRefreshData:
def __init__(self, c):
self.c = c
return
def control_cb(self, control):
if (self.c.control_type == OpenIPMI.CONTROL_IDENTIFIER):
control.identifier_get_val(self.c)
elif (self.c.setting_light):
control.get_light(self.c)
else:
control.get_val(self.c)
pass
return
pass
class ControlSet:
def __init__(self, c):
self.c = c;
return
def HandleMenu(self, event):
gui_popup.popup(self.c.ui, event,
[ [ "Modify Value", self.modval ],
[ "Set to 0", self.SetTo0 ],
[ "Set to 1", self.SetTo1 ] ])
return
def modval(self, event):
vals = self.c.vals
while (len(vals) < self.c.num_vals):
vals.append(0)
pass
gui_setdialog.SetDialog("Set Control Values for " + self.c.name,
vals,
self.c.num_vals,
self)
return
def SetTo0(self, event):
self.ival = [ 0 ]
self.c.control_id.to_control(self)
return
def SetTo1(self, event):
self.ival = [ 1 ]
self.c.control_id.to_control(self)
return
def ok(self, vals):
self.ival = [ ]
for val in vals:
self.ival.append(int(val))
pass
self.c.control_id.to_control(self)
return
def control_cb(self, control):
if (self.c.control_type == OpenIPMI.CONTROL_IDENTIFIER):
control.identifier_set_val(self.ival)
else:
control.set_val(self.ival)
pass
return
def do_on_close(self):
self.c = None
pass
class LightSet:
def __init__(self, c):
self.c = c;
return
def HandleMenu(self, event):
gui_popup.popup(self.c.ui, event, [ [ "Modify Value", self.modval ] ])
return
def modval(self, event):
gui_lightset.LightSet("Set Light Values for " + self.c.name,
self.c.num_vals, self.c.lights, self.c.vals,
self);
return
def ok(self, val):
self.ival = ';'.join(val)
self.c.control_id.to_control(self)
return
def control_cb(self, control):
rv = control.set_light(self.ival)
if (rv != 0):
raise ValueError("set_light failed: " + str(rv))
return
class Control:
def __init__(self, e, control):
self.e = e
self.name = control.get_name()
e.controls[self.name] = self
self.control_type_str = control.get_type_string()
self.control_id = control.get_id()
self.ui = e.ui;
self.updater = ControlRefreshData(self)
self.vals = [ ]
self.ui.add_control(self.e, self)
self.control_type = control.get_type()
self.destroyed = False
if (self.control_type == OpenIPMI.CONTROL_IDENTIFIER):
self.num_vals = control.identifier_get_max_length();
else:
self.num_vals = control.get_num_vals();
pass
if ((self.control_type == OpenIPMI.CONTROL_LIGHT)
and (control.light_set_with_setting())):
self.setting_light = True
self.lights = [ ]
for i in range (0, self.num_vals):
lc = control.light_has_local_control(i)
colors = [ ]
for j in range (0, OpenIPMI.CONTROL_NUM_COLORS):
if control.light_is_color_supported(i, j):
colors.append(OpenIPMI.color_string(j))
pass
pass
self.lights.append((lc, colors))
pass
pass
else:
self.setting_light = False
pass
self.is_settable = control.is_settable()
self.is_readable = control.is_readable()
if (self.is_settable):
if (self.setting_light):
self.setter = LightSet(self)
else:
self.setter = ControlSet(self)
pass
pass
else:
self.setter = None
pass
self.ui.prepend_item(self, "Control Type", self.control_type_str)
cs = [ ]
if (control.has_events()):
cs.append("generates_events")
pass
if (self.is_settable):
cs.append("settable")
pass
if (self.is_readable):
cs.append("readable")
pass
self.ui.append_item(self, "Control Capabilities", ' '.join(cs))
if (self.control_type == OpenIPMI.CONTROL_LIGHT):
self.ui.append_item(self, "Num Lights", str(self.num_vals))
if (self.setting_light):
self.ui.append_item(self, "Light Type", "setting")
for i in range(0, self.num_vals):
cap = [ ]
if control.light_has_local_control(i):
cap.append("local_control")
pass
for j in range (0, OpenIPMI.CONTROL_NUM_COLORS):
if control.light_is_color_supported(i, j):
cap.append(OpenIPMI.color_string(j))
pass
pass
self.ui.append_item(self, "Light" + str(i), ' '.join(cap))
pass
pass
else:
self.ui.append_item(self, "Light Type", "transition")
for i in range(0, self.num_vals):
cap = [ ]
for j in range (0, control.get_num_light_values(i)):
cap2 = [ ]
for k in range (0,control.get_num_light_transitions(i, j)):
cap3 = [ ]
val = control.get_light_color(i, j, k)
cap3.append(OpenIPMI.color_string(val))
val = control.get_light_color_time(i, j, k)
cap3.append(OpenIPMI.color_string(val))
cap2.append(cap3)
pass
cap.append(cap2)
pass
self.ui.append_item(self, "Light" + str(i), str(cap))
pass
pass
pass
elif (self.control_type == OpenIPMI.CONTROL_IDENTIFIER):
self.ui.append_item(self, "Max Length", str(self.num_vals))
else:
self.ui.append_item(self, "Num Vals", str(self.num_vals))
pass
return
def __str__(self):
return self.name
def DoUpdate(self):
if (self.is_readable):
self.control_id.to_control(self.updater)
pass
return
def HandleMenu(self, event):
if (self.setter != None):
self.setter.HandleMenu(event)
pass
return
def control_get_val_cb(self, control, err, vals):
if (self.destroyed):
return
if (err != 0):
self.ui.set_item_text(self.treeroot, None)
return
self.num_vals = control.get_num_vals();
self.vals = vals
self.ui.set_item_text(self.treeroot, str(vals))
return
def control_get_id_cb(self, control, err, val):
if (self.destroyed):
return
if (err != 0):
self.ui.set_item_text(self.treeroot, None)
return
self.num_vals = control.identifier_get_max_length();
self.val = val
self.ui.set_item_text(self.treeroot, str(val))
return
def control_get_light_cb(self, control, err, vals):
if (self.destroyed):
return
if (err != 0):
self.ui.set_item_text(self.treeroot, None)
return
self.num_vals = control.get_num_vals();
v1 = vals.split(":")
self.vals = [ ]
for s1 in v1:
v1 = s1.split()
if (v1[0] != "lc"):
v1.insert(0, "")
pass
self.vals.append(v1)
pass
self.ui.set_item_text(self.treeroot, str(self.vals))
return
def remove(self):
self.e.controls.pop(self.name)
self.ui.remove_control(self)
self.destroyed = True
self.e = None
self.updater = None
self.ui = None
return
pass
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