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<!doctype article public "-//Davenport//DTD DocBook V3.0//EN">
<article>
<artheader>
<title>OpenJade and OpenSP internals</title>
<author>
<firstname>Matthias</firstname>
<surname>Clasen</surname>
<affiliation>
<address format="linespecific">
<email>clasen@mathematik.uni-freiburg.de</email>
</address>
</affiliation>
</author>
<date>19.11.99</date>
</artheader>
<abstract>
<para>This document describes the OpenJade DSSSL engine
and the OpenSP SGML system upon which it is based
from the programmers point of view. It was written to
help people who want to extend OpenJade or OpenSP.</para>
</abstract>
<sect1>
<title>OpenSP Package organization</title>
<sect2>
<title>Directory contents</title>
<para>The follwing directories contain files needed during the
build:</para>
<variablelist>
<varlistentry>
<term><filename>all/</filename></term>
<listitem><para>Visual C++ build process</para></listitem>
</varlistentry>
</variablelist>
<para>The following directories contain documentation:</para>
<variablelist>
<varlistentry>
<term><filename>doc/</filename></term>
<listitem><para>OpenSP documentation</para></listitem>
</varlistentry>
</variablelist>
<para>The following directories contain
<acronym>SGML</acronym> text files:</para>
<variablelist>
<varlistentry>
<term><filename>pubtext/</filename></term>
<listitem><para>various DTDs and catalogs</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>unicode/</filename></term>
<listitem><para><acronym>SGML</acronym> declaration and catalog for
dealing with Unicode</para></listitem>
</varlistentry>
</variablelist>
<para>The following directories contain the sources of the
library:</para>
<variablelist>
<varlistentry>
<term><filename>include/</filename></term>
<term><filename>generic</filename></term>
<listitem><para>the headers defining the API of the OpenSP
library</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>lib/</filename></term>
<listitem><para>the source of the OpenSP library</para></listitem>
</varlistentry>
</variablelist>
<para>Applications:</para>
<variablelist>
<varlistentry>
<term><filename>nsgmls/</filename></term>
<listitem><para>an <acronym>SGML</acronym> parser</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>sgmlnorm/</filename></term>
<listitem><para>an <acronym>SGML</acronym> normalizer</para>
</listitem>
</varlistentry>
<varlistentry>
<term><filename>spam/</filename></term>
<listitem><para>a markup stream editor</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>spent/</filename></term>
<listitem><para>a frontend to the OpenSP entity manager</para>
</listitem>
</varlistentry>
<varlistentry>
<term><filename>sx/</filename></term>
<listitem><para>a simple <acronym>SGML</acronym> to
<acronym>XML</acronym> converter</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>spcat/</filename></term>
<listitem><para>a frontend to the OpenSP catalog
manager</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The build system</title>
<para>OpenSP uses the GNU build system based on autoconf, automake
and libtool. If you are working from a <filename>.tar.gz</filename>
snapshot or release of OpenSP, all you need to do is
<cmd>./configure; make</cmd>. If you are working from CVS, you have to
run <cmd>autoconf --add-missing; autoheader; aclocal; autoconf</cmd>
initially.</para>
</sect2>
</sect1>
<sect1>
<title>OpenJade Package organization</title>
<sect2>
<title>Directory contents</title>
<para>The follwing directories contain files needed during the
build:</para>
<variablelist>
<varlistentry>
<term><filename>jadedist/</filename></term>
<listitem><para>creating a distribution</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>testsuite/</filename></term>
<listitem><para>a collection of DSSSL tests</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>debian/</filename></term>
<listitem><para>files necessary to build a Debian package</para></listitem>
</varlistentry>
</variablelist>
<para>The following directories contain documentation:</para>
<variablelist>
<varlistentry>
<term><filename>jadedoc/</filename></term>
<listitem><para>OpenJade documentation</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>develdoc/</filename></term>
<listitem><para>documentation for developers</para></listitem>
</varlistentry>
</variablelist>
<para>The following directories contain
<acronym>DSSSL</acronym> text files:</para>
<variablelist>
<varlistentry>
<term><filename>dsssl/</filename></term>
<listitem><para>DTDs for style sheets and FOT output; jadetex;
examples</para></listitem>
</varlistentry>
</variablelist>
<para>The following directories contain the sources of the various
libraries:</para>
<variablelist>
<varlistentry>
<term><filename>style/</filename></term>
<listitem><para>the <acronym>DSSSL</acronym> style
engine</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>grove/</filename></term>
<listitem><para>an abstract interface to groves</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>spgrove/</filename></term>
<listitem><para>an implementation of the grove
interface on top of OpenSP</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>groveoa/</filename></term>
<listitem><para>an <acronym>OLE</acronym>-enabled version of the
grove builder, Windows-only</para></listitem>
</varlistentry>
</variablelist>
<para>Applications:</para>
<variablelist>
<varlistentry>
<term><filename>jade/</filename></term>
<listitem><para>the source of the OpenJade application and its
various backends</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The build system</title>
<para>OpenJade also uses the GNU build system. Look at the
description of the OpenSP build system for more details.</para>
</sect2>
</sect1>
<sect1>
<title>Coding conventions</title>
<sect2>
<title>Formatting</title>
<para>The following list gives some hints on the coding conventions
used throughout the source.</para>
<itemizedlist>
<listitem>
<para>Whitespace.</para>
<itemizedlist>
<listitem>
<para>Statement keywords have one space after them, and no space
between the parentheses and the enclosed expression:</para>
<programlisting>
if (foo) /* good */
if( foo ) /* bad */
</programlisting>
</listitem>
<listitem>
<para>In general there is never a space after an open
parenthesis or before a close parenthesis:</para>
<programlisting>
foo(arg) /* good */
foo( arg ) /* bad */
</programlisting>
</listitem>
<listitem>
<para>The * or & in pointer or reference declarations stick to
the identifier, not to the type:</para>
<programlisting>
void foo(int *p, int &r) /* good */
void foo(int* p, int& r) /* bad */
</programlisting>
</listitem>
<listitem>
<para>Put whitespace on either side of operators:</para>
<programlisting>
x = y + z; /* good */
x=y+z; /* bad */
</programlisting>
</listitem>
<listitem>
<para>Indent by 2 characters.</para>
</listitem>
<listitem>
<para>Tabs are set every 8 characters.</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<para>Line breaks.</para>
<itemizedlist>
<listitem>
<para>Expressions broken over more than one line are aligned
LISP style:</para>
<programlisting>
if ((a
&& b)
|| (c
&& d))
</programlisting>
</listitem>
<listitem>
<para>else is on a separate line from the preceding brace:</para>
<programlisting>
if (foo) {
}
else if (bar) {
}
else {
}
</programlisting>
</listitem>
<listitem>
<para>Long function headers should not be broken before the
parenthesis that starts the argument list.</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<para>Identifiers.</para>
<itemizedlist>
<listitem>
<para>Use camelCase. Class names and type names start
with an upper-case letter. Function names start with a
lower-case letter.</para>
</listitem>
<listitem>
<para>Names of private date members end with an
underscore.</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<para>Declarations.</para>
<itemizedlist>
<listitem>
<para>Use public: before private: in class declarations.</para>
</listitem>
<listitem>
<para>Use const wherever applicable. Declare member functions
const if they don't alter the object. Declare reference
arguments const if the function doesn't change them
etc.</para>
</listitem>
<listitem>
<para>Don't declare inline member functions in the body; declare
them separately in the header file.</para>
</listitem>
<listitem>
<para>Never have public data members in a class.</para>
<para>However is OK to have a struct which is just a bundle of
data. In this case use struct not class. All members are
public and names don't end with an underscore. There are no
member functions (the only exception is that there may be a
constructor).</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<para>Other rules.</para>
<itemizedlist>
<listitem>
<para>case clauses without a break always have a
"fall through" comment where the break would occur:</para>
<programlisting format="linespecific">
switch (foo)
case x:
/* do something here */
// fall through
case y:
}
</programlisting>
</listitem>
<listitem>
<para>A statement governed by if or else that is longer than a
single line always is surrounded by {}. The following is
unacceptable:</para>
<programlisting>
else
if (foo)
;
else
;
</programlisting>
</listitem>
<listitem>
<para>On the other hand, never use braces around single
statements:</para>
<programlisting>
if (foo) /* good */
bar();
if (foo) { /* bad */
bar();
}
</programlisting>
</listitem>
<listitem>
<para>Avoid global functions. All functions should be members
of some class.</para>
</listitem>
<listitem>
<para>Try to avoid calling delete except in low-level library
classes. For example, don't do:
<programlisting>
void foo() {
Obj *p = new Obj;
...
delete p;
}
</programlisting>
Instead do:
<programlisting>
void foo() {
Owner<Obj> p(new Obj);
...
}
</programlisting>
</para>
</listitem>
<listitem>
<para>If a the default copy constructor and assignment operator
will not work for a class, you must do one of two things:
Either provide a copy constructor and assigment operator that
will work or declare but do not implement a private copy
constructor and assignment operator.</para>
</listitem>
<listitem>
<para>Avoid C++ exceptions.</para>
</listitem>
<listitem>
<para>You can assume new will never return NULL (either it will
throw an exception on systems where that works or it will
print a fatal error and exit).</para>
</listitem>
</itemizedlist>
</listitem>
</itemizedlist>
</sect2>
<sect2>
<title>Headers</title>
<para>Every header file should be surrounded by an <code>#ifndef</code>.
Here is a skeleton for a header file named
<filename>filename.h</filename>:</para>
<programlisting format="linespecific">
/* copyright notice goes here */
#ifndef filename_INCLUDED
#define filename_INCLUDED 1
/* contents go here */
#endif /* not filename_INCLUDED */
</programlisting>
<para>The first header included by a source file must be
<filename>splib.h</filename> for files in
<filename>lib/</filename>, <filename>config.h</filename>
for files in <filename>grove/</filename>, <filename>spgrove/</filename>
or an application directory, <filename>stylelib.h</filename>
for files in <filename>style/</filename>.</para>
</sect2>
<sect2>
<title>Namespaces</title>
<para>Every file should be surrounded by a namespace. Namespaces are
never used directly in order to support compilers which don't
understand namespaces. The general skeleton for a
<filename>.cxx</filename> file in the namespace NAMESPACE is:</para>
<programlisting format="linespecific">
/* includes go here */
#ifdef NAMESPACE
namespace NAMESPACE {
#endif
/* content goes here */
#ifdef NAMESPACE
}
#endif
</programlisting>
<para>Files in the <filename>lib/</filename>,
<filename>nsgmls/</filename>, <filename>sgmlnorm/</filename>,
<filename>spam/</filename>, <filename>spent/</filename>,
<filename>spgrove/</filename> and <filename>sx/</filename>
directories use the namespace SP_NAMESPACE. Files in
<filename>grove/</filename> use the namespace GROVE_NAMESPACE.
Files in <filename>style/</filename> and
<filename>jade/</filename> use DSSSL_NAMESPACE.</para>
<para>DSSSL_NAMESPACE imports everything from SP_NAMESPACE and
GROVE_NAMESPACE (see <filename>style/dsssl_ns.h</filename>).</para>
<para>VC 5 and 6 have bugs in the namespace management, which mean that
all these 3 need to be defined to be the same.</para>
<para>The conditional stuff is to deal with compilers that don't support
namespaces.</para>
</sect2>
<sect2>
<title>Templates</title>
<para>To cope with different compilers capabilities with respect to
templates, all template instantiations are collected in files with names
ending in <filename>_inst.cxx</filename>. These are generated from
<filename>_inst.m4</filename> files.</para>
<para>To add a new template instantiation, add a macro call of the
form
<programlisting>
__instantiate(/* your template instatiation */)
</programlisting>
to the appropriate <filename>.m4</filename> file.</para>
</sect2>
<sect2>
<title>API definitions</title>
<para>
When building <acronym>DLL</acronym>s on Windows, every class or
function which should be exported by the <acronym>DLL</acronym>
has to be prefixed with
<programlisting format="linespecific">
__declspec(dllexport)
</programlisting>
when building the <acronym>DLL</acronym> and with
<programlisting format="linespecific">
__declspec(dllimport)
</programlisting>
when using it outside the <acronym>DLL</acronym>.</para>
<para>This is hidden behind the _API macros which get defined
appropriately. Every declaration of a class of function which is part of
the public interface of its library should be prefixed with the proper
_API macro. Files in <filename>include/</filename> use SP_API,
files in <filename>grove/</filename> use GROVE_API,
files in <filename>spgrove/</filename> use SPGROVE_API,
files in <filename>style/</filename> use STYLE_API.
</para>
</sect2>
<sect2>
<title>Messages</title>
<para>Messages for the main classes are collected in separate classes.
Eg there is a class <classname>InterpreterMessages</classname> for all
messages of the class <classname>Interpreter</classname>.</para>
<para>The sources (<filename>.h</filename> and <filename>.cxx</filename>
files and, on Windows, <filename>.rc</filename> files) for the
<classname><replaceable><class></replaceable>Messages</classname>
classes are generated from <filename>.msg</filename> files by
the <filename>msggen.pl</filename> Perl script.
</para>
<para>Adding a new message amounts to adding one line to the correct
<filename>.msg</filename> file. The lines in these files have the
following format:</para>
<para><replaceable><message type></replaceable><replaceable><args></replaceable>+<replaceable><identifier></replaceable>+<replaceable><relevant clauses></replaceable>+<replaceable><message text></replaceable></para>
<para><replaceable><message type></replaceable> must be one of the
I, W, Q, X or E. These stand for info, warning, quantity error, idref
error and error, respectively.</para>
<para><replaceable><args></replaceable> is the number of placeholders
of the form %n in the <replaceable><message
text></replaceable>.</para>
<para><replaceable><identifier></replaceable> is the C++-identifier
used to refer to the message.</para>
<para><replaceable><relevant clauses></replaceable> may be used to
give an exact reference to the relevant ISO standard for
each error message. In OpenJade error messages, this field is
usually left empty. The information in this field is currently
ignored by all OpenSP and OpenJade applications.
The format for this field is a space-separated
list of clauses, where each clause is a dot-separated list of
numbers. A clause may optionally contain a paragraph specification,
which is a suffix of the form `p<number>'. </para>
<para><replaceable><message text></replaceable> is the text of the
message. It can contain placeholders of the form %n where n is a number
between 0 and <replaceable><args></replaceable> - 1. These placeholders
will be replaced by suitable arguments if the message is issued.</para>
<para>Besides normal message lines, <filename>.msg</filename> files
may contain a few other lines: a line starting with `!cxx' causes
the generation of a <filename>.cxx</filename> file (this is necessary
if the generated header file is included in multiple source files,
a line of the form `= <number>' can be used to set the number
for the following message, a line starting with `-' is a deleted
message (ie it is ignored, but still increases the message number),
a line with `#' or `$' as the first non-whitespace character is
a comment (ie it is ignored). Finally, if a message line omits
the <message type> and <args> fields and starts with the `+'
before the <identifier> field, it specifies a message fragment.
Message fragments are used in building up messages.</para>
<para>Message numbers should be unique across all
<filename>.msg</filename> files in a single library or
application.</para>
<para>Message arguments come from classes derived from
<classname>MessageArg</classname>.
<classname>StringMessageArg</classname> is a string,
<classname>NumberMessageArg</classname> is an unsigned long.</para>
<para>There is a special form of message which also gives a location for
the error which can be defined by adding one more field of the form
+<replaceable><aux text></replaceable> at the end of message
definition. <replaceable><aux text></replaceable> will usually be
an explanation of the location like "first definition was here" (for a
duplicate definition error). This form of message is only implemented
for <replaceable><args></replaceable>≤1.</para>
<para>Issuing a message is done by a call of the form
<function>message(<replaceable><class></replaceable>Messages::<replaceable><identifier></replaceable>, ...)</function>
where <replaceable><class></replaceable> is the class to which the
message belongs and <replaceable><identifier></replaceable> is the
identifier used in the message definition. The remaining arguments to
the <function>message()</function> call must match the %n placeholders
in the message. For messages which give location information, the last
argument must be an object of type
<classname>Location</classname>.</para>
</sect2>
</sect1>
<sect1>
<title>General overview</title>
<sect2>
<title>Program structure</title>
<para>Most of OpenSP and OpenJade is user-interface independent:
it doesn't know
whether it's being run from the command line or from a GUI. The
code is organized in several layers.</para>
<orderedlist>
<listitem><para>The lowest layer is a general purpose class library (mostly
template based), which is independent of
<acronym>SGML</acronym>/<acronym>XML</acronym>.
</para></listitem>
<listitem><para>The next layer is a general concept of an entity
manager, which is basically an interface to set of services to an
<acronym>SGML</acronym> parser; basically it's everything that the
<acronym>SGML</acronym> standard leaves undefined or makes
system-dependent for an <acronym>SGML</acronym> parser. This layer
includes the message reporting API
(<classname>MessageReporter</classname>,
<classname>Message</classname>), catalog API
(<classname>EntityCatalog</classname>),
character set API (<classname>CharsetInfo</classname>), and the
entity manager proper
(<classname>EntityManager</classname>). Template instantations for
this are in <filename>entmgr_inst.m4</filename>.
</para></listitem>
<listitem><para>Dependent on the first two layers is the core
<acronym>SGML</acronym> parser. This only implements the behaviour
defined in the <acronym>SGML</acronym> standard. Main public
classes are <classname>SgmlParser</classname> and
<classname>Event</classname>. Template instantations for this are in
<filename>parser_inst.m4</filename>.
</para>
</listitem>
<listitem><para>The architectural forms engine. It depends on the
<acronym>SGML</acronym> parser. Main class is
<classname>ArcEngine</classname>.
Template instantiations are in
<filename>arc_inst.m4</filename>.</para>
</listitem>
<listitem><para>An implementation of the entity manager interface. This
doesn't depend on the <acronym>SGML</acronym> parser or achitectural
forms engine. Main class is
<classname>ExtendEntityManager</classname>. This for example
determines what the syntax of a system identifier is. Template
instantiations for this are in
<filename>xentmgr_inst.m4</filename>.</para>
</listitem>
<listitem><para>A generic interface to groves; in
<filename>grove/Node.h</filename>. This doesn't depend
on any of the previous layers.</para>
</listitem>
<listitem><para>An implementation of the grove interface using OpenSP;
this is in the <filename>spgrove/</filename> directory. Main class
is <classname>GroveBuilder</classname>. This doesn't depend on the
implementation of the entity manager interface.</para>
</listitem>
<listitem><para>An implementation of the <acronym>DSSSL</acronym> style
language (the tree construction part, not the formatting part).
This is in the <filename>style/</filename> directory. There
are really two sub parts:</para>
<orderedlist>
<listitem><para>Packaging of the <acronym>DSSSL</acronym>
stylesheet as an <acronym>SGML</acronym> document using
architectural forms. Main classes are
<classname>DssslSpecEventHandler</classname> and
<classname>StyleEngine</classname>. This doesn't depend on
the implemenation of the entity manager and grove
interfaces.</para>
</listitem>
<listitem><para>Processing of the contents of the elements in
the <acronym>DSSSL</acronym> stylesheet; this depends only
on the entity manager and grove interfaces.
The main interface here is <classname>FOTBuilder</classname>
which is the interface between the tree construction process
and the formatter.</para>
</listitem>
</orderedlist>
</listitem>
<listitem><para>Multiple implementations of the
<classname>FOTBuilder</classname> interface (the backends).</para>
</listitem>
</orderedlist>
<para>Parallel to the hierarchy of layers is a hierarchy of convenience
classes that collect together various pieces in a convenient way for
command line apps.</para>
<orderedlist>
<listitem><para><classname>CmdLineApp</classname> is the lowest level
and depends only on the general purpose class library.</para></listitem>
<listitem><para><classname>EntityApp</classname> additionally depends on
the entity manager interface and implementation; it's a convenience
class for accessing the functionality of the entity manager with a
command line program.</para></listitem>
<listitem><para><classname>ParserApp</classname> additionally depends on the
<acronym>SGML</acronym> parser; it packages the parser together with
the entity manager for use in a command line program.</para></listitem>
<listitem><para><classname>GroveApp</classname> additionally depends on the
grove interface and implementation; this packages the functionality
of the grove builder in a convenient way for command line
apps.</para></listitem>
<listitem><para><classname>DssslApp</classname> additionally depends on
<acronym>DSSSL</acronym> style language implementation, tieing it to
the grove implementation; it is packaging up the functionality of
the <acronym>DSSSL</acronym> tree construction in a way suitable for
command line apps.</para></listitem>
<listitem><para><classname>JadeApp</classname> additionally depends on the
backends.</para></listitem>
</orderedlist>
</sect2>
<sect2>
<title>Other important classes</title>
<para>Short descriptions of several central classes in the
<acronym>DSSSL</acronym> style language implementation, some of which
have not yet been mentioned.</para>
<variablelist>
<varlistentry>
<term><classname>StyleEngine</classname></term>
<listitem>
<para>main class of the style
library. <classname>DssslApp</classname>
uses an instance of this class to process the grove.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>Interpreter</classname></term>
<listitem>
<para>contains all the stylesheet-related state:
there are no global
variables. <classname>StyleEngine</classname> owns an instance
of this class.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>SchemeParser</classname></term>
<listitem>
<para>parses a part of a <acronym>DSSSL</acronym> spec, creating
expression language objects and binding variables using a given
<classname>Interpreter</classname>.
<classname>StyleEngine</classname> uses instances of this class
to parse the parts of its spec.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>ProcessContext</classname></term>
<listitem>
<para>holds the current state of the processing of a grove.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>VM</classname></term>
<listitem>
<para>represents the state of the virtual machine that
implements the expression language.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>Expression</classname></term>
<listitem>
<para><classname>Expression</classname>s are the result of parsing
expression language constructs. They are compiled to
<classname>Insn</classname>s.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>Insn</classname></term>
<listitem>
<para>an instruction for the virtual machine.</para>
<para>When an instruction is executed it modifies the state of the
virtual machine (usually) and then returns the next instruction
to be executed. Returning a null <classname>Insn</classname>
terminates execution. Thus the inner loop of the expression
evaluator is in a member function of <classname>VM</classname>
and looks like:
</para>
<programlisting>
while (insn)
insn = insn->execute(*this);
</programlisting>
</listitem>
</varlistentry>
<varlistentry>
<term><classname>ELObj</classname></term>
<listitem>
<para>the abstract base class for all expression language
types.</para>
</listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="GC">
<title>Garbage collection</title>
<para>
For further information on the garbage collection technique used in
Jade, look at <ulink url="ftp://ftp.cs.utexas.edu/pub/garbage/bigsurv.ps">ftp://ftp.cs.utexas.edu/pub/garbage/bigsurv.ps</ulink> and
<ulink
url="ftp://ftp.netcom.com/pub/hb/hbaker/NoMotionGC.html">ftp://ftp.netcom.com/pub/hb/hbaker/NoMotionGC.html</ulink>.</para>
<para>Basically it works like a copying collector, but the copying is
logical rather than physical. There are two doubly-linked lists one
for each of the two spaces of a copying collector. Every object is
one of these two lists. There's also a bit (the "color") which says
which space it is in. To "copy" an object from one space to another,
it is unlinked from one list, linked into the other, and its color is
flipped. A key point is that unlike normal copying collectors, this
collector never changes the address of a GC object.
</para>
<para>This is a simplification. It is optimized so that there is one big
circular list of all objects. A pointer into the list separates the
allocated from the free list. Allocating just moves the pointer along
the list.
</para>
<para>Garbage collection starts with a set of root objects (more on this
later). It finds all objects reachable from this set of root objects.
All objects not reachable are considered garbage and are put on the
free list where they can be reused. If garbage collection doesn't
free up enough objects, then more memory is allocated from the system.
</para>
<para>There are a couple of twists beyond what's described in the Wilson
paper:
</para>
<orderedlist>
<listitem><para>It supports finalization (the ability to call an GC object's
destructor when the object is GCed). All finalizable objects occur
before non-finalizable objects in the allocated list. The garbage
collection arranges so that immediately after completing the copy
part of a garbage collection, the objects needing finalization are
at the head of the free list, thus allowing the collector to
efficiently perform finalization.
</para></listitem>
<listitem><para>Objects which are created during the parsing of the
stylesheet, which can never become garbage during the processing of
the source document, are separated off into a separate area (these
are called "permanent"). All objects reachable from a permanent
object must themselves be permanent.
</para></listitem>
<listitem><para>It has the concept of an object being read-only: it can mark
an object and all objects reachable from that object as being
read-only (needed for OpenJade extensions which allow limited mutation
of objects).
</para></listitem>
<listitem><para>It always allocates a fixed amount of space for a GC object;
so the <function>sizeof()</function> any object derived from
<classname>ELObj</classname> must be ≤ this space. How big
is it? On a 32-bit machine there is space for 16 bytes (eg 4
pointers, or a double+int+pointer) beyond what is used by the
<classname>ELObj</classname> itself. On a 64-bit machine it will be
about twice that; <function>maxObjSize()</function> in
<filename>style/Interpreter.cxx</filename> figures it out at
runtime, so to be safe add any new types of
<classname>ELObj</classname> to the table in
<function>maxObjSize()</function>. But make
sure you don't use more than 16 bytes on a 32-bit machine, otherwise
you will significantly increase Jade's memory consumption. If you
need more space than this, then the <classname>ELObj</classname>
should have a pointer to dynamically allocated memory; in this case
you must deallocate the memory in the destructor. In this case and
any other case where an <classname>ELObj</classname> has a
destructor that must be called, you must declare an operator
<function>new()</function>:
<programlisting>
void *operator new(size_t, Collector &c)
{
return c.allocateObject(1);
}
</programlisting>
This tells the garbage collector that the object has a destructor that
must be called when the object becomes garbage.
</para></listitem>
</orderedlist>
<para>A key aspect of correct use of the garbage collector is to ensure
that the collector always has a sufficient set of roots. Any time
that C++ code does anything that may allocate a GC object, any GC
object that is not reachable from a root object may get recycled by
the system. The way to create a root is to use an auto variable of
type <classname>ELObjDynamicRoot</classname>. An
<classname>ELObjDynamicRoot</classname> adds a single
<classname>ELObj</classname> as a root for the
<classname>Collector</classname> for as long as the
<classname>ELObjDynamicRoot</classname> is in scope. The first
argument of the <classname>ELObjDynamicRoot</classname> constructor
specifies the collector. The second argument specifies the
<classname>ELObj</classname> that is to be made a root. The
<classname>ELObj</classname> that the
<classname>ELObjDynamicRoot</classname> causes to be a
root can be changed by assiging an <classname>ELObj</classname> to the
<classname>ELObjDynamicRoot</classname>. There's also a
conversion from <classname>ELObjDynamicRoot</classname> to
<classname>ELObj</classname> *.</para>
<example>
<title>The <function>reverse()</function> function</title>
<programlisting>
DEFPRIMITIVE(Reverse, argc, argv, context, interp, loc)
{
ELObjDynamicRoot protect(interp, interp.makeNil());
ELObj *p = argv[0];
while (!p->isNil()) {
PairObj *tem = p->asPair();
if (!tem)
return argError(interp, loc,
InterpreterMessages::notAList, 0, argv[0]);
protect = new (interp) PairObj(tem->car(), protect);
p = tem->cdr();
}
return protect;
}
</programlisting>
<para>protect is a dynamic root that contains the currently created
part of the reversed node list. Making this a root ensures that all
the newly created <classname>PairObj</classname>s are reachable from
a root.</para>
</example>
<example>
<title>The <function>NodeListRef()</function> function</title>
<para>The <function>NodeListRef()</function> function gives an example of
the sort of bug that can creep in if you're not very careful. This
used to end like this:
<programlisting>
return new (interp)
NodePtrNodeListObj(nl->nodeListRef(k, context, interp));
</programlisting>
The <function>nodeListRef()</function> function sometimes
allocatesthat it takes an <classname>Interpreter</classname> argument
is a good clue). So what could happen is:</para>
<orderedlist>
<listitem><para>operator <function>new()</function> gets called to
allocate a new object</para></listitem>
<listitem><para><function>nodeListRef()</function> gets called in a
way that causes an allocation</para></listitem>
<listitem><para>the free list happens to be empty, so the garbage
collector gets run; the newly allocated object is not reachable
from a root, so it gets GCed and recycled</para></listitem>
<listitem><para>the constructor gets called with a GC object that
the garbage collector thinks is free</para></listitem>
</orderedlist>
<para>
The fix was to rewrite it as:
<programlisting>
NodePtr nd(nl->nodeListRef(k, context, interp));
return new (interp) NodePtrNodeListObj(nd);
</programlisting>
</para>
</example>
<para>Another key aspect of correct use of the garbage collector is to
ensure that objects with garbage-collected subobjects inform the
collector of the references to the subobjects they hold. To do so,
they must override
<code>Collector::Object::traceSubObjects(Collector &)</code>
to call <code>Collector::trace(const Object *)</code> for each
subobject.</para>
</sect2>
</sect1>
<sect1>
<title>How to add a new application</title>
<para>Create a subclass of one of the <classname>App</classname> classes;
use the macro SP_DEFINE_APP.</para>
<para>TODO: This needs more detail. Perhaps
use <command>spcat</command> as example.</para>
</sect1>
<sect1>
<title>Extending OpenJade</title>
<sect2>
<title>Utility classes</title>
<para>TODO: Explain Char, String, Vector, StringC, Ptr, Owner</para>
<para>TODO: Maybe move this to the "General overview".</para>
</sect2>
<sect2>
<title>Primitives</title>
<para>Primitives of the expression language, the SDQL and the style
language are implemented as subclasses of
<classname>PrimitiveObj</classname>
(<filename>style/Insn.h</filename>,
<filename>style/Insn.cxx</filename>). All primitives are defined in the
files <filename>style/primitive.h</filename> and
<filename>style/primitive.cxx</filename>. Adding a new primitive is done
by adding a macro call of the form
<programlisting format="linespecific">
PRIMITIVE(<replaceable><class name prefix></replaceable>,
"<replaceable><primitive name></replaceable>",
<replaceable><req. args></replaceable>, <replaceable><opt. args></replaceable>, <replaceable><rest arg></replaceable>,
<replaceable><feature></replaceable>)
</programlisting>
to <filename>style/primitive.h</filename> and a macro call of the form
<programlisting format="linespecific">
DEFPRIMITIVE(<replaceable><class name prefix></replaceable>, argc, argv,
context, interp, loc)
</programlisting>
to <filename>style/primitive.cxx</filename>, followed by the body of
the function
<function>PrimitiveObj::primitiveCall()</function> as needed for the
function you want to add.</para>
<para>For procedures that are specific to the style language,
use SPRIMITIVE instead of PRIMITIVE. Likewise, procedures that
are specific to the experimental so-called DSSSL-2 option, are
declared with the PRIMITIVE2 macro.</para>
<para>External procedures found in Jade 1.2.1 use XPRIMITIVE instead of PRIMITIVE.
These procedures are accessed using a public identifier of the form:</para>
<para>"UNREGISTERED::James Clark//Procedure::<replaceable><primitive name></replaceable>".</para>
<para>External procedures added to OpenJade should be declared
using XXPRIMITIVE and are accessed using a public identifier
of the form:</para>
<para>"UNREGISTERED::OpenJade//Procedure::<replaceable><primitive name></replaceable>"</para>
<example>
<title>The <function>sin</function> function</title>
<para>We can add the <function>sin</function> defined in clause
8.5.7.18 of the <acronym>DSSSL</acronym> standard by appending
<programlisting>
PRIMITIVE(Sin, "sin", 1, 0, 0)
</programlisting>
to <filename>style/primitive.h</filename> and
<programlisting>
DEFPRIMITIVE(Sin, argc, argv, context, interp, loc)
{
double d;
if (!argv[0]->realValue(d))
return argError(interp, loc,
InterpreterMessages::notANumber, 0, argv[0]);
return new (interp) RealObj(sin(d));
}
</programlisting>
to <filename>style/primitive.cxx</filename>.</para>
</example>
</sect2>
<sect2>
<title>Expression language types</title>
<para>Relevant classes:</para>
<variablelist>
<varlistentry>
<term><classname>ELObj</classname></term>
<listitem>
<para>Adding a new expression language type
is done by adding a new subclass of
<classname>ELObj</classname>. Make sure to follow the advise
in the section on garbage collection with respect to the size of
the subclass.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>SchemeParser</term>
<listitem>
<para>You will have to add a method for generating
objects of the new type. This will generally involve a line like
<programlisting>
result = new (*interp_) <replaceable><your class></replaceable>(...)
</programlisting>
The <code>*interp_</code> argument to new is important to make
the newly generated object properly garbage collected.</para>
</listitem>
</varlistentry>
</variablelist>
<para>TODO: is this all ? add an example!</para>
</sect2>
<sect2>
<title>Backends</title>
<para>In order to create a completely new backend, you first
need to create a new subclass of
<classname>FOTBuilder</classname> or
<classname>SerialFOTBuilder</classname> implementing the output
format you are interested in. It is probably a good idea to
take an existing backend as a skeleton.</para>
<para>TODO: More detail needed.</para>
<para>To make the new backend available to OpenJade, you have to
add new values for your backend to
<type>JadeApp::OutputType</type> and
<type>JadeApp::outputTypeNames</type> and add a new
case to the switch statement in
<function>JadeApp::makeFOTBuilder()</function>
returning an instance of your <classname>FOTBuilder</classname>
subclass.</para>
</sect2>
<sect2>
<title>Flow objects</title>
<para>For a standard flow object, you must create
a new subclass of <classname>FlowObj</classname> (atomic)
or <classname>CompoundFlowObj</classname> (nonatomic).
Do not forget to add a FLOW_OBJ macro call for the new class
in the <function>Interpreter::installFlowObjs()</function> function
in <filename>style/FlowObj.cxx</filename>.</para>
<para>The FlowObj class has two members: one pointer and one
<classname>Owner</classname> (which takes up the same space as
a pointer). So, on a 32-bit machine for example, there is 8
bytes (two pointers) left for data members. The
<classname>CompoundFlowObj</classname> class adds one more data
member (a pointer), so you may have at most one pointer in a
subclass of that class. (See <xref linkend="gc"> for more
information.)
</para>
<para>The <function>processInner()</function> of the new class
is responsible for calling the <classname>FOTBuilder</classname>
function (or pair of functions for nonatomic flow objects) associated
with the flow object in question. You may have to add these
functions to the interface of the <classname>FOTBuilder</classname>
class and provide default definitions there. These have to
be overridden by the backends (<classname>FOTBuilder</classname>
subclass) in order to implement the flow object in question.</para>
<para>For a compound flow object, this function also has to tell the
<classname>ProcessContext</classname> what ports this flow
object has and what content these prots accept. This is done
by calling
<function><classname>ProcessContext</classname>>::pushPorts()</function>
and
<function><classname>ProcessContext</classname>::popPorts()</function>
if the flow object has any named ports, or
<function><classname>ProcessContext</classname>::pushPrincipalPort()</function>
and
<function><classname>ProcessContext</classname>::popPrincipalPort()</function>
if the flow object has a single principal port. You also have
to provide subclasses of
<classname>ProcessContext::Validator</classname> for each port.</para>
<para>The <function>acceptFlags()</function>
<classname>FlowObj</classname> member function should return
flags describing the flow object (i.e. if it is inline or
display, for example). This information is used by the
validation mechanism.</para>
<para>TODO: explain extension flow objects</para>
</sect2>
<sect2>
<title>Command line switches</title>
<para>If you are adding a new OpenJade-specific option, add it to
<classname>JadeApp</classname>. If the option you are adding
influences the behaviour of the style engine, add it to
<classname>DssslApp</classname>.</para>
<para>Adding an option amount to registering it in the constructor
with <function>registerOption()</function> and handling it in
<function>processOption()</function>.
</para>
<para>The <classname>CmdLineApp</classname> supports only single-letter options. You should
make sure that you don't choose a letter that is already taken:
</para>
<variablelist>
<varlistentry>
<term>b, f, v</term>
<listitem><para>registered by
<classname>CmdLineApp</classname></para></listitem>
</varlistentry>
<varlistentry>
<term>c, C, D</term>
<listitem><para>registered by
<classname>EntityApp</classname></para></listitem>
</varlistentry>
<varlistentry>
<term>a, A, e, E, g, i, w</term>
<listitem><para>registered by
<classname>ParserApp</classname></para></listitem>
</varlistentry>
<varlistentry>
<term>G, 2, d, V, s</term>
<listitem><para>registered by
<classname>DssslApp</classname></para></listitem>
</varlistentry>
<varlistentry>
<term>t, o</term>
<listitem><para>registered by
<classname>JadeApp</classname></para></listitem>
</varlistentry>
</variablelist>
<example>
<title>A -s flag for <classname>DssslApp</classname></title>
<para>Lets assume you have changed the
<classname>StyleEngine</classname> constructor to accept one
more bool parameter strict_, which you want to be set depending
on the -s command line flag.</para>
<para>We add a new private member strict_ to
<classname>DssslApp</classname> to hold the value until we pass
it to the <classname>StyleEngine</classname> constructor. Thus we
insert
<programlisting format="linespecific">
bool strict_;
</programlisting>
at the very end of the <classname>DssslApp</classname> class
declaration in <filename>style/DssslApp.h</filename>.</para>
<para>Now we change the constructor to
<programlisting>
DssslApp::DssslApp(int unitsPerInch)
: GroveApp("unicode"), unitsPerInch_(unitsPerInch),
dssslSpecOption_(0), debugMode_(0), dsssl2_(0),
strict_(0) // this line is new
{
registerOption('G');
registerOption('2');
registerOption('d', SP_T("dsssl_spec"));
registerOption('V', SP_T("variable"));
registerOption('s'); // this line is new
}
</programlisting>
and the function <function>processOption()</function> to
<programlisting format="linespecific">
void DssslApp::processOption(AppChar opt, const AppChar *arg)
{
switch (opt) {
case 's': // new case
strict_ = 1;
break;
/* other cases stay the same */
}
}
</programlisting>
Finally, we change the call of the
<classname>StyleEngine</classname> constructor in
<function>processGrove()</function> to
<programlisting format="linespecific">
StyleEngine se(*this, *this, unitsPerInch_, debugMode_,
dsssl2_, strict_, extensions);
</programlisting>
</para>
</example>
</sect2>
<sect2>
<title>Supporting a larger grove plan</title>
<para>TODO: how is this done ?</para>
</sect2>
<sect2>
<title>Translating messages</title>
<para>I can explain this only for the <function>gettext()</function>
support.</para>
<step performance="required">
<para>Make sure <function>gettext()</function> is supported on
your system.</para>
<step performance="required">
<para>Modify <filename>msggen.pl</filename> by changing the
line
<programlisting>
$gen_po = 0;
</programlisting>
to
<programlisting>
$gen_po = 1;
</programlisting>
</para>
<step performance="required">
<para>Build everything.</para>
</step>
<step performance="required">
<para>Collect the various <filename>.po</filename> files in one big
one:</para>
<programlisting format="linespecific">
for i in */*.po; do cat $i >> messages.po; done
</programlisting>
</step>
<step performance="required">
<para>Make a copy of <filename>messages.po</filename> for
the language you are interested in and add the translations.</para>
</step>
<step performance="required">
<para>Compile the translated file and install the resulting
<filename>.mo</filename> file under the name
<filename>sp.mo</filename> in the appropriate directory:</para>
<programlisting format="linespecific">
msgfmt -o de.mo de.po
cp de.mo /usr/local/share/locale/de/LC_MESSAGES/sp.mo
</programlisting>
</step>
</procedure>
</sect2>
</sect1>
</article>
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