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// Copyright (c) 1996 James Clark, 2000 Matthias Clasen
// See the file copying.txt for copying permission.
#ifndef ProcessingMode_INCLUDED
#define ProcessingMode_INCLUDED 1
#include <OpenSP/Named.h>
#include <OpenSP/StringC.h>
#include <OpenSP/Location.h>
#include <OpenSP/Owner.h>
#include <OpenSP/Vector.h>
#include <OpenSP/NCVector.h>
#include <OpenSP/NamedTable.h>
#include "Expression.h"
#include "Insn.h"
#include <OpenSP/Boolean.h>
#include "Node.h"
#include "FOTBuilder.h"
#include <OpenSP/IList.h>
#include "Pattern.h"
#ifdef DSSSL_NAMESPACE
namespace DSSSL_NAMESPACE {
#endif
class Interpreter;
class SosofoObj;
class ProcessingMode : public Named {
public:
enum RuleType {
styleRule,
constructionRule
};
enum { nRuleType = 2 };
class Specificity {
public:
Specificity();
bool isStyle() const;
private:
bool toInitial_; // 1 if the match fell through from a named processing mode to
// the initial processing mode
RuleType ruleType_;
size_t nextRuleIndex_;
friend class ProcessingMode;
};
class Action : public Resource {
public:
Action(unsigned partIndex, Owner<Expression> &, const Location &);
void compile(Interpreter &, RuleType);
void get(InsnPtr &, SosofoObj *&) const;
const Location &location() const;
unsigned partIndex() const;
private:
Location defLoc_;
Owner<Expression> expr_;
// One of these will be non-null.
InsnPtr insn_;
// must be permanent
SosofoObj *sosofo_;
unsigned partIndex_;
};
class ElementRule;
class RootRule;
class QueryRule;
class Rule : virtual public MatchBase {
public:
Rule();
Rule(const Ptr<Action> &);
const Action &action() const;
Action &action();
virtual int compareSpecificity(const Rule &) const = 0;
virtual int compareSpecificity2(const ElementRule *) const;
virtual int compareSpecificity2(const RootRule *) const;
virtual int compareSpecificity2(const QueryRule *) const;
const Location &location() const;
void swap(Rule &);
private:
Ptr<Action> action_;
int compareParts(const Rule *) const;
};
class ElementRule : public Rule, public Pattern, public Link {
public:
ElementRule(const Ptr<Action> &, Pattern &);
int compareSpecificity(const Rule &) const;
int compareSpecificity2(const ElementRule *) const;
int compareSpecificity2(const QueryRule *) const;
};
class QueryRule : public Rule, private Collector::DynamicRoot {
public:
QueryRule(const Ptr<Action> &, Owner<Expression> &, Owner<Expression> &,
ProcessingMode *, Interpreter *);
int compareSpecificity(const Rule &) const;
int compareSpecificity2(const ElementRule *) const;
int compareSpecificity2(const RootRule *) const;
int compareSpecificity2(const QueryRule *) const;
void trace(Collector &) const;
bool matches(const NodePtr &, Pattern::MatchContext &) const;
bool matches(ComponentName::Id) const;
void compile(const NodePtr &);
private:
ProcessingMode *pm_;
Interpreter *interp_;
Owner<Expression> nlExpr_;
mutable Owner<Expression> priorityExpr_;
mutable NodeListObj *nl_;
mutable long priority_;
};
class RootRule : public Rule {
public:
RootRule();
RootRule(const Ptr<Action> &);
int compareSpecificity(const Rule &) const;
int compareSpecificity2(const RootRule *) const;
int compareSpecificity2(const QueryRule *) const;
bool matches(const NodePtr &, Pattern::MatchContext &) const;
};
ProcessingMode(const StringC &, const ProcessingMode *initial = 0);
void addElementRule(NCVector<Pattern> &, Owner<Expression> &expr,
RuleType, const Location &, Interpreter &);
void addRootRule(Owner<Expression> &expr,
RuleType, const Location &, Interpreter &);
void addQueryRule(Owner<Expression> &query,
Owner<Expression> &expr,
Owner<Expression> &priority,
RuleType,
const Location &, Interpreter &);
// Specificity gives specificity of last match; gets specificity of current match.
const Rule *findMatch(const NodePtr &, Pattern::MatchContext &, Messenger &,
Specificity &) const;
void compile(Interpreter &, const NodePtr &);
bool defined() const;
void setDefined();
bool hasCharRules() const;
struct ElementRules : public Named {
public:
ElementRules(const StringC &);
Vector<const Rule *> rules[nRuleType];
};
struct GroveRules {
GroveRules();
bool built;
NamedTable<ElementRules> elementTable;
Vector<const Rule *> otherRules[nRuleType];
void build(const IList<ElementRule> *, const Vector<QueryRule *> *,
const NodePtr &, Messenger &);
};
private:
const Rule *findElementMatch(const StringC &, const NodePtr &,
Pattern::MatchContext &, Messenger &,
Specificity &) const;
const Rule *findRootMatch(const NodePtr &, Pattern::MatchContext &, Messenger &,
Specificity &) const;
const Rule *findQueryMatch(const NodePtr &, Pattern::MatchContext &, Messenger &,
Specificity &) const;
const GroveRules &groveRules(const NodePtr &, Messenger &) const;
void ruleAdvance(const NodePtr &nd, Pattern::MatchContext &context,
Messenger &mgr, Specificity &specificity,
const Vector<const Rule *> &vec) const;
void ruleAdvance(const NodePtr &nd, Pattern::MatchContext &context,
Messenger &mgr, Specificity &specificity,
const Vector<Rule *> &vec) const;
void ruleAdvance(const NodePtr &nd, Pattern::MatchContext &context,
Messenger &mgr, Specificity &specificity,
const Vector<QueryRule *> &vec) const;
Vector<Rule *> rootRules_[nRuleType];
Vector<QueryRule *> queryRules_[nRuleType];
IList<ElementRule> elementRules_[nRuleType];
NCVector<GroveRules> groveRules_;
const ProcessingMode *initial_; // 0 for initial mode
bool defined_;
bool hasCharRules_;
};
inline
bool ProcessingMode::defined() const
{
return defined_;
}
inline
void ProcessingMode::setDefined()
{
defined_ = 1;
}
inline
bool ProcessingMode::hasCharRules() const
{
if (hasCharRules_)
return 1;
if (initial_)
return initial_->hasCharRules();
return 0;
}
inline
ProcessingMode::Specificity::Specificity()
: toInitial_(0), nextRuleIndex_(0), ruleType_(styleRule)
{
}
inline
bool ProcessingMode::Specificity::isStyle() const
{
return ruleType_ == styleRule;
}
inline
void ProcessingMode::Action::get(InsnPtr &insn, SosofoObj *&sosofo) const
{
insn = insn_;
sosofo = sosofo_;
}
inline
const Location &ProcessingMode::Action::location() const
{
return defLoc_;
}
inline
ProcessingMode::Action &ProcessingMode::Rule::action()
{
return *action_;
}
inline
const ProcessingMode::Action &ProcessingMode::Rule::action() const
{
return *action_;
}
inline
unsigned ProcessingMode::Action::partIndex() const
{
return partIndex_;
}
inline
const Location &ProcessingMode::Rule::location() const
{
return action_->location();
}
inline
void ProcessingMode::Rule::swap(Rule &r)
{
action_.swap(r.action_);
}
#ifdef DSSSL_NAMESPACE
}
#endif
#endif /* not ProcessingMode_INCLUDED */
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