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// groveoa.cxx : Implementation of DLL Exports.
// You will need VC 4.2 and the full 4.2b patch (http://msvc/vc42b/vc42b.htm) in
// order to build this project. This patch includes the final NT 4.0 SDK.
// You will also need MIDL 3.00.75, which is included with ATL 2.0.
// Note: Proxy/Stub Information
// To merge the proxy/stub code into the object DLL, add the file
// dlldatax.c to the project. Make sure precompiled headers
// are turned off for this file, and add _MERGE_PROXYSTUB to the
// defines for the project.
//
// If you are not running MIDL with /Oicf (the default), you will need
// to remove the following defines from the top of dlldatax.c.
// #define _WIN32_WINNT 0x0400
// #define USE_STUBLESS_PROXY
//
// Modify the custom build rule for groveoa.idl by adding the following
// files to the Outputs.
// groveoa_p.c
// dlldata.c
// To build a separate proxy/stub DLL,
// run nmake -f groveoaps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "groveoa.h"
#include "groveoa_i.c"
#include "CGroveBuilder.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_GroveBuilder, CGroveBuilder)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
lpReserved;
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
#if _WIN32_WINNT >= 0x0400
UnRegisterTypeLib(LIBID_GROVE, 1, 0, LOCALE_USER_DEFAULT, SYS_WIN32);
#endif
return S_OK;
}
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