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// Copyright (c) 1996 James Clark
// See the file copying.txt for copying permission.
#ifndef Insn_INCLUDED
#define Insn_INCLUDED 1
#include "ELObj.h"
#include <OpenSP/Resource.h>
#include <OpenSP/Ptr.h>
#include <OpenSP/Location.h>
#include <OpenSP/Message.h>
#ifdef DSSSL_NAMESPACE
namespace DSSSL_NAMESPACE {
#endif
class VM;
class EvalContext;
class Interpreter;
class Insn : public Resource {
public:
virtual ~Insn();
virtual const Insn *execute(VM &) const = 0;
virtual bool isReturn(int &nArgs) const;
virtual bool isPopBindings(int &n, ConstPtr<Insn> &) const;
};
typedef ConstPtr<Insn> InsnPtr;
class ErrorInsn : public Insn {
public:
const Insn *execute(VM &) const;
};
class CondFailInsn : public ErrorInsn {
public:
CondFailInsn(const Location &loc);
const Insn *execute(VM &) const;
private:
Location loc_;
};
class CaseFailInsn : public ErrorInsn {
public:
CaseFailInsn(const Location &loc);
const Insn *execute(VM &) const;
private:
Location loc_;
};
class ConstantInsn : public Insn {
public:
ConstantInsn(ELObj *, InsnPtr);
const Insn *execute(VM &) const;
private:
ELObj *value_;
InsnPtr next_;
};
class ResolveQuantitiesInsn : public Insn {
public:
ResolveQuantitiesInsn(const Location &, InsnPtr);
const Insn *execute(VM &) const;
private:
Location loc_;
InsnPtr next_;
};
class TestInsn : public Insn {
public:
TestInsn(InsnPtr, InsnPtr);
const Insn *execute(VM &) const;
private:
InsnPtr consequent_;
InsnPtr alternative_;
};
class OrInsn : public Insn {
public:
OrInsn(InsnPtr nextTest, InsnPtr next);
const Insn *execute(VM &) const;
private:
InsnPtr nextTest_;
InsnPtr next_;
};
class AndInsn : public Insn {
public:
AndInsn(InsnPtr nextTest, InsnPtr next);
const Insn *execute(VM &) const;
private:
InsnPtr nextTest_;
InsnPtr next_;
};
class CaseInsn : public Insn {
public:
CaseInsn(ELObj *, InsnPtr match, InsnPtr fail);
const Insn *execute(VM &) const;
private:
ELObj *obj_;
InsnPtr match_;
InsnPtr fail_;
};
class PopInsn : public Insn {
public:
PopInsn(InsnPtr next);
const Insn *execute(VM &) const;
private:
InsnPtr next_;
};
class ConsInsn : public Insn {
public:
ConsInsn(InsnPtr next);
const Insn *execute(VM &) const;
private:
InsnPtr next_;
};
class AppendInsn : public Insn {
public:
AppendInsn(const Location &, InsnPtr next);
const Insn *execute(VM &) const;
private:
Location loc_;
InsnPtr next_;
};
class ApplyBaseInsn : public Insn {
public:
ApplyBaseInsn(int nArgs, const Location &);
protected:
FunctionObj *decodeArgs(VM &) const;
Location loc_;
int nArgs_;
};
class ApplyInsn : public ApplyBaseInsn {
public:
ApplyInsn(int nArgs, const Location &, InsnPtr);
const Insn *execute(VM &) const;
private:
InsnPtr next_;
};
class TailApplyInsn : public ApplyBaseInsn {
public:
TailApplyInsn(int nCallerArgs, int nArgs, const Location &);
const Insn *execute(VM &) const;
private:
int nCallerArgs_;
};
class FrameRefInsn : public Insn {
public:
FrameRefInsn(int index, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int index_;
InsnPtr next_;
};
class StackRefInsn : public Insn {
public:
StackRefInsn(int index, int frameIndex, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int index_; // always negative
int frameIndex_;
InsnPtr next_;
};
class ClosureRefInsn : public Insn {
public:
ClosureRefInsn(int index, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int index_;
InsnPtr next_;
};
class StackSetBoxInsn : public Insn {
public:
StackSetBoxInsn(int index, int frameIndex, const Location &loc, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int index_; // always negative
int frameIndex_;
Location loc_;
InsnPtr next_;
};
class StackSetInsn : public Insn {
public:
StackSetInsn(int index, int frameIndex, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int index_; // always negative
int frameIndex_;
InsnPtr next_;
};
class ClosureSetBoxInsn : public Insn {
public:
ClosureSetBoxInsn(int index, const Location &loc, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int index_;
Location loc_;
InsnPtr next_;
};
class TopRefInsn : public Insn {
public:
TopRefInsn(const Identifier *var, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
const Identifier *var_;
InsnPtr next_;
Location loc_;
};
class PopBindingsInsn : public Insn {
public:
const Insn *execute(VM &vm) const;
bool isPopBindings(int &n, InsnPtr &) const;
static InsnPtr make(int n, InsnPtr next);
private:
PopBindingsInsn(int n, InsnPtr next);
int n_;
InsnPtr next_;
};
class PrimitiveObj;
class PrimitiveCallInsn : public Insn {
public:
PrimitiveCallInsn(int nArgs, PrimitiveObj *, const Location &, InsnPtr);
const Insn *execute(VM &) const;
private:
int nArgs_;
PrimitiveObj *prim_;
Location loc_;
InsnPtr next_;
};
struct Signature {
int nRequiredArgs;
int nOptionalArgs;
bool restArg;
int nKeyArgs;
const Identifier *const *keys;
};
// This Insn constructs a ClosureObj.
class ClosureInsn : public Insn {
public:
ClosureInsn(const Signature *, InsnPtr code, int displayLength, InsnPtr next);
const Insn *execute(VM &) const;
private:
const Signature *sig_;
InsnPtr code_;
int displayLength_;
InsnPtr next_;
};
class ClosureObj;
class FunctionCallInsn : public Insn {
public:
FunctionCallInsn(int nArgs, FunctionObj *, const Location &, InsnPtr);
const Insn *execute(VM &) const;
private:
int nArgs_;
FunctionObj *function_; // must be permanent
Location loc_;
InsnPtr next_;
};
class FunctionTailCallInsn : public Insn {
public:
FunctionTailCallInsn(int nArgs, FunctionObj *, const Location &,
int nCallerArgs);
const Insn *execute(VM &) const;
private:
int nArgs_;
FunctionObj *function_; // must be permanent
Location loc_;
int nCallerArgs_;
};
class VarargsInsn : public Insn {
public:
VarargsInsn(const Signature &, Vector<InsnPtr> &entryPoints,
const Location &);
const Insn *execute(VM &) const;
private:
const Signature *sig_;
Vector<InsnPtr> entryPoints_;
Location loc_;
};
class SetKeyArgInsn : public Insn {
public:
SetKeyArgInsn(int offset, InsnPtr);
const Insn *execute(VM &) const;
private:
int offset_;
InsnPtr next_;
};
class TestNullInsn : public Insn {
public:
TestNullInsn(int offset, InsnPtr ifNull, InsnPtr ifNotNull);
const Insn *execute(VM &) const;
private:
int offset_;
InsnPtr ifNull_;
InsnPtr ifNotNull_;
InsnPtr next_;
};
class ReturnInsn : public Insn {
public:
ReturnInsn(int totalArgs);
const Insn *execute(VM &) const;
bool isReturn(int &nArgs) const;
private:
int totalArgs_;
};
class FunctionObj : public ELObj {
public:
FunctionObj(const Signature *sig) : sig_(sig) { }
int totalArgs();
int nRequiredArgs();
int nOptionalArgs();
int nKeyArgs();
bool restArg();
virtual const Insn *call(VM &vm, const Location &, const Insn *next) = 0;
virtual const Insn *tailCall(VM &vm, const Location &, int nCallerArgs) = 0;
virtual InsnPtr makeCallInsn(int nArgs, Interpreter &, const Location &,
InsnPtr next);
virtual InsnPtr makeTailCallInsn(int nArgs, Interpreter &,
const Location &, int nCallerArgs);
const Signature &signature() const { return *sig_; }
FunctionObj *asFunction();
virtual void setArgToCC(VM &);
private:
const Signature *sig_;
};
class PrimitiveObj : public FunctionObj {
public:
PrimitiveObj(const Signature *sig) : FunctionObj(sig) { }
const Insn *call(VM &vm, const Location &, const Insn *next);
const Insn *tailCall(VM &vm, const Location &, int nCallerArgs);
InsnPtr makeCallInsn(int nArgs, Interpreter &, const Location &, InsnPtr next);
virtual ELObj *primitiveCall(int nArgs, ELObj **args, EvalContext &, Interpreter &,
const Location &) = 0;
void setIdentifier(const Identifier *ident);
protected:
ELObj *argError(Interpreter &, const Location &,
const MessageType3 &, unsigned, ELObj *) const;
ELObj *noCurrentNodeError(Interpreter &, const Location &) const;
private:
const Identifier *ident_;
};
class ApplyPrimitiveObj : public FunctionObj {
public:
ApplyPrimitiveObj();
const Insn *call(VM &vm, const Location &, const Insn *next);
const Insn *tailCall(VM &vm, const Location &, int nCallerArgs);
private:
bool shuffle(VM &vm, const Location &loc);
static const Signature signature_;
};
class CallWithCurrentContinuationPrimitiveObj : public FunctionObj {
public:
CallWithCurrentContinuationPrimitiveObj();
const Insn *call(VM &vm, const Location &, const Insn *next);
const Insn *tailCall(VM &vm, const Location &, int nCallerArgs);
private:
static const Signature signature_;
};
class ClosureObj : public FunctionObj {
public:
void *operator new(size_t, Collector &c) {
return c.allocateObject(1);
}
ClosureObj(const Signature *, InsnPtr, ELObj **display);
~ClosureObj() { delete [] display_; }
ELObj **display();
const Insn *call(VM &, const Location &, const Insn *);
const Insn *tailCall(VM &, const Location &, int nCallerArgs);
void traceSubObjects(Collector &) const;
ELObj *display(int) const;
void setArgToCC(VM &);
private:
InsnPtr code_;
// terminated by null pointer.
// null if empty.
ELObj **display_;
};
class ContinuationObj : public FunctionObj {
public:
ContinuationObj();
const Insn *call(VM &, const Location &, const Insn *);
const Insn *tailCall(VM &, const Location &, int nCallerArgs);
void set(size_t stackSize, size_t controlStackSize) {
stackSize_ = stackSize;
controlStackSize_ = controlStackSize;
}
void kill() { controlStackSize_ = 0; }
bool live() const { return controlStackSize_ > 0; }
private:
size_t stackSize_;
size_t controlStackSize_;
static const Signature signature_;
};
class BoxObj : public ELObj {
public:
BoxObj();
BoxObj(ELObj *);
BoxObj *asBox();
void traceSubObjects(Collector &) const;
ELObj *value;
};
class SetBoxInsn : public Insn {
public:
SetBoxInsn(int n, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int n_;
InsnPtr next_;
};
class SetImmediateInsn : public Insn {
public:
SetImmediateInsn(int n, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int n_;
InsnPtr next_;
};
class UnboxInsn : public Insn {
public:
UnboxInsn(InsnPtr next);
const Insn *execute(VM &vm) const;
private:
InsnPtr next_;
};
class CheckInitInsn : public Insn {
public:
CheckInitInsn(const Identifier *ident, const Location &, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
const Identifier *ident_;
Location loc_;
InsnPtr next_;
};
class BoxInsn : public Insn {
public:
BoxInsn(InsnPtr next);
const Insn *execute(VM &vm) const;
private:
InsnPtr next_;
};
class BoxArgInsn : public Insn {
public:
BoxArgInsn(int n, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int n_;
InsnPtr next_;
};
class BoxStackInsn : public Insn {
public:
BoxStackInsn(int n, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
int n_;
InsnPtr next_;
};
class VectorInsn : public Insn {
public:
VectorInsn(size_t n, InsnPtr next);
const Insn *execute(VM &vm) const;
private:
size_t n_;
InsnPtr next_;
};
class ListToVectorInsn : public Insn {
public:
ListToVectorInsn(InsnPtr next);
const Insn *execute(VM &vm) const;
private:
InsnPtr next_;
};
inline
int FunctionObj::nRequiredArgs()
{
return signature().nRequiredArgs;
}
inline
int FunctionObj::nOptionalArgs()
{
return signature().nOptionalArgs;
}
inline
bool FunctionObj::restArg()
{
return signature().restArg;
}
inline
int FunctionObj::nKeyArgs()
{
return signature().nKeyArgs;
}
inline
int FunctionObj::totalArgs()
{
const Signature &sig = signature();
return sig.nRequiredArgs + sig.nOptionalArgs + sig.nKeyArgs + sig.restArg;
}
inline
void PrimitiveObj::setIdentifier(const Identifier *ident)
{
ident_ = ident;
}
inline
ELObj *ClosureObj::display(int i) const
{
return display_[i];
}
#ifdef DSSSL_NAMESPACE
}
#endif
#endif /* not Insn_INCLUDED */
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