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/*
* Copyright (c) 2003, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include <stdlib.h>
#include <stdio.h>
/* testbase_nsk threads: */
#include <native_thread.h>
/***************************************************************/
#ifdef _WIN32
#define windows
#include <windows.h>
#include <process.h> /* for thread routines */
typedef unsigned int THREAD_ID;
#else // !_WIN32
#include <unistd.h>
#ifdef sun
#include <thread.h>
typedef thread_t THREAD_ID;
#else // !sun
#include <pthread.h>
typedef pthread_t THREAD_ID;
#endif // !sun
#endif // !_WIN32
/***************************************************************/
extern "C" {
/**
* A mirror to control a thread.
*/
typedef
struct STRUCT_THREAD {
PROCEDURE procedure;
void* context;
/**/
int started;
int finished;
int status;
/**/
THREAD_ID id;
}
THREAD;
/***************************************************************/
/**
* Return a new thread mirror, or NULL if failed.
*/
void* THREAD_new(PROCEDURE procedure, void* context) {
THREAD* thread = (THREAD*)malloc(sizeof(THREAD));
if (thread == NULL)
return NULL;
thread->procedure = procedure;
thread->context = context;
thread->started = 0; /* No */
thread->finished = 0;
thread->status = -1; /* undefined */
return thread;
}
/***************************************************************/
#ifdef windows
unsigned __stdcall procedure(void* t) {
#else // !windows
void* procedure(void* t) {
#endif
THREAD* thread = (THREAD*)t;
thread->started = 1;
thread->status = thread->procedure(thread->context);
thread->finished = 1;
return 0;
}
/**
* Return the thread if started OK, or NULL if failed.
*/
void* THREAD_start(void* t) {
THREAD* thread = (THREAD*)t;
if (thread == NULL)
return NULL;
if (thread->started != 0)
return NULL;
/* thread->started = 0; -- not yet */
thread->finished = 0;
thread->status = 0;
{
#ifdef windows
uintptr_t result = _beginthreadex(NULL,0,procedure,thread,0,&(thread->id));
if (result == 0) {
perror("failed to create a native thread");
return NULL;
}
#elif sun
int result = thr_create(NULL,0,procedure,thread,0,&(thread->id));
if (result != 0) {
perror("failed to create a native thread");
return NULL;
}
#else // !windows & !sun
int result = pthread_create(&(thread->id),NULL,procedure,thread);
if (result != 0) {
perror("failed to create a native thread");
return NULL;
}
#endif // !windows & !sun
};
return thread;
}
/***************************************************************/
/**
* Return 1 if the thread has been started, or 0 if not,
* or -1 if thread==NULL.
*/
int THREAD_isStarted(void* t) {
THREAD* thread = (THREAD*)t;
if (thread == NULL)
return -1;
return (thread->started == 1);
}
/**
* Return 1 if the thread has been started and already has finished,
* or 0 if the thread hasn't finish (or even hasn't been started),
* or -1 if thread==NULL.
*/
int THREAD_hasFinished(void* t) {
THREAD* thread = (THREAD*)t;
if (thread == NULL)
return -1;
return (thread->finished == 1);
}
/**
* Return thread->status if thread has finished,
* or return 0 if thread hasn't finished,
* or retuen -1 if thread==NULL.
*/
int THREAD_status(void* t) {
THREAD* thread = (THREAD*)t;
if (thread == NULL)
return -1;
return thread->status;
}
/***************************************************************/
/**
* Cycle with 1 second sleeps until the thread has finished;
* or return immediately, if thread==NULL.
*/
void THREAD_waitFor(void* t) {
THREAD* thread = (THREAD*)t;
if (thread == NULL)
return;
while (thread->finished == 0)
THREAD_sleep(1); /* yield for a second */
}
/***************************************************************/
/**
* Current thread sleeps.
*/
void THREAD_sleep(int seconds) {
#ifdef windows
Sleep(1000L * seconds);
#else
sleep(seconds);
#endif
}
/***************************************************************/
}
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