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/*
* Copyright (c) 2016, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* @test
* @bug 8160986 8174845 8176883 8165828
* @summary Bad rendering of Swing UI controls with Metal L&F on HiDPI display
* @run main/manual MetalHiDPIIconsTest
*/
import java.awt.Color;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class MetalHiDPIIconsTest {
private static volatile boolean testResult = false;
private static volatile CountDownLatch countDownLatch;
private static final String INSTRUCTIONS = "INSTRUCTIONS:\n"
+ "Verify that icons are painted smoothly for standard Swing UI controls.\n\n"
+ "If the display does not support HiDPI mode press PASS.\n\n"
+ "1. Run the SwingSet2 demo on HiDPI Display.\n"
+ "2. Select Java Look and Feel. It is equivalent to Metal Look And Feel\n"
+ "3. Check that the icons are painted smoothly on Swing UI controls like:\n"
+ " - JRadioButton\n"
+ " - JCheckBox\n"
+ " - JComboBox\n"
+ " - JScrollPane (vertical and horizontal scroll bars)\n"
+ " - JRadioButtonMenuItem\n"
+ " - JCheckBoxMenuItem\n"
+ "and others...\n\n"
+ "If so, press PASS, else press FAIL.\n";
public static void main(String args[]) throws Exception {
countDownLatch = new CountDownLatch(1);
SwingUtilities.invokeLater(MetalHiDPIIconsTest::createUI);
countDownLatch.await(15, TimeUnit.MINUTES);
if (!testResult) {
throw new RuntimeException("Test fails!");
}
}
private static void createUI() {
final JFrame mainFrame = new JFrame("Metal L&F icons test");
GridBagLayout layout = new GridBagLayout();
JPanel mainControlPanel = new JPanel(layout);
JPanel resultButtonPanel = new JPanel(layout);
GridBagConstraints gbc = new GridBagConstraints();
JTextArea instructionTextArea = new JTextArea();
instructionTextArea.setText(INSTRUCTIONS);
instructionTextArea.setEditable(false);
instructionTextArea.setBackground(Color.white);
gbc.gridx = 0;
gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
mainControlPanel.add(instructionTextArea, gbc);
JButton passButton = new JButton("Pass");
passButton.setActionCommand("Pass");
passButton.addActionListener((ActionEvent e) -> {
testResult = true;
mainFrame.dispose();
countDownLatch.countDown();
});
JButton failButton = new JButton("Fail");
failButton.setActionCommand("Fail");
failButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
mainFrame.dispose();
countDownLatch.countDown();
}
});
gbc.gridx = 0;
gbc.gridy = 0;
resultButtonPanel.add(passButton, gbc);
gbc.gridx = 1;
gbc.gridy = 0;
resultButtonPanel.add(failButton, gbc);
gbc.gridx = 0;
gbc.gridy = 1;
mainControlPanel.add(resultButtonPanel, gbc);
mainFrame.add(mainControlPanel);
mainFrame.pack();
mainFrame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
mainFrame.dispose();
countDownLatch.countDown();
}
});
mainFrame.setVisible(true);
}
}
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