File: ImageDecoratedDnD.java

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/*
 * Copyright (c) 2009, 2024, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Frame;
import java.awt.Panel;
import java.awt.dnd.DragSource;

/*
 * @test
 * @bug 4874070
 * @summary Tests CTRL + DnD functionality
 * @library /java/awt/regtesthelpers
 * @build PassFailJFrame
 * @run main/manual ImageDecoratedDnD
 */

public class ImageDecoratedDnD {
    private static final String INSTRUCTIONS = """
            When test runs a Frame which contains a yellow button labeled
            "Drag ME!" and a RED Panel will appear.

            1. Click on the button and drag it to the red panel while holding
               the "CTRL" key on the keyboard.

            2. When the mouse enters the red panel during the drag, the panel
               should turn yellow.

                On systems that supports pictured drag, the image under the
                drag-cursor should appear.
                "Image under drag-cursor" is a translucent blue rectangle + red
                circle and includes an anchor that is shifted from top-left
                corner of the picture to inside the picture to 10pt
                in both dimensions.

                On Windows, the image under the cursor would be visible ONLY over
                drop targets with activated extended D'n'D support.
                It means the image may not be displayed when dragging over some
                windows, this is not an error.
                The image should be displayed when dragging over the red/yellow panel.

            3. Release the mouse button.

                The panel should turn red again and a yellow button labeled
                "Drag ME!" should appear inside the panel. You should be able
                to repeat this operation multiple times.

            If above is true press PASS, else press FAIL.
            """;

    public static void main(String[] args) throws Exception {
        PassFailJFrame.builder()
                .title("Test Instructions")
                .instructions(INSTRUCTIONS)
                .rows((int) INSTRUCTIONS.lines().count() + 2)
                .columns(38)
                .testUI(ImageDecoratedDnD::createUI)
                .build()
                .awaitAndCheck();
    }

    public static Frame createUI() {
        Frame frame = new Frame("Ctrl + Drag - Image DnD test");
        Panel mainPanel;
        Component dragSource, dropTarget;

        frame.setSize(400, 400);
        frame.setLayout(new BorderLayout());

        mainPanel = new Panel();
        mainPanel.setLayout(new BorderLayout());

        mainPanel.setBackground(Color.BLUE);

        dropTarget = new DnDTarget(Color.RED, Color.YELLOW);
        dragSource = new DnDSource("Drag ME! ("
                + (DragSource.isDragImageSupported() ? "with " : "without") + " image)");

        mainPanel.add(dragSource, "North");
        mainPanel.add(dropTarget, "Center");
        frame.add(mainPanel, BorderLayout.CENTER);
        frame.setAlwaysOnTop(true);
        return frame;
    }
}