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/*
* Copyright 2000-2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
// -- This file was mechanically generated: Do not edit! -- //
package java.nio.charset;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.BufferOverflowException;
import java.nio.BufferUnderflowException;
import java.lang.ref.WeakReference;
import java.nio.charset.CoderMalfunctionError; // javadoc
/**
* An engine that can transform a sequence of sixteen-bit Unicode characters into a sequence of
* bytes in a specific charset.
*
* <a name="steps">
*
* <p> The input character sequence is provided in a character buffer or a series
* of such buffers. The output byte sequence is written to a byte buffer
* or a series of such buffers. An encoder should always be used by making
* the following sequence of method invocations, hereinafter referred to as an
* <i>encoding operation</i>:
*
* <ol>
*
* <li><p> Reset the encoder via the {@link #reset reset} method, unless it
* has not been used before; </p></li>
*
* <li><p> Invoke the {@link #encode encode} method zero or more times, as
* long as additional input may be available, passing <tt>false</tt> for the
* <tt>endOfInput</tt> argument and filling the input buffer and flushing the
* output buffer between invocations; </p></li>
*
* <li><p> Invoke the {@link #encode encode} method one final time, passing
* <tt>true</tt> for the <tt>endOfInput</tt> argument; and then </p></li>
*
* <li><p> Invoke the {@link #flush flush} method so that the encoder can
* flush any internal state to the output buffer. </p></li>
*
* </ol>
*
* Each invocation of the {@link #encode encode} method will encode as many
* characters as possible from the input buffer, writing the resulting bytes
* to the output buffer. The {@link #encode encode} method returns when more
* input is required, when there is not enough room in the output buffer, or
* when an encoding error has occurred. In each case a {@link CoderResult}
* object is returned to describe the reason for termination. An invoker can
* examine this object and fill the input buffer, flush the output buffer, or
* attempt to recover from an encoding error, as appropriate, and try again.
*
* <a name="ce">
*
* <p> There are two general types of encoding errors. If the input character
* sequence is not a legal sixteen-bit Unicode sequence then the input is considered <i>malformed</i>. If
* the input character sequence is legal but cannot be mapped to a valid
* byte sequence in the given charset then an <i>unmappable character</i> has been encountered.
*
* <a name="cae">
*
* <p> How an encoding error is handled depends upon the action requested for
* that type of error, which is described by an instance of the {@link
* CodingErrorAction} class. The possible error actions are to {@link
* CodingErrorAction#IGNORE </code>ignore<code>} the erroneous input, {@link
* CodingErrorAction#REPORT </code>report<code>} the error to the invoker via
* the returned {@link CoderResult} object, or {@link CodingErrorAction#REPLACE
* </code>replace<code>} the erroneous input with the current value of the
* replacement byte array. The replacement
*
* is initially set to the encoder's default replacement, which often
* (but not always) has the initial value <tt>{</tt> <tt>(byte)'?'</tt> <tt>}</tt>;
*
* its value may be changed via the {@link #replaceWith(byte[])
* replaceWith} method.
*
* <p> The default action for malformed-input and unmappable-character errors
* is to {@link CodingErrorAction#REPORT </code>report<code>} them. The
* malformed-input error action may be changed via the {@link
* #onMalformedInput(CodingErrorAction) onMalformedInput} method; the
* unmappable-character action may be changed via the {@link
* #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method.
*
* <p> This class is designed to handle many of the details of the encoding
* process, including the implementation of error actions. An encoder for a
* specific charset, which is a concrete subclass of this class, need only
* implement the abstract {@link #encodeLoop encodeLoop} method, which
* encapsulates the basic encoding loop. A subclass that maintains internal
* state should, additionally, override the {@link #implFlush implFlush} and
* {@link #implReset implReset} methods.
*
* <p> Instances of this class are not safe for use by multiple concurrent
* threads. </p>
*
*
* @author Mark Reinhold
* @author JSR-51 Expert Group
* @since 1.4
*
* @see ByteBuffer
* @see CharBuffer
* @see Charset
* @see CharsetDecoder
*/
public abstract class CharsetEncoder {
private final Charset charset;
private final float averageBytesPerChar;
private final float maxBytesPerChar;
private byte[] replacement;
private CodingErrorAction malformedInputAction
= CodingErrorAction.REPORT;
private CodingErrorAction unmappableCharacterAction
= CodingErrorAction.REPORT;
// Internal states
//
private static final int ST_RESET = 0;
private static final int ST_CODING = 1;
private static final int ST_END = 2;
private static final int ST_FLUSHED = 3;
private int state = ST_RESET;
private static String stateNames[]
= { "RESET", "CODING", "CODING_END", "FLUSHED" };
/**
* Initializes a new encoder. The new encoder will have the given
* bytes-per-char and replacement values. </p>
*
* @param averageBytesPerChar
* A positive float value indicating the expected number of
* bytes that will be produced for each input character
*
* @param maxBytesPerChar
* A positive float value indicating the maximum number of
* bytes that will be produced for each input character
*
* @param replacement
* The initial replacement; must not be <tt>null</tt>, must have
* non-zero length, must not be longer than maxBytesPerChar,
* and must be {@link #isLegalReplacement </code>legal<code>}
*
* @throws IllegalArgumentException
* If the preconditions on the parameters do not hold
*/
protected
CharsetEncoder(Charset cs,
float averageBytesPerChar,
float maxBytesPerChar,
byte[] replacement)
{
this.charset = cs;
if (averageBytesPerChar <= 0.0f)
throw new IllegalArgumentException("Non-positive "
+ "averageBytesPerChar");
if (maxBytesPerChar <= 0.0f)
throw new IllegalArgumentException("Non-positive "
+ "maxBytesPerChar");
if (!Charset.atBugLevel("1.4")) {
if (averageBytesPerChar > maxBytesPerChar)
throw new IllegalArgumentException("averageBytesPerChar"
+ " exceeds "
+ "maxBytesPerChar");
}
this.replacement = replacement;
this.averageBytesPerChar = averageBytesPerChar;
this.maxBytesPerChar = maxBytesPerChar;
replaceWith(replacement);
}
/**
* Initializes a new encoder. The new encoder will have the given
* bytes-per-char values and its replacement will be the
* byte array <tt>{</tt> <tt>(byte)'?'</tt> <tt>}</tt>. </p>
*
* @param averageBytesPerChar
* A positive float value indicating the expected number of
* bytes that will be produced for each input character
*
* @param maxBytesPerChar
* A positive float value indicating the maximum number of
* bytes that will be produced for each input character
*
* @throws IllegalArgumentException
* If the preconditions on the parameters do not hold
*/
protected CharsetEncoder(Charset cs,
float averageBytesPerChar,
float maxBytesPerChar)
{
this(cs,
averageBytesPerChar, maxBytesPerChar,
new byte[] { (byte)'?' });
}
/**
* Returns the charset that created this encoder. </p>
*
* @return This encoder's charset
*/
public final Charset charset() {
return charset;
}
/**
* Returns this encoder's replacement value. </p>
*
* @return This encoder's current replacement,
* which is never <tt>null</tt> and is never empty
*/
public final byte[] replacement() {
return replacement;
}
/**
* Changes this encoder's replacement value.
*
* <p> This method invokes the {@link #implReplaceWith implReplaceWith}
* method, passing the new replacement, after checking that the new
* replacement is acceptable. </p>
*
* @param newReplacement
*
* The new replacement; must not be <tt>null</tt>, must have
* non-zero length, must not be longer than the value returned by
* the {@link #maxBytesPerChar() maxBytesPerChar} method, and
* must be {@link #isLegalReplacement </code>legal<code>}
*
* @return This encoder
*
* @throws IllegalArgumentException
* If the preconditions on the parameter do not hold
*/
public final CharsetEncoder replaceWith(byte[] newReplacement) {
if (newReplacement == null)
throw new IllegalArgumentException("Null replacement");
int len = newReplacement.length;
if (len == 0)
throw new IllegalArgumentException("Empty replacement");
if (len > maxBytesPerChar)
throw new IllegalArgumentException("Replacement too long");
if (!isLegalReplacement(newReplacement))
throw new IllegalArgumentException("Illegal replacement");
this.replacement = newReplacement;
implReplaceWith(newReplacement);
return this;
}
/**
* Reports a change to this encoder's replacement value.
*
* <p> The default implementation of this method does nothing. This method
* should be overridden by encoders that require notification of changes to
* the replacement. </p>
*
* @param newReplacement
*/
protected void implReplaceWith(byte[] newReplacement) {
}
private WeakReference cachedDecoder = null;
/**
* Tells whether or not the given byte array is a legal replacement value
* for this encoder.
*
* <p> A replacement is legal if, and only if, it is a legal sequence of
* bytes in this encoder's charset; that is, it must be possible to decode
* the replacement into one or more sixteen-bit Unicode characters.
*
* <p> The default implementation of this method is not very efficient; it
* should generally be overridden to improve performance. </p>
*
* @param repl The byte array to be tested
*
* @return <tt>true</tt> if, and only if, the given byte array
* is a legal replacement value for this encoder
*/
public boolean isLegalReplacement(byte[] repl) {
WeakReference wr = cachedDecoder;
CharsetDecoder dec = null;
if ((wr == null) || ((dec = (CharsetDecoder)wr.get()) == null)) {
dec = charset().newDecoder();
dec.onMalformedInput(CodingErrorAction.REPORT);
dec.onUnmappableCharacter(CodingErrorAction.REPORT);
cachedDecoder = new WeakReference(dec);
} else {
dec.reset();
}
ByteBuffer bb = ByteBuffer.wrap(repl);
CharBuffer cb = CharBuffer.allocate((int)(bb.remaining()
* dec.maxCharsPerByte()));
CoderResult cr = dec.decode(bb, cb, true);
return !cr.isError();
}
/**
* Returns this encoder's current action for malformed-input errors. </p>
*
* @return The current malformed-input action, which is never <tt>null</tt>
*/
public CodingErrorAction malformedInputAction() {
return malformedInputAction;
}
/**
* Changes this encoder's action for malformed-input errors. </p>
*
* <p> This method invokes the {@link #implOnMalformedInput
* implOnMalformedInput} method, passing the new action. </p>
*
* @param newAction The new action; must not be <tt>null</tt>
*
* @return This encoder
*
* @throws IllegalArgumentException
* If the precondition on the parameter does not hold
*/
public final CharsetEncoder onMalformedInput(CodingErrorAction newAction) {
if (newAction == null)
throw new IllegalArgumentException("Null action");
malformedInputAction = newAction;
implOnMalformedInput(newAction);
return this;
}
/**
* Reports a change to this encoder's malformed-input action.
*
* <p> The default implementation of this method does nothing. This method
* should be overridden by encoders that require notification of changes to
* the malformed-input action. </p>
*/
protected void implOnMalformedInput(CodingErrorAction newAction) { }
/**
* Returns this encoder's current action for unmappable-character errors.
* </p>
*
* @return The current unmappable-character action, which is never
* <tt>null</tt>
*/
public CodingErrorAction unmappableCharacterAction() {
return unmappableCharacterAction;
}
/**
* Changes this encoder's action for unmappable-character errors.
*
* <p> This method invokes the {@link #implOnUnmappableCharacter
* implOnUnmappableCharacter} method, passing the new action. </p>
*
* @param newAction The new action; must not be <tt>null</tt>
*
* @return This encoder
*
* @throws IllegalArgumentException
* If the precondition on the parameter does not hold
*/
public final CharsetEncoder onUnmappableCharacter(CodingErrorAction
newAction)
{
if (newAction == null)
throw new IllegalArgumentException("Null action");
unmappableCharacterAction = newAction;
implOnUnmappableCharacter(newAction);
return this;
}
/**
* Reports a change to this encoder's unmappable-character action.
*
* <p> The default implementation of this method does nothing. This method
* should be overridden by encoders that require notification of changes to
* the unmappable-character action. </p>
*/
protected void implOnUnmappableCharacter(CodingErrorAction newAction) { }
/**
* Returns the average number of bytes that will be produced for each
* character of input. This heuristic value may be used to estimate the size
* of the output buffer required for a given input sequence. </p>
*
* @return The average number of bytes produced
* per character of input
*/
public final float averageBytesPerChar() {
return averageBytesPerChar;
}
/**
* Returns the maximum number of bytes that will be produced for each
* character of input. This value may be used to compute the worst-case size
* of the output buffer required for a given input sequence. </p>
*
* @return The maximum number of bytes that will be produced per
* character of input
*/
public final float maxBytesPerChar() {
return maxBytesPerChar;
}
/**
* Encodes as many characters as possible from the given input buffer,
* writing the results to the given output buffer.
*
* <p> The buffers are read from, and written to, starting at their current
* positions. At most {@link Buffer#remaining in.remaining()} characters
* will be read and at most {@link Buffer#remaining out.remaining()}
* bytes will be written. The buffers' positions will be advanced to
* reflect the characters read and the bytes written, but their marks and
* limits will not be modified.
*
* <p> In addition to reading characters from the input buffer and writing
* bytes to the output buffer, this method returns a {@link CoderResult}
* object to describe its reason for termination:
*
* <ul>
*
* <li><p> {@link CoderResult#UNDERFLOW} indicates that as much of the
* input buffer as possible has been encoded. If there is no further
* input then the invoker can proceed to the next step of the
* <a href="#steps">encoding operation</a>. Otherwise this method
* should be invoked again with further input. </p></li>
*
* <li><p> {@link CoderResult#OVERFLOW} indicates that there is
* insufficient space in the output buffer to encode any more characters.
* This method should be invoked again with an output buffer that has
* more {@linkplain Buffer#remaining remaining} bytes. This is
* typically done by draining any encoded bytes from the output
* buffer. </p></li>
*
* <li><p> A {@link CoderResult#malformedForLength
* </code>malformed-input<code>} result indicates that a malformed-input
* error has been detected. The malformed characters begin at the input
* buffer's (possibly incremented) position; the number of malformed
* characters may be determined by invoking the result object's {@link
* CoderResult#length() length} method. This case applies only if the
* {@link #onMalformedInput </code>malformed action<code>} of this encoder
* is {@link CodingErrorAction#REPORT}; otherwise the malformed input
* will be ignored or replaced, as requested. </p></li>
*
* <li><p> An {@link CoderResult#unmappableForLength
* </code>unmappable-character<code>} result indicates that an
* unmappable-character error has been detected. The characters that
* encode the unmappable character begin at the input buffer's (possibly
* incremented) position; the number of such characters may be determined
* by invoking the result object's {@link CoderResult#length() length}
* method. This case applies only if the {@link #onUnmappableCharacter
* </code>unmappable action<code>} of this encoder is {@link
* CodingErrorAction#REPORT}; otherwise the unmappable character will be
* ignored or replaced, as requested. </p></li>
*
* </ul>
*
* In any case, if this method is to be reinvoked in the same encoding
* operation then care should be taken to preserve any characters remaining
* in the input buffer so that they are available to the next invocation.
*
* <p> The <tt>endOfInput</tt> parameter advises this method as to whether
* the invoker can provide further input beyond that contained in the given
* input buffer. If there is a possibility of providing additional input
* then the invoker should pass <tt>false</tt> for this parameter; if there
* is no possibility of providing further input then the invoker should
* pass <tt>true</tt>. It is not erroneous, and in fact it is quite
* common, to pass <tt>false</tt> in one invocation and later discover that
* no further input was actually available. It is critical, however, that
* the final invocation of this method in a sequence of invocations always
* pass <tt>true</tt> so that any remaining unencoded input will be treated
* as being malformed.
*
* <p> This method works by invoking the {@link #encodeLoop encodeLoop}
* method, interpreting its results, handling error conditions, and
* reinvoking it as necessary. </p>
*
*
* @param in
* The input character buffer
*
* @param out
* The output byte buffer
*
* @param endOfInput
* <tt>true</tt> if, and only if, the invoker can provide no
* additional input characters beyond those in the given buffer
*
* @return A coder-result object describing the reason for termination
*
* @throws IllegalStateException
* If an encoding operation is already in progress and the previous
* step was an invocation neither of the {@link #reset reset}
* method, nor of this method with a value of <tt>false</tt> for
* the <tt>endOfInput</tt> parameter, nor of this method with a
* value of <tt>true</tt> for the <tt>endOfInput</tt> parameter
* but a return value indicating an incomplete encoding operation
*
* @throws CoderMalfunctionError
* If an invocation of the encodeLoop method threw
* an unexpected exception
*/
public final CoderResult encode(CharBuffer in, ByteBuffer out,
boolean endOfInput)
{
int newState = endOfInput ? ST_END : ST_CODING;
if ((state != ST_RESET) && (state != ST_CODING)
&& !(endOfInput && (state == ST_END)))
throwIllegalStateException(state, newState);
state = newState;
for (;;) {
CoderResult cr;
try {
cr = encodeLoop(in, out);
} catch (BufferUnderflowException x) {
throw new CoderMalfunctionError(x);
} catch (BufferOverflowException x) {
throw new CoderMalfunctionError(x);
}
if (cr.isOverflow())
return cr;
if (cr.isUnderflow()) {
if (endOfInput && in.hasRemaining()) {
cr = CoderResult.malformedForLength(in.remaining());
// Fall through to malformed-input case
} else {
return cr;
}
}
CodingErrorAction action = null;
if (cr.isMalformed())
action = malformedInputAction;
else if (cr.isUnmappable())
action = unmappableCharacterAction;
else
assert false : cr.toString();
if (action == CodingErrorAction.REPORT)
return cr;
if (action == CodingErrorAction.REPLACE) {
if (out.remaining() < replacement.length)
return CoderResult.OVERFLOW;
out.put(replacement);
}
if ((action == CodingErrorAction.IGNORE)
|| (action == CodingErrorAction.REPLACE)) {
// Skip erroneous input either way
in.position(in.position() + cr.length());
continue;
}
assert false;
}
}
/**
* Flushes this encoder.
*
* <p> Some encoders maintain internal state and may need to write some
* final bytes to the output buffer once the overall input sequence has
* been read.
*
* <p> Any additional output is written to the output buffer beginning at
* its current position. At most {@link Buffer#remaining out.remaining()}
* bytes will be written. The buffer's position will be advanced
* appropriately, but its mark and limit will not be modified.
*
* <p> If this method completes successfully then it returns {@link
* CoderResult#UNDERFLOW}. If there is insufficient room in the output
* buffer then it returns {@link CoderResult#OVERFLOW}. If this happens
* then this method must be invoked again, with an output buffer that has
* more room, in order to complete the current <a href="#steps">encoding
* operation</a>.
*
* <p> If this encoder has already been flushed then invoking this method
* has no effect.
*
* <p> This method invokes the {@link #implFlush implFlush} method to
* perform the actual flushing operation. </p>
*
* @param out
* The output byte buffer
*
* @return A coder-result object, either {@link CoderResult#UNDERFLOW} or
* {@link CoderResult#OVERFLOW}
*
* @throws IllegalStateException
* If the previous step of the current encoding operation was an
* invocation neither of the {@link #flush flush} method nor of
* the three-argument {@link
* #encode(CharBuffer,ByteBuffer,boolean) encode} method
* with a value of <tt>true</tt> for the <tt>endOfInput</tt>
* parameter
*/
public final CoderResult flush(ByteBuffer out) {
if (state == ST_END) {
CoderResult cr = implFlush(out);
if (cr.isUnderflow())
state = ST_FLUSHED;
return cr;
}
if (state != ST_FLUSHED)
throwIllegalStateException(state, ST_FLUSHED);
return CoderResult.UNDERFLOW; // Already flushed
}
/**
* Flushes this encoder.
*
* <p> The default implementation of this method does nothing, and always
* returns {@link CoderResult#UNDERFLOW}. This method should be overridden
* by encoders that may need to write final bytes to the output buffer
* once the entire input sequence has been read. </p>
*
* @param out
* The output byte buffer
*
* @return A coder-result object, either {@link CoderResult#UNDERFLOW} or
* {@link CoderResult#OVERFLOW}
*/
protected CoderResult implFlush(ByteBuffer out) {
return CoderResult.UNDERFLOW;
}
/**
* Resets this encoder, clearing any internal state.
*
* <p> This method resets charset-independent state and also invokes the
* {@link #implReset() implReset} method in order to perform any
* charset-specific reset actions. </p>
*
* @return This encoder
*
*/
public final CharsetEncoder reset() {
implReset();
state = ST_RESET;
return this;
}
/**
* Resets this encoder, clearing any charset-specific internal state.
*
* <p> The default implementation of this method does nothing. This method
* should be overridden by encoders that maintain internal state. </p>
*/
protected void implReset() { }
/**
* Encodes one or more characters into one or more bytes.
*
* <p> This method encapsulates the basic encoding loop, encoding as many
* characters as possible until it either runs out of input, runs out of room
* in the output buffer, or encounters an encoding error. This method is
* invoked by the {@link #encode encode} method, which handles result
* interpretation and error recovery.
*
* <p> The buffers are read from, and written to, starting at their current
* positions. At most {@link Buffer#remaining in.remaining()} characters
* will be read, and at most {@link Buffer#remaining out.remaining()}
* bytes will be written. The buffers' positions will be advanced to
* reflect the characters read and the bytes written, but their marks and
* limits will not be modified.
*
* <p> This method returns a {@link CoderResult} object to describe its
* reason for termination, in the same manner as the {@link #encode encode}
* method. Most implementations of this method will handle encoding errors
* by returning an appropriate result object for interpretation by the
* {@link #encode encode} method. An optimized implementation may instead
* examine the relevant error action and implement that action itself.
*
* <p> An implementation of this method may perform arbitrary lookahead by
* returning {@link CoderResult#UNDERFLOW} until it receives sufficient
* input. </p>
*
* @param in
* The input character buffer
*
* @param out
* The output byte buffer
*
* @return A coder-result object describing the reason for termination
*/
protected abstract CoderResult encodeLoop(CharBuffer in,
ByteBuffer out);
/**
* Convenience method that encodes the remaining content of a single input
* character buffer into a newly-allocated byte buffer.
*
* <p> This method implements an entire <a href="#steps">encoding
* operation</a>; that is, it resets this encoder, then it encodes the
* characters in the given character buffer, and finally it flushes this
* encoder. This method should therefore not be invoked if an encoding
* operation is already in progress. </p>
*
* @param in
* The input character buffer
*
* @return A newly-allocated byte buffer containing the result of the
* encoding operation. The buffer's position will be zero and its
* limit will follow the last byte written.
*
* @throws IllegalStateException
* If an encoding operation is already in progress
*
* @throws MalformedInputException
* If the character sequence starting at the input buffer's current
* position is not a legal sixteen-bit Unicode sequence and the current malformed-input action
* is {@link CodingErrorAction#REPORT}
*
* @throws UnmappableCharacterException
* If the character sequence starting at the input buffer's current
* position cannot be mapped to an equivalent byte sequence and
* the current unmappable-character action is {@link
* CodingErrorAction#REPORT}
*/
public final ByteBuffer encode(CharBuffer in)
throws CharacterCodingException
{
int n = (int)(in.remaining() * averageBytesPerChar());
ByteBuffer out = ByteBuffer.allocate(n);
if ((n == 0) && (in.remaining() == 0))
return out;
reset();
for (;;) {
CoderResult cr = in.hasRemaining() ?
encode(in, out, true) : CoderResult.UNDERFLOW;
if (cr.isUnderflow())
cr = flush(out);
if (cr.isUnderflow())
break;
if (cr.isOverflow()) {
n = 2*n + 1; // Ensure progress; n might be 0!
ByteBuffer o = ByteBuffer.allocate(n);
out.flip();
o.put(out);
out = o;
continue;
}
cr.throwException();
}
out.flip();
return out;
}
private boolean canEncode(CharBuffer cb) {
if (state == ST_FLUSHED)
reset();
else if (state != ST_RESET)
throwIllegalStateException(state, ST_CODING);
CodingErrorAction ma = malformedInputAction();
CodingErrorAction ua = unmappableCharacterAction();
try {
onMalformedInput(CodingErrorAction.REPORT);
onUnmappableCharacter(CodingErrorAction.REPORT);
encode(cb);
} catch (CharacterCodingException x) {
return false;
} finally {
onMalformedInput(ma);
onUnmappableCharacter(ua);
reset();
}
return true;
}
/**
* Tells whether or not this encoder can encode the given character.
*
* <p> This method returns <tt>false</tt> if the given character is a
* surrogate character; such characters can be interpreted only when they
* are members of a pair consisting of a high surrogate followed by a low
* surrogate. The {@link #canEncode(java.lang.CharSequence)
* canEncode(CharSequence)} method may be used to test whether or not a
* character sequence can be encoded.
*
* <p> This method may modify this encoder's state; it should therefore not
* be invoked if an <a href="#steps">encoding operation</a> is already in
* progress.
*
* <p> The default implementation of this method is not very efficient; it
* should generally be overridden to improve performance. </p>
*
* @return <tt>true</tt> if, and only if, this encoder can encode
* the given character
*
* @throws IllegalStateException
* If an encoding operation is already in progress
*/
public boolean canEncode(char c) {
CharBuffer cb = CharBuffer.allocate(1);
cb.put(c);
cb.flip();
return canEncode(cb);
}
/**
* Tells whether or not this encoder can encode the given character
* sequence.
*
* <p> If this method returns <tt>false</tt> for a particular character
* sequence then more information about why the sequence cannot be encoded
* may be obtained by performing a full <a href="#steps">encoding
* operation</a>.
*
* <p> This method may modify this encoder's state; it should therefore not
* be invoked if an encoding operation is already in progress.
*
* <p> The default implementation of this method is not very efficient; it
* should generally be overridden to improve performance. </p>
*
* @return <tt>true</tt> if, and only if, this encoder can encode
* the given character without throwing any exceptions and without
* performing any replacements
*
* @throws IllegalStateException
* If an encoding operation is already in progress
*/
public boolean canEncode(CharSequence cs) {
CharBuffer cb;
if (cs instanceof CharBuffer)
cb = ((CharBuffer)cs).duplicate();
else
cb = CharBuffer.wrap(cs.toString());
return canEncode(cb);
}
private void throwIllegalStateException(int from, int to) {
throw new IllegalStateException("Current state = " + stateNames[from]
+ ", new state = " + stateNames[to]);
}
}
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