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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transistional//EN"><html><head><title>OpenLayer Offline Manual</title><style type="text/css" media="all">@import "../CrystalStyle.css";</style><body bgcolor="FFFFFF" ><div align="center" style="pagestyle"><table width="60%"><tr><td><div class="parentLinks"><a href="../index.html">OpenLayer</a> | <a href="../Canvas.html">Canvas</a> | <a href="../Canvas/Fill.html">Fill</a></div><br><div class="BigHeader">Fill</div><br><div class=""><div class="Surrounded"><table><tr valign="top"><td align="right"><div class="FuncDef"><strong><font color="#777733">static</font> <font color="#777733">void</font> <a href="../Canvas/Fill.html"><font color="#0000CC">Fill</font></a>(</strong></div></td><td><div class="FuncDef"><strong><a href="../Rgba.html"><font color="#0000CC">Rgba</font></a> fillColor )
<br></strong></div></td></tr></table>
<br>Fills the active rendering surface with the specified color.
<br></div>
<br><div class="Surrounded"><table><tr valign="top"><td align="right"><div class="FuncDef"><strong><font color="#777733">static</font> <font color="#777733">void</font> <a href="../Canvas/Fill.html"><font color="#0000CC">Fill</font></a>(</strong></div></td><td><div class="FuncDef"><strong><a href="../Rgba.html"><font color="#0000CC">Rgba</font></a> fillColor,
<br>PixelWriteMode filledComponents )
<br></strong></div></td></tr></table>
<br>Same as above but affects only to the specified color components.
<br>Possible choises are:
<br>
<br><i>COLOR_AND_ALPHA</i> - Both the color value and alpha channel are affected (Default)
<br><i>COLOR_ONLY</i> - Only the color values are affected
<br><i>ALPHA_ONLY</i> - Only the alpha channel is affected
<br></div>
<br></div><br><div class="MediumHeader">Examples</div><br><div class="Code"><font color="#999922">// Fill the active canvas with blue //</font>
<br><a href="../Canvas.html"><font color="#0000CC">Canvas</font></a>::<a href="../Canvas/Fill.html"><font color="#0000CC">Fill</font></a>( <a href="../Rgba.html"><font color="#0000CC">Rgba</font></a>::BLUE );
<br>
<br><font color="#999922">// If the surface is a Bitmap you might wish to empty it //</font>
<br><font color="#999922">// so that it's totally transparent: //</font>
<br><a href="../Canvas.html"><font color="#0000CC">Canvas</font></a>::<a href="../Canvas/Fill.html"><font color="#0000CC">Fill</font></a>( <a href="../Rgba.html"><font color="#0000CC">Rgba</font></a>::INVISIBLE, ALPHA_ONLY );</div><div class=""><br><br><div class="MediumHeader">Other functions of the class <a href="../Canvas.html"><font color="#0000CC">Canvas</font></a></div><div class="Surrounded"><table size="100%" cellpadding="0" cellspacing="0"><tr><td halign="center" class="funclist"><a href="../Canvas/SetTo.html">SetTo</a></td><td width="65%" halign="center"><div class="smalltext">Selects the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Refresh.html">Refresh</a></td><td width="65%" halign="center"><div class="smalltext">Refresh the contents of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Fill.html">Fill</a></td><td width="65%" halign="center"><div class="smalltext">Fills the active rendering surface with the specified color</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/SetClipping.html">SetClipping</a></td><td width="65%" halign="center"><div class="smalltext">Sets the clipping region of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/DisableClipping.html">DisableClipping</a></td><td width="65%" halign="center"><div class="smalltext">Disables the clipping region</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/GetClippingRegion.html">GetClippingRegion</a></td><td width="65%" halign="center"><div class="smalltext">GetClippingRegion</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Width.html">Width</a></td><td width="65%" halign="center"><div class="smalltext">Returns the width of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Height.html">Height</a></td><td width="65%" halign="center"><div class="smalltext">Returns the height of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Save.html">Save</a></td><td width="65%" halign="center"><div class="smalltext">Saves the contents of the surface to an image file</div></td></tr><tr><td colspan="2"><br><div class="SmallHeader"><font color="#775500">Advanced functions</font></div><br></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/SetPixelWriteMode.html">SetPixelWriteMode</a></td><td width="65%" halign="center"><div class="smalltext">Selects which color components the rendering functions affect</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/GetMemoryBitmap.html">GetMemoryBitmap</a></td><td width="65%" halign="center"><div class="smalltext">Returns the contents of the Canvas in a memory bitmap</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Push.html">Push</a></td><td width="65%" halign="center"><div class="smalltext">Pushes the active Canvas to a stack</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Pop.html">Pop</a></td><td width="65%" halign="center"><div class="smalltext">Pops the most recently stored Canvas from the stack</div></td></tr></table></div><br><div class=""><a href="../index.html">Back to the main page of the manual</a></div><br>Questions about Fill? Click <a href="http://crystalstorm.ath.cx/index.php?lan=en&page=CreateFeedback&subject=Fill">here.</a></div></td></tr></table></body></html>
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