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openlayer 2.1-2.1
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transistional//EN"><html><head><title>OpenLayer Offline Manual</title><style type="text/css" media="all">@import "../CrystalStyle.css";</style><body bgcolor="FFFFFF" ><div align="center" style="pagestyle"><table width="60%"><tr><td><div class="parentLinks"><a href="../index.html">OpenLayer</a> | <a href="../Canvas.html">Canvas</a> | <a href="../Canvas/Save.html">Save</a></div><br><div class="BigHeader">Save</div><br><div class=""><div class="Surrounded"><table><tr valign="top"><td align="right"><div class="FuncDef"><strong><font color="#777733">static</font> <font color="#777733">void</font> <a href="../Canvas/Save.html"><font color="#0000CC">Save</font></a>Screenshot(</strong></div></td><td><div class="FuncDef"><strong>std::string filename )
<br></strong></div></td></tr></table>
<br>Saves the contents of the surface to an image file with a given filename. The extension of the filename specifies the image format.
<br></div>
<br>Supported image formats depend on how the library is set up.
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<br>This function could be used to save screenshots, for example.</div><br><div class="MediumHeader">Examples</div><br><div class="Code"><a href="../Canvas.html"><font color="#0000CC">Canvas</font></a>::<a href="../Canvas/SetTo.html"><font color="#0000CC">SetTo</font></a>(&nbsp;SCREEN_BACKBUF&nbsp;);
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<br><font color="#999922">//&nbsp;Save&nbsp;a&nbsp;screenshot&nbsp;in&nbsp;the&nbsp;Screenshots&nbsp;folder&nbsp;as&nbsp;NewScreenshot.png&nbsp;//</font>
<br><a href="../Canvas.html"><font color="#0000CC">Canvas</font></a>::<a href="../Canvas/Save.html"><font color="#0000CC">Save</font></a>(&nbsp;<font color="#CC0000">"MyScreenshot.png"</font>&nbsp;);</div><div class=""><br><br><div class="MediumHeader">Other functions of the class <a href="../Canvas.html"><font color="#0000CC">Canvas</font></a></div><div class="Surrounded"><table size="100%" cellpadding="0" cellspacing="0"><tr><td halign="center" class="funclist"><a href="../Canvas/SetTo.html">SetTo</a></td><td width="65%" halign="center"><div class="smalltext">Selects the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Refresh.html">Refresh</a></td><td width="65%" halign="center"><div class="smalltext">Refresh the contents of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Fill.html">Fill</a></td><td width="65%" halign="center"><div class="smalltext">Fills the active rendering surface with the specified color</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/SetClipping.html">SetClipping</a></td><td width="65%" halign="center"><div class="smalltext">Sets the clipping region of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/DisableClipping.html">DisableClipping</a></td><td width="65%" halign="center"><div class="smalltext">Disables the clipping region</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/GetClippingRegion.html">GetClippingRegion</a></td><td width="65%" halign="center"><div class="smalltext">GetClippingRegion</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Width.html">Width</a></td><td width="65%" halign="center"><div class="smalltext">Returns the width of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Height.html">Height</a></td><td width="65%" halign="center"><div class="smalltext">Returns the height of the active rendering surface</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Save.html">Save</a></td><td width="65%" halign="center"><div class="smalltext">Saves the contents of the surface to an image file</div></td></tr><tr><td colspan="2"><br><div class="SmallHeader"><font color="#775500">Advanced functions</font></div><br></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/SetPixelWriteMode.html">SetPixelWriteMode</a></td><td width="65%" halign="center"><div class="smalltext">Selects which color components the rendering functions affect</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/GetMemoryBitmap.html">GetMemoryBitmap</a></td><td width="65%" halign="center"><div class="smalltext">Returns the contents of the Canvas in a memory bitmap</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Push.html">Push</a></td><td width="65%" halign="center"><div class="smalltext">Pushes the active Canvas to a stack</div></td></tr><tr><td halign="center" class="funclist"><a href="../Canvas/Pop.html">Pop</a></td><td width="65%" halign="center"><div class="smalltext">Pops the most recently stored Canvas from the stack</div></td></tr></table></div><br><div class=""><a href="../index.html">Back to the main page of the manual</a></div><br>Questions about Save? Click <a href="http://crystalstorm.ath.cx/index.php?lan=en&page=CreateFeedback&subject=Save">here.</a></div></td></tr></table></body></html>