<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transistional//EN"><html><head><title>OpenLayer Offline Manual</title><style type="text/css" media="all">@import "../CrystalStyle.css";</style><body bgcolor="FFFFFF" ><div align="center" style="pagestyle"><table width="60%"><tr><td><div class="parentLinks"><a href="../index.html">OpenLayer</a> | <a href="../FpsCounter.html">FpsCounter</a> | <a href="../FpsCounter/Resume.html">Resume</a></div><br><div class="BigHeader">Resume</div><br><div class=""><div class="Surrounded"><table><tr valign="top"><td align="right"><div class="FuncDef"><strong><font color="#777733">static</font> <font color="#777733">void</font> <a href="../FpsCounter/Resume.html"><font color="#0000CC">Resume</font></a>();
<br></strong></div></td></tr></table>
<br>Resumes the paused FPS counter.
<br></div>
<br>The old name for this function is Continue. The old name can still be used.</div><br><div class="MediumHeader">Examples</div><br><div class="Code"><font color="#447711">if</font>( gamePaused ) {
<br> <font color="#999922">// Pause the FPS counter //</font>
<br> <a href="../FpsCounter.html"><font color="#0000CC">FpsCounter</font></a>::<a href="../FpsCounter/Pause.html"><font color="#0000CC">Pause</font></a>();
<br>
<br> <font color="#999922">// Wait until the game should continue...
<br>
<br> //</font> <a href="../FpsCounter/Resume.html"><font color="#0000CC">Resume</font></a> the FPS counter //
<br> <a href="../FpsCounter.html"><font color="#0000CC">FpsCounter</font></a>::<a href="../FpsCounter/Resume.html"><font color="#0000CC">Resume</font></a>();
<br>}</div><div class=""><br><br><div class="MediumHeader">Other functions of the class <a href="../FpsCounter.html"><font color="#0000CC">FpsCounter</font></a></div><div class="Surrounded"><table size="100%" cellpadding="0" cellspacing="0"><tr><td halign="center" class="funclist"><a href="../FpsCounter/Start.html">Start</a></td><td width="65%" halign="center"><div class="smalltext">Starts the FPS counter</div></td></tr><tr><td halign="center" class="funclist"><a href="../FpsCounter/NewFrameStarted.html">NewFrameStarted</a></td><td width="65%" halign="center"><div class="smalltext">Tells OpenLayer that a new game frame has started</div></td></tr><tr><td halign="center" class="funclist"><a href="../FpsCounter/GetDeltaTime.html">GetDeltaTime</a></td><td width="65%" halign="center"><div class="smalltext">
Get the elapsed game time between this and the previous frame</div></td></tr><tr><td halign="center" class="funclist"><a href="../FpsCounter/GetFps.html">GetFps</a></td><td width="65%" halign="center"><div class="smalltext">
Returns the frames per second the program runs at</div></td></tr><tr><td halign="center" class="funclist"><a href="../FpsCounter/Pause.html">Pause</a></td><td width="65%" halign="center"><div class="smalltext">Pauses the FPS counter</div></td></tr><tr><td halign="center" class="funclist"><a href="../FpsCounter/Resume.html">Resume</a></td><td width="65%" halign="center"><div class="smalltext">Resumes the paused FPS counter</div></td></tr></table></div><br><div class=""><a href="../index.html">Back to the main page of the manual</a></div><br>Questions about Resume? Click <a href="http://crystalstorm.ath.cx/index.php?lan=en&page=CreateFeedback&subject=Resume">here.</a></div></td></tr></table></body></html>
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