1 2 3 4 5 6 7 8
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transistional//EN"><html><head><title>OpenLayer Offline Manual</title><style type="text/css" media="all">@import "../CrystalStyle.css";</style><body bgcolor="FFFFFF" ><div align="center" style="pagestyle"><table width="60%"><tr><td><div class="BigHeader">FlippedMode</div><br><div class=""><div class="Surrounded"><table><tr valign="top"><td align="right"><div class="FuncDef"><strong><a href="../RenderMode/FlippedMode.html"><font color="#0000CC">FlippedMode</font></a>(</strong></div></td><td><div class="FuncDef"><strong>OlFlippingChoise mode );
<br></strong></div></td></tr></table>
<br>The Bitmap will be drawn flipped in the specified way. The mode should be one of these: HORIZONTAL, VERTICAL or BOTH.
<br></div>
<br>Note that the flipping occurs after the other <link>RenderMode<link>s have taken effect regardless of its position in a RenderMode list.</div><br><div class="MediumHeader">Examples</div><br><div class="Code"><a href="../Bitmap.html"><font color="#0000CC">Bitmap</font></a> bmp( ... );
<br>
<br><font color="#999922">// Draw the bitmap horizontally flipped //</font>
<br>bmp.<a href="../Bitmap/Blit.html"><font color="#0000CC">Blit</font></a>( <font color="#994400">200.0</font>, <font color="#994400">100.0</font>, <a href="../RenderMode/FlippedMode.html"><font color="#0000CC">FlippedMode</font></a>( HORIZONTAL ));</div><div class=""><br><br><div class="MediumHeader">Parent Class</div><div class="Surrounded"><a href="../RenderMode.html">RenderMode</a></div><br><div class=""><a href="../index.html">Back to the main page of the manual</a></div><br>Questions about FlippedMode? Click <a href="http://crystalstorm.ath.cx/index.php?lan=en&page=CreateFeedback&subject=FlippedMode">here.</a></div></td></tr></table></body></html>
|