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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transistional//EN"><html><head><title>OpenLayer Offline Manual</title><style type="text/css" media="all">@import "CrystalStyle.css";</style><body bgcolor="FFFFFF" ><div align="center" style="pagestyle"><table width="60%"><tr><td><div class="parentLinks"><a href="index.html">OpenLayer</a> | <a href="Vec2D.html">Vec2D</a></div><br><div class="BigHeader">Vec2D</div><br><div class=""><div class="Surrounded"><table><tr valign="top"><td align="right"><div class="FuncDef"><strong><a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>(</strong></div></td><td><div class="FuncDef"><strong><font color="#777733">float</font> x = <font color="#994400">0.0</font>, <font color="#777733">float</font> y = <font color="#994400">0.0</font> )
<br></strong></div></td></tr></table>
<br>Constructs a new vector with the specified components.
<br></div>
<br>The 2D vector class holds the x and y values of the vector which can be directly accessed from the object. 
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<br>Several common operators have been overloaded for the vector class. These are sum, subtraction, multiplication, division, normalization (~ -operator) and the dot product (Vec2D * Vec2D). See the exaples to see how to use them.</div><br><div class="MediumHeader">Examples</div><br><div class="Code"><font color="#999922">//&nbsp;Create&nbsp;a&nbsp;new&nbsp;vector&nbsp;called&nbsp;theVector&nbsp;with&nbsp;x&nbsp;=&nbsp;15.0&nbsp;and&nbsp;y&nbsp;=&nbsp;20.0&nbsp;//</font>
<br><a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>&nbsp;theVector(&nbsp;<font color="#994400">15.0</font>,&nbsp;<font color="#994400">20.0</font>&nbsp;);
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<br><font color="#999922">//&nbsp;Get&nbsp;the&nbsp;x&nbsp;component&nbsp;of&nbsp;the&nbsp;vector&nbsp;//</font>
<br><font color="#777733">float</font>&nbsp;x&nbsp;=&nbsp;theVector.x;
<br>
<br><font color="#999922">//&nbsp;Get&nbsp;the&nbsp;y&nbsp;component&nbsp;of&nbsp;the&nbsp;vector&nbsp;//</font>
<br><font color="#777733">float</font>&nbsp;y&nbsp;=&nbsp;theVector.y;
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<br><font color="#999922">//&nbsp;Create&nbsp;a&nbsp;new&nbsp;vector&nbsp;called&nbsp;secondVector&nbsp;with&nbsp;x&nbsp;=&nbsp;-50.0&nbsp;and&nbsp;y&nbsp;=&nbsp;100.0&nbsp;//</font>
<br><a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>&nbsp;secondVector(&nbsp;-<font color="#994400">50.0</font>,&nbsp;<font color="#994400">100.0</font>&nbsp;);
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<br><font color="#999922">//&nbsp;Get&nbsp;a&nbsp;vector&nbsp;sum&nbsp;of&nbsp;theVector&nbsp;and&nbsp;secondVector&nbsp;//</font>
<br><a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>&nbsp;sum&nbsp;=&nbsp;theVector&nbsp;+&nbsp;secondVector;
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<br><font color="#999922">//&nbsp;Get&nbsp;a&nbsp;vector&nbsp;with&nbsp;5&nbsp;times&nbsp;the&nbsp;magnitude&nbsp;of&nbsp;secondVector&nbsp;//</font>
<br><a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>&nbsp;biggerVector&nbsp;=&nbsp;<font color="#994400">5.0</font>&nbsp;*&nbsp;secondVector;
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<br><font color="#999922">//&nbsp;Increase&nbsp;biggerVector&nbsp;by&nbsp;x&nbsp;=&nbsp;40,&nbsp;y&nbsp;=&nbsp;-30.5&nbsp;//</font>
<br>biggerVector&nbsp;+=&nbsp;<a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>(&nbsp;<font color="#994400">40.0</font>,&nbsp;-<font color="#994400">30.5</font>&nbsp;);
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<br><font color="#999922">//&nbsp;Get&nbsp;a&nbsp;normalized&nbsp;copy&nbsp;of&nbsp;biggerVector&nbsp;//</font>
<br><font color="#999922">//&nbsp;(a&nbsp;vector&nbsp;which&nbsp;has&nbsp;the&nbsp;same&nbsp;direction&nbsp;as&nbsp;biggerVector&nbsp;but&nbsp;magnitude&nbsp;of&nbsp;1.0)&nbsp;//</font>
<br><a href="Vec2D.html"><font color="#0000CC">Vec2D</font></a>&nbsp;normalizedBigger&nbsp;=&nbsp;~biggerVector;
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<br><font color="#999922">//&nbsp;Get&nbsp;a&nbsp;dot&nbsp;product&nbsp;between&nbsp;two&nbsp;vectors&nbsp;//</font>
<br><font color="#777733">float</font>&nbsp;<font color="#447711">do</font>tProduct&nbsp;=&nbsp;theVector&nbsp;*&nbsp;secondVector;</div><div class=""><br><br><div class="MediumHeader">Member functions</div><div class="Surrounded"><table size="100%" cellpadding="0" cellspacing="0"><tr><td halign="center" class="funclist"><a href="Vec2D/GetMagnitude.html">GetMagnitude</a></td><td width="65%" halign="center"><div class="smalltext">Returns the magnitude (length) of the vector</div></td></tr><tr><td halign="center" class="funclist"><a href="Vec2D/GetAngle.html">GetAngle</a></td><td width="65%" halign="center"><div class="smalltext">Returns the angle of the vector</div></td></tr><tr><td halign="center" class="funclist"><a href="Vec2D/Normalized.html">Normalized</a></td><td width="65%" halign="center"><div class="smalltext">Returns a normalized copy of the vector</div></td></tr><tr><td colspan="2"><br><div class="SmallHeader"><font color="#775500">Advanced functions</font></div><br></td></tr><tr><td halign="center" class="funclist"><a href="Vec2D/GetMagnitudeSquared.html">GetMagnitudeSquared</a></td><td width="65%" halign="center"><div class="smalltext">Returns the squared magnitude of the vector</div></td></tr></table></div><br><div class=""><a href="index.html">Back to the main page of the manual</a></div><br>Questions about Vec2D? Click <a href="http://crystalstorm.ath.cx/index.php?lan=en&page=CreateFeedback&subject=Vec2D">here.</a></div></td></tr></table></body></html>