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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
#include "cg_archive.h"
#include "cg_commands.h"
#include "memarchiver.h"
#include "../qcommon/tiki.h"
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime)
{
archiver.SetBaseTime(svsTime);
commandManager.ArchiveToMemory(archiver);
CG_ArchiveVSSGlobals(archiver);
}
size_t CG_SaveStateToBuffer(void** out, int svsTime)
{
MemArchiver archiver;
size_t size;
archiver.SetupForWriting(0x200000);
CG_ArchiveStuff(archiver, svsTime);
size = archiver.BufferSize();
if (size && out) {
*out = archiver.ConfiscateBuffer();
}
return size;
}
qboolean CG_LoadStateToBuffer(void* state, size_t size, int svsTime)
{
MemArchiver archiver;
archiver.SetupForReading((byte*)state, size);
CG_ArchiveStuff(archiver, svsTime);
return archiver.FinishedReading();
}
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container)
{
int num;
int i;
if (archiver.IsReading()) {
str tmp;
archiver.ArchiveInteger(&num);
container->ClearObjectList();
for (i = 0; i < num; i++) {
archiver.ArchiveString(&tmp);
container->AddObject(tmp);
}
} else {
num = container->NumObjects();
archiver.ArchiveInteger(&num);
for (i = 0; i < num; i++) {
str& tmp = container->ObjectAt(i + 1);
archiver.ArchiveString(&tmp);
}
}
}
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki)
{
str tmp;
if (archiver.IsReading()) {
archiver.ArchiveString(&tmp);
if (tmp.length()) {
*pTiki = cgi.R_Model_GetHandle(cgi.R_RegisterModel(tmp.c_str()));
} else {
*pTiki = NULL;
}
} else {
if (*pTiki) {
tmp = (*pTiki)->name;
}
archiver.ArchiveString(&tmp);
}
}
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle)
{
str tmp;
if (archiver.IsReading()) {
archiver.ArchiveString(&tmp);
if (tmp.length()) {
*handle = cgi.R_RegisterModel(tmp.c_str());
} else {
*handle = (qhandle_t)0;
}
} else {
if (*handle) {
tmp = cgi.R_GetModelName(*handle);
} else {
tmp = "";
}
archiver.ArchiveString(&tmp);
}
}
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle)
{
str tmp;
if (archiver.IsReading()) {
archiver.ArchiveString(&tmp);
if (tmp.length()) {
*handle = cgi.R_RegisterShader(tmp.c_str());
} else {
*handle = (qhandle_t)0;
}
} else {
if (*handle) {
tmp = cgi.R_GetShaderName(*handle);
} else {
tmp = "";
}
archiver.ArchiveString(&tmp);
}
}
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
{
archiver.ArchiveRaw(&ref->reType, sizeof(ref->reType));
archiver.ArchiveInteger(&ref->renderfx);
CG_ArchiveModelHandle(archiver, &ref->hModel);
CG_ArchiveModelHandle(archiver, &ref->hOldModel);
archiver.ArchiveVec3(ref->lightingOrigin);
archiver.ArchiveInteger(&ref->parentEntity);
archiver.ArchiveVec3(ref->axis[0]);
archiver.ArchiveVec3(ref->axis[1]);
archiver.ArchiveVec3(ref->axis[2]);
archiver.ArchiveBoolean(&ref->nonNormalizedAxes);
archiver.ArchiveVec3(ref->origin);
archiver.ArchiveRaw(ref->frameInfo, sizeof(ref->frameInfo));
archiver.ArchiveFloat(&ref->actionWeight);
archiver.ArchiveShort(&ref->wasframe);
archiver.ArchiveFloat(&ref->scale);
archiver.ArchiveVec3(ref->oldorigin);
archiver.ArchiveInteger(&ref->skinNum);
CG_ArchiveShaderHandle(archiver, &ref->customShader);
archiver.ArchiveRaw(ref->shaderRGBA, sizeof(ref->shaderRGBA));
archiver.ArchiveFloat(ref->shaderTexCoord);
archiver.ArchiveFloat(&ref->shaderTexCoord[1]);
archiver.ArchiveFloat(&ref->shaderTime);
archiver.ArchiveInteger(&ref->entityNumber);
archiver.ArchiveRaw(ref->surfaces, 32);
archiver.ArchiveFloat(ref->shader_data);
archiver.ArchiveFloat(&ref->shader_data[1]);
ref->bone_tag = NULL;
ref->bone_quat = NULL;
ref->of = NULL;
ref->nf = NULL;
CG_ArchiveTikiPointer(archiver, &ref->tiki);
archiver.ArchiveInteger(&ref->bonestart);
archiver.ArchiveInteger(&ref->morphstart);
archiver.ArchiveBoolean(&ref->hasMorph);
archiver.ArchiveFloat(&ref->radius);
archiver.ArchiveFloat(&ref->rotation);
}
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