File: cg_sound.cpp

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openmohaa 0.81.1%2Bdfsg-2
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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// DESCRIPTION:
// Sound function

#include "cg_local.h"

void CG_ProcessSound(server_sound_t *sound)
{
    if (sound->stop_flag) {
        cgi.S_StopSound(sound->entity_number, sound->channel);
    } else {
        cgi.S_StartSound(
            sound->origin,
            sound->entity_number,
            sound->channel,
            cgs.sound_precache[sound->sound_index],
            sound->volume,
            sound->min_dist,
            sound->pitch,
            sound->maxDist,
            sound->streamed
        );
    }
}