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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// In-memory archiver
#include "cg_local.h"
class Vector;
class str;
typedef enum {
MEMARC_WRITING,
MEMARC_READING
} archiverState_e;
class MemArchiver {
public:
MemArchiver();
~MemArchiver();
void SetupForWriting(size_t initialSize);
void SetupForReading(byte* buffer, size_t size);
void SetBaseTime(unsigned int time);
size_t BufferSize() const;
byte* ConfiscateBuffer();
bool IsReading() const;
bool IsWriting() const;
bool FinishedReading() const;
void ArchiveByte(byte* value);
void ArchiveBoolean(qboolean* value);
void ArchiveChar(char* value);
void ArchiveUChar(unsigned char* value);
void ArchiveShort(short* value);
void ArchiveInteger(int* value);
void ArchiveSize(size_t* value);
void ArchiveFloat(float* value);
void ArchiveVec3(vec3_t value);
void ArchiveVector(Vector* value);
void ArchiveString(str* value);
void ArchiveTime(int* value);
void ArchiveRaw(void* buffer, size_t size);
void ArchiveReadRaw(void* buffer, size_t size);
void ArchiveWriteRaw(const void* buffer, size_t size);
private:
archiverState_e state;
byte* buffer;
size_t bufferSize;
size_t allocatedSize;
int svsTime;
};
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