File: cl_uigmbox.h

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/*
===========================================================================
Copyright (C) 2015-2024 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#pragma once

static constexpr unsigned int GMBOX_ITEM_FLAG_BOLD = 1u;

class UIGMBox : public UIWidget {
	struct item_t {
		str string;
		UColor color;
		UIFont* font;
		int flags;
	};

protected:
	item_t m_items[ 5 ];
	int m_numitems;
	bool m_reallyshown;
	class UIFont *m_fontbold;
	bool m_boxmovingout;
	boxstate_t m_boxstate;
	int m_boxtime;
	int m_movespeed;
	int m_iBeginDecay;
	int m_iEndDecay;
	// Added in OPM
	bool m_drawoutline;

public:
	CLASS_PROTOTYPE( UIGMBox );

protected:
	void			VerifyBoxOut( void );
	void			ChangeBoxState( boxstate_t state );
	void			HandleBoxMoving( void );
	void			PostMoveinEvent( void );
	void			PostDecayEvent( void );
	void			setShowState( void );
	void			RemoveTopItem( void );
	str				CalculateBreaks( UIFont *font, str text, float max_width );
	float			PrintWrap( UIFont *font, float x, float y, str text );
	float			DrawItem( item_t *in, float x, float y, float alpha );

public:
	UIGMBox();

	void		Print( const char *text );
	void		OnSizeChanged( Event *ev );
	void		Create( const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha );
	void		MoveInEvent( Event *ev );
	void		DecayEvent( Event *ev );
	void		Draw( void ) override;
	void		setRealShow( bool b );
	void		Clear( void );
};