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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
class UIFAKKServerList : public UIListCtrl {
protected:
// need a new struct instead of gamespy
struct GServerListImplementation *m_serverList[2];
bool m_bHasList;
bool m_bLANListing;
public:
CLASS_PROTOTYPE( UIFAKKServerList );
bool m_bGettingList[2];
bool m_bUpdatingList;
protected:
void SelectServer( Event *ev );
void ConnectServer( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
void RefreshServerList( Event *ev );
void RefreshLANServerList( Event *ev );
void CancelRefresh( Event *ev );
void NewServerList( void );
void MakeLANListing( Event *ev );
void UpdateServer( Event *ev );
static int ServerCompareFunction( const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname );
public:
UIFAKKServerList();
void Draw( void ) override;
void SortByColumn( int column ) override;
};
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