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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// armor.cpp: Standard armor that prevents a percentage of damage per hit.
//
#include "g_local.h"
#include "armor.h"
CLASS_DECLARATION( Item, Armor, NULL )
{
{ NULL, NULL }
};
Armor::Armor()
{
if ( LoadingSavegame )
{
// no need to proceed if loading a game
return;
}
if ( DM_FLAG( DF_NO_ARMOR ) )
{
PostEvent( EV_Remove, EV_REMOVE );
return;
}
setAmount( 0 );
}
void Armor::Setup
(
const char *model,
int amount
)
{
assert( model );
setModel( model );
setAmount( amount );
}
void Armor::Add
(
int num
)
{
// Armor never adds, it only replaces
amount = num;
if ( amount >= MaxAmount() )
{
amount = MaxAmount();
}
}
qboolean Armor::Pickupable
(
Entity *other
)
{
if ( !other->isSubclassOf( Sentient ) )
{
return false;
}
else
{
Sentient * sent;
Item * item;
sent = ( Sentient * )other;
item = sent->FindItem( getName() );
// If our armor is > than our current armor or armor has no value, then leave it alone.
if ( item && ( ( item->getAmount() >= this->getAmount() ) || !this->getAmount() ) )
{
return false;
}
}
return true;
}
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