1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
|
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// movegrid.h: Move grid
//
#pragma once
#include "g_local.h"
#include "../qcommon/class.h"
#include "../fgame/archive.h"
typedef struct vehicleState_s {
vec3_t origin;
vec3_t velocity;
int groundEntityNum;
qboolean walking;
qboolean groundPlane;
trace_t groundTrace;
int entityNum;
vec2_t desired_dir;
qboolean hit_obstacle;
vec3_t hit_origin;
vec3_t obstacle_normal;
qboolean useGravity;
} vehicleState_t;
typedef struct vmove_s {
vehicleState_t *vs;
float frametime;
float desired_speed;
int tracemask;
int numtouch;
int touchents[32];
vec3_t mins;
vec3_t maxs;
} vmove_t;
typedef struct gridpoint_s {
Vector origin;
Vector neworigin;
Vector origindelta;
Vector changed;
Vector newvel;
gentity_t *groundentity;
vmove_t vm;
vehicleState_t vs;
} gridpoint_t;
class cMoveGrid : public Class
{
public:
gridpoint_t *GridPoints;
private:
vmove_t v;
vec3_t orientation[3];
int m_iXRes;
int m_iYRes;
int m_iZRes;
public:
cMoveGrid(int x, int y, int z);
virtual ~cMoveGrid();
void SetOrientation(const vec3_t *v);
void SetMoveInfo(vmove_t *vm);
void CalculateBoxPoints(void);
gridpoint_t *GetGridPoint(int x, int y, int z);
void Move(void);
qboolean CheckStuck(void);
void GetMoveInfo(vmove_t *vm);
void Archive(Archiver &arc);
};
|