1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866
|
/*
GameSpy Peer SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 1999-2007 GameSpy Industries, Inc
devsupport@gamespy.com
*/
#ifndef _PEER_H_
#define _PEER_H_
/*************
** INCLUDES **
*************/
#include "../common/gsCommon.h"
#include "../Chat/chat.h"
#include "../qr2/qr2.h"
#include "../serverbrowsing/sb_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
/************
** DEFINES **
************/
// Defines for the msg param that's passed into peerListingGamesCallback().
// PANTS-04.20.00-changed from PI_* to PEER_*
// PANTS-09.26.02-added PEER_COMPLETE
///////////////////////////////////////////////////////////////////////////
#define PEER_ADD 0 // a server is being added
#define PEER_UPDATE 1 // a server has been updated
#define PEER_REMOVE 2 // a server has been removed
#define PEER_CLEAR 3 // all the servers have been cleared
#define PEER_COMPLETE 4 // the initial listing of servers is complete
// Nick errors, for peerNickErrorCallback.
//////////////////////////////////////////
#define PEER_NICK_OK 0
#define PEER_IN_USE 1 // the nick is already being used
#define PEER_INVALID 2 // the nick contains invalid characters
#define PEER_UNIQUENICK_EXPIRED 3 // the uniquenick for this account has expired
#define PEER_NO_UNIQUENICK 4 // there is no uniquenick for this account
#define PEER_INVALID_UNIQUENICK 5 // the uniquenick to associate with the account is invalid or in use
#define PEER_NICK_TOO_LONG 6 // the nick was too long
// Possible values for the failureReason passed to the peerConnectCallback.
///////////////////////////////////////////////////////////////////////////
#define PEER_DISCONNECTED 0 // disconnected from, or unable to connect to, the server
#define PEER_NICK_ERROR 1 // a nick error was either ignored or not handled
#define PEER_LOGIN_FAILED 2 // the login info passed to peerConnectLogin was not valid
// Maximum length of a room password, including the terminating NUL.
////////////////////////////////////////////////////////////////////
#define PEER_PASSWORD_LEN 24
// Each player can have various flags set for each room they are in.
////////////////////////////////////////////////////////////////////
#define PEER_FLAG_STAGING 0x01 // s
#define PEER_FLAG_READY 0x02 // r
#define PEER_FLAG_PLAYING 0x04 // g
#define PEER_FLAG_AWAY 0x08 // a
#define PEER_FLAG_HOST 0x10 // h
#define PEER_FLAG_OP 0x20
#define PEER_FLAG_VOICE 0x40
// Bitfield reporting options for peerStartGame.
////////////////////////////////////////////////
#define PEER_KEEP_REPORTING 0 // Continue reporting.
#define PEER_STOP_REPORTING 1 // Stop reporting. Cannot be used with other options.
#define PEER_REPORT_INFO 2 // Continue reporting server keys (as if it were not playing).
#define PEER_REPORT_PLAYERS 4 // Continue reporting player keys (as if it were not playing).
/**********
** TYPES **
**********/
// The peer object.
///////////////////
typedef void * PEER;
// Boolean.
///////////
typedef enum
{
PEERFalse,
PEERTrue
} PEERBool;
// Types of rooms.
//////////////////
typedef enum
{
TitleRoom, // The main room for a game.
GroupRoom, // A room which is, in general, for a particular type of gameplay (team, dm, etc.).
StagingRoom, // A room where players meet before starting a game.
NumRooms
} RoomType;
// Types of messages. These have the same
// values as their CHAT SDK counterparts.
// PANTS-01.08.01
/////////////////////////////////////////
typedef enum
{
NormalMessage,
ActionMessage,
NoticeMessage
} MessageType;
// Possible results when attempting to join a room.
// Passed into peerJoinRoomCallback().
///////////////////////////////////////////////////
typedef enum
{
PEERJoinSuccess, // The room was joined.
PEERFullRoom, // The room is full.
PEERInviteOnlyRoom, // The room is invite only.
PEERBannedFromRoom, // The local user is banned from the room.
PEERBadPassword, // An incorrect password (or none) was given for a passworded room.
PEERAlreadyInRoom, // The local user is already in or entering a room of the same type.
PEERNoTitleSet, // Can't join a room if no title is set.
PEERNoConnection, // Can't join a room if there's no chat connection.
PEERAutoMatching, // The user can't join a staging room during an auto match attempt.
PEERJoinFailed // Generic failure.
} PEERJoinResult;
// Possible status values passed to the peerAutoMatchStatusCallback.
// If PEERFailed, the match failed, otherwise this is the current status
// of the automatch attempt.
////////////////////////////////////////////////////////////////////////
typedef enum
{
PEERFailed, // The automatch attempt failed.
PEERSearching, // Searching for a match (active).
PEERWaiting, // Waiting for a match (passive).
PEERStaging, // In a staging room with at least one other player, possibly waiting for more.
PEERReady, // All players are in the staging room, the game is ready to be launched.
PEERComplete // The game is launching, the automatch attempt is now complete.
// The player is still in the staging room.
} PEERAutoMatchStatus;
/**************
** CALLBACKS **
**************/
// Called when the connection to the server gets disconnected.
//////////////////////////////////////////////////////////////
typedef void (* peerDisconnectedCallback)
(
PEER peer, // The peer object.
const gsi_char * reason, // The reason for the disconnection.
void * param // User-data.
);
// Called when a message is sent to a room the local player is in.
//////////////////////////////////////////////////////////////////
typedef void (* peerRoomMessageCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the message was in.
const gsi_char * nick, // The nick of the player who sent the message.
const gsi_char * message, // The text of the message.
MessageType messageType, // The type of message.
void * param // User-data.
);
// Called when a UTM is sent to a room the local player is in.
//////////////////////////////////////////////////////////////
typedef void (* peerRoomUTMCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the UTM was in.
const gsi_char * nick, // The nick of the player who sent the UTM.
const gsi_char * command, // The UTM command for this message.
const gsi_char * parameters, // Any parameters for this UTM.
PEERBool authenticated, // True if this has been authenticated by the server.
void * param // User-data.
);
// Called when the name of a room the player is in changes.
// The new name can be checked with peerGetRoomName.
// PANTS|09.11.00
///////////////////////////////////////////////////////////
typedef void (* peerRoomNameChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the name changed in.
void * param // User-data
);
// Called when a room's mode changes.
// PANTS|04.17.00
///////////////////////////////////////////////////////////
typedef void (* peerRoomModeChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the name changed in.
CHATChannelMode * mode, // The current mode for this room.
void * param // User-data
);
// Called when a private message is received from another player.
/////////////////////////////////////////////////////////////////
typedef void (* peerPlayerMessageCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player who sent the message.
const gsi_char * message, // The text of the message.
MessageType messageType, // The type of message.
void * param // User-data
);
// Called when a private UTM is received from another player.
/////////////////////////////////////////////////////////////
typedef void (* peerPlayerUTMCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player who sent the UTM.
const gsi_char * command, // The UTM command for this message.
const gsi_char * parameters, // Any parameters for this UTM.
PEERBool authenticated, // True if this has been authenticated by the server.
void * param // User-data
);
// Called when a player's ready state changes,
// from a call to peerSetReady().
//////////////////////////////////////////////
typedef void (* peerReadyChangedCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player who's ready state changed.
PEERBool ready, // The player's new ready state.
void * param // User-data.
);
// Called when the host of a staging room launches the game,
// with a call to peerStartGame().
// The public and private IPs and ports of the server can
// be obtained from the server object.
////////////////////////////////////////////////////////////
typedef void (* peerGameStartedCallback)
(
PEER peer, // The peer object.
SBServer server, // A server object representing this host.
const gsi_char * message, // A message that was passed into peerStartGame().
void * param // User-data.
);
// A player joined a room.
//////////////////////////
typedef void (* peerPlayerJoinedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the player joined.
const gsi_char * nick, // The nick of the player that joined.
void * param // User-data.
);
// A player left a room.
////////////////////////
typedef void (* peerPlayerLeftCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the player left.
const gsi_char * nick, // The nick of the player that left.
const gsi_char * reason, // The reason the player left.
void * param // User-data.
);
// The local player was kicked from a room.
///////////////////////////////////////////
typedef void (* peerKickedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the player was kicked from.
const gsi_char * nick, // The nick of the player that did the kicking.
const gsi_char * reason, // An optional reason for the kick.
void * param // User-data.
);
// The entire player list for this room has been updated.
/////////////////////////////////////////////////////////
typedef void (* peerNewPlayerListCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room.
void * param // User-data
);
// A player in one of the rooms changed his nick.
/////////////////////////////////////////////////
typedef void (* peerPlayerChangedNickCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of the room the nick changed was in.
const gsi_char * oldNick, // The player's old nick.
const gsi_char * newNick, // The player's new nick.
void * param // User-data.
);
// The IP and ProfileID for this player has just been received.
// PANTS|01.08.01
// This gets called for all players (who are using peer) in a room
// shortly after joining. It will be called with nick==NULL after
// getting info for all the players.
//////////////////////////////////////////////////////////////////
typedef void (* peerPlayerInfoCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The room the info was gotten in.
const gsi_char * nick, // The nick of the player the info is for.
unsigned int IP, // The player's IP.
int profileID, // The player's profile ID.
void * param // User-data.
);
// This gets called when a player's flags have changed.
///////////////////////////////////////////////////////
typedef void (* peerPlayerFlagsChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The room the flags were changed in.
const gsi_char * nick, // The player whose flags have changed.
int oldFlags, // The player's old flags.
int newFlags, // The player's new flags.
void * param // User-data
);
// An updated ping for a player, who may be in any room(s).
///////////////////////////////////////////////////////////
typedef void (* peerPingCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The other player's nick.
int ping, // The ping.
void * param // User-data.
);
// An updated cross-ping between two players in the staging room.
/////////////////////////////////////////////////////////////////
typedef void (* peerCrossPingCallback)
(
PEER peer, // The peer object.
const gsi_char * nick1, // The first player's nick.
const gsi_char * nick2, // The second player's nick.
int crossPing, // The cross-ping.
void * param // User-data.
);
// This is called for watch keys when a room is joined, for
// watch keys when another player joins, and for any newly
// set watch keys.
///////////////////////////////////////////////////////////
typedef void (* peerGlobalKeyChangedCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The player whose key changed.
const gsi_char * key, // The key.
const gsi_char * value, // The value.
void * param // User-data.
);
// This is called for watch keys when a room is joined, for
// watch keys when another player joins, for any newly
// set watch keys, and when a broadcast key is changed.
///////////////////////////////////////////////////////////
typedef void (* peerRoomKeyChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The room the player is in.
const gsi_char * nick, // The player whose key changed.
const gsi_char * key, // The key.
const gsi_char * value, // The value.
void * param // User-data.
);
// Called to report QR server keys.
// Use qr2_buffer_add or qr2_buffer_add_int to
// add this key's information to the buffer.
//////////////////////////////////////////////
typedef void (* peerQRServerKeyCallback)
(
PEER peer, // The peer object.
int key, // The key for which to report information.
qr2_buffer_t buffer, // Fill in the information using this buffer.
void * param // User-data.
);
// Called to report QR player keys.
// Use qr2_buffer_add or qr2_buffer_add_int to
// add this key's information to the buffer.
//////////////////////////////////////////////
typedef void (* peerQRPlayerKeyCallback)
(
PEER peer, // The peer object.
int key, // The key for which to report information.
int index, // The index of the player for which to report info.
qr2_buffer_t buffer, // Fill in the information using this buffer.
void * param // User-data.
);
// Called to report QR team keys.
// Use qr2_buffer_add or qr2_buffer_add_int to
// add this key's information to the buffer.
//////////////////////////////////////////////
typedef void (* peerQRTeamKeyCallback)
(
PEER peer, // The peer object.
int key, // The key for which to report information.
int index, // The index of the team for which to report info.
qr2_buffer_t buffer, // Fill in the information using this buffer.
void * param // User-data.
);
// Called to get a list of keys to be reported.
// Use qr2_keybuffer_add() to add keys.
// The following keys do not need to be added, as peer already adds them:
// GAMENAME_KEY, HOSTNAME_KEY, NUMPLAYERS_KEY, MAXPLAYERS_KEY,
// GAMEMODE_KEY, PASSWORD_KEY, GROUPID_KEY, PLAYER__KEY, PING__KEY.
/////////////////////////////////////////////////////////////////////////
typedef void (* peerQRKeyListCallback)
(
PEER peer, // The peer object.
qr2_key_type type, // The type of keys being asked for (key_server, key_player, or key_team).
qr2_keybuffer_t keyBuffer, // Fill in the keys using this buffer.
void * param // User-data.
);
// Called to get a count of the number of players or teams.
///////////////////////////////////////////////////////////
typedef int (* peerQRCountCallback)
(
PEER peer, // The peer object.
qr2_key_type type, // The type of count to return (key_player or key_team).
void * param // User-data.
);
// Called when there is an error reporting the server.
//////////////////////////////////////////////////////
typedef void (* peerQRAddErrorCallback)
(
PEER peer, // The peer object.
qr2_error_t error, // The type of error.
gsi_char * errorString, // A text string containing the error.
void * param // User-data.
);
// Called when hosting a server and a nat-negotiate cookie is received.
///////////////////////////////////////////////////////////////////////
typedef void (* peerQRNatNegotiateCallback)
(
PEER peer, // The peer object.
int cookie, // A cookie sent from a potential client.
void * param // User-data.
);
// Called when hosting a server with the server's public reporting address.
///////////////////////////////////////////////////////////////////////////
typedef void (* peerQRPublicAddressCallback)
(
PEER peer, // The peer object.
unsigned int ip, // The public reporting IP
unsigned short port, // The public reporting port
void * param // User-data.
);
// This struct gets passed into peerInitialize().
// param will be passed as the last parameter to each of the callbacks.
///////////////////////////////////////////////////////////////////////
typedef struct PEERCallbacks
{
peerDisconnectedCallback disconnected;
peerRoomMessageCallback roomMessage;
peerRoomUTMCallback roomUTM;
peerRoomNameChangedCallback roomNameChanged; // PANTS|09.11.00
peerRoomModeChangedCallback roomModeChanged; // PANTS|04.17.01
peerPlayerMessageCallback playerMessage;
peerPlayerUTMCallback playerUTM;
peerReadyChangedCallback readyChanged;
peerGameStartedCallback gameStarted;
peerPlayerJoinedCallback playerJoined;
peerPlayerLeftCallback playerLeft;
peerKickedCallback kicked;
peerNewPlayerListCallback newPlayerList;
peerPlayerChangedNickCallback playerChangedNick;
peerPlayerInfoCallback playerInfo; // PANTS|01.08.01
peerPlayerFlagsChangedCallback playerFlagsChanged; // PANTS|03.12.01
peerPingCallback ping;
peerCrossPingCallback crossPing;
peerGlobalKeyChangedCallback globalKeyChanged;
peerRoomKeyChangedCallback roomKeyChanged;
peerQRServerKeyCallback qrServerKey;
peerQRPlayerKeyCallback qrPlayerKey;
peerQRTeamKeyCallback qrTeamKey;
peerQRKeyListCallback qrKeyList;
peerQRCountCallback qrCount;
peerQRAddErrorCallback qrAddError;
peerQRNatNegotiateCallback qrNatNegotiateCallback;
peerQRPublicAddressCallback qrPublicAddressCallback;
void * param;
} PEERCallbacks;
/************
** UNICODE **
************/
#ifndef GSI_UNICODE
#define peerConnect peerConnectA
#define peerConnectLogin peerConnectLoginA
#define peerConnectPreAuth peerConnectPreAuthA
#define peerRetryWithNick peerRetryWithNickA
#define peerRegisterUniqueNick peerRegisterUniqueNickA
#define peerSetTitle peerSetTitleA
#define peerGetTitle peerGetTitleA
#define peerGetNick peerGetNickA
#define peerFixNick peerFixNickA
#define peerTranslateNick peerTranslateNickA
#define peerChangeNick peerChangeNickA
#define peerSetAwayMode peerSetAwayModeA
#define peerParseQuery peerParseQueryA
#define peerAuthenticateCDKey peerAuthenticateCDKeyA
#define peerJoinTitleRoom peerJoinTitleRoomA
#define peerJoinStagingRoom peerJoinStagingRoomA
#define peerJoinStagingRoomByChannel peerJoinStagingRoomByChannelA
#define peerCreateStagingRoom peerCreateStagingRoomA
#define peerCreateStagingRoomWithSocket peerCreateStagingRoomWithSocketA
#define peerLeaveRoom peerLeaveRoomA
#define peerListGroupRooms peerListGroupRoomsA
#define peerStartListingGames peerStartListingGamesA
#define peerMessageRoom peerMessageRoomA
#define peerUTMRoom peerUTMRoomA
#define peerSetPassword peerSetPasswordA
#define peerSetRoomName peerSetRoomNameA
#define peerGetRoomName peerGetRoomNameA
#define peerGetRoomChannel peerGetRoomChannelA
#define peerSetTitleRoomChannel peerSetTitleRoomChannelA
#define peerMessagePlayer peerMessagePlayerA
#define peerUTMPlayer peerUTMPlayerA
#define peerKickPlayer peerKickPlayerA
#define peerGetPlayerPing peerGetPlayerPingA
#define peerGetPlayersCrossPing peerGetPlayersCrossPingA
#define peerPingPlayer peerPingPlayerA
#define peerGetPlayerInfoNoWait peerGetPlayerInfoNoWaitA
#define peerGetPlayerInfo peerGetPlayerInfoA
#define peerGetPlayerProfileID peerGetPlayerProfileIDA
#define peerGetPlayerIP peerGetPlayerIPA
#define peerIsPlayerHost peerIsPlayerHostA
#define peerGetPlayerFlags peerGetPlayerFlagsA
#define peerGetReady peerGetReadyA
#define peerStartGame peerStartGameA
#define peerSetGlobalKeys peerSetGlobalKeysA
#define peerGetPlayerGlobalKeys peerGetPlayerGlobalKeysA
#define peerGetRoomGlobalKeys peerGetRoomGlobalKeysA
#define peerSetRoomKeys peerSetRoomKeysA
#define peerGetRoomKeys peerGetRoomKeysA
#define peerSetGlobalWatchKeys peerSetGlobalWatchKeysA
#define peerSetRoomWatchKeys peerSetRoomWatchKeysA
#define peerGetGlobalWatchKey peerGetGlobalWatchKeyA
#define peerGetRoomWatchKey peerGetRoomWatchKeyA
#define peerStartAutoMatch peerStartAutoMatchA
#define peerStartAutoMatchWithSocket peerStartAutoMatchWithSocketA
#else
#define peerConnect peerConnectW
#define peerConnectLogin peerConnectLoginW
#define peerConnectPreAuth peerConnectPreAuthW
#define peerRetryWithNick peerRetryWithNickW
#define peerRegisterUniqueNick peerRegisterUniqueNickW
#define peerSetTitle peerSetTitleW
#define peerGetTitle peerGetTitleW
#define peerGetNick peerGetNickW
#define peerFixNick peerFixNickW
#define peerTranslateNick peerTranslateNickW
#define peerChangeNick peerChangeNickW
#define peerSetAwayMode peerSetAwayModeW
#define peerParseQuery peerParseQueryA
#define peerAuthenticateCDKey peerAuthenticateCDKeyW
#define peerJoinTitleRoom peerJoinTitleRoomW
#define peerJoinStagingRoom peerJoinStagingRoomW
#define peerJoinStagingRoomByChannel peerJoinStagingRoomByChannelW
#define peerCreateStagingRoom peerCreateStagingRoomW
#define peerCreateStagingRoomWithSocket peerCreateStagingRoomWithSocketW
#define peerLeaveRoom peerLeaveRoomW
#define peerListGroupRooms peerListGroupRoomsW
#define peerStartListingGames peerStartListingGamesW
#define peerMessageRoom peerMessageRoomW
#define peerUTMRoom peerUTMRoomW
#define peerSetPassword peerSetPasswordW
#define peerSetRoomName peerSetRoomNameW
#define peerGetRoomName peerGetRoomNameW
#define peerGetRoomChannel peerGetRoomChannelW
#define peerSetTitleRoomChannel peerSetTitleRoomChannelW
#define peerMessagePlayer peerMessagePlayerW
#define peerUTMPlayer peerUTMPlayerW
#define peerKickPlayer peerKickPlayerW
#define peerGetPlayerPing peerGetPlayerPingW
#define peerGetPlayersCrossPing peerGetPlayersCrossPingW
#define peerPingPlayer peerPingPlayerW
#define peerGetPlayerInfoNoWait peerGetPlayerInfoNoWaitW
#define peerGetPlayerInfo peerGetPlayerInfoW
#define peerGetPlayerProfileID peerGetPlayerProfileIDW
#define peerGetPlayerIP peerGetPlayerIPW
#define peerIsPlayerHost peerIsPlayerHostW
#define peerGetPlayerFlags peerGetPlayerFlagsW
#define peerGetReady peerGetReadyW
#define peerStartGame peerStartGameW
#define peerSetGlobalKeys peerSetGlobalKeysW
#define peerGetPlayerGlobalKeys peerGetPlayerGlobalKeysW
#define peerGetRoomGlobalKeys peerGetRoomGlobalKeysW
#define peerSetRoomKeys peerSetRoomKeysW
#define peerGetRoomKeys peerGetRoomKeysW
#define peerSetGlobalWatchKeys peerSetGlobalWatchKeysW
#define peerSetRoomWatchKeys peerSetRoomWatchKeysW
#define peerGetGlobalWatchKey peerGetGlobalWatchKeyW
#define peerGetRoomWatchKey peerGetRoomWatchKeyW
#define peerStartAutoMatch peerStartAutoMatchW
#define peerStartAutoMatchWithSocket peerStartAutoMatchWithSocketW
#endif
/************
** GENERAL **
************/
// This creates and intializes a peer object.
// NULL is returned in case of an error, otherwise a peer
// object is returned.
// If a peer object is returned, peerShutdown() must be called
// to cleanup the object
///////////////////////////////////////////////////////////////
PEER peerInitialize
(
PEERCallbacks * callbacks // Global callbacks.
);
// This gets called when the connection attempt finishes.
/////////////////////////////////////////////////////////
typedef void (* peerConnectCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
int failureReason, // If failure, the reason for it (PEER_DISCONNECTED, etc.)
void * param // User-data.
);
// This gets called if there is an error with
// the nickname while connecting.
// Call peerRetryWithNick() to try another nick. If it
// is called with a NULL nick, then the connect will be
// stopped, and peerConnectCallback will be called with
// failure.
// The suggested nicks are only provided if type
// is PEER_INVALID_UNIQUENICK.
/////////////////////////////////////////////////////////
typedef void (* peerNickErrorCallback)
(
PEER peer, // The peer object.
int type, // The type of nick error (PEER_IN_USE, PEER_INVALID, etc.)
const gsi_char * nick, // The bad nick.
int numSuggestedNicks, // The number of suggested nicks.
const gsi_char ** suggestedNicks, // The array of nicks.
void * param // User-data.
);
// This connects a peer object to a chat server.
// Call peerDisconnect() to close the connection.
// A title must be set with peerSetTitle before connecting.
///////////////////////////////////////////////////////////
void peerConnect
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick to connect with.
int profileID, // The profileID, or 0 if no profileID.
peerNickErrorCallback nickErrorCallback, // Called if nick error.
peerConnectCallback connectCallback, // Called on complete.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerConnect, but also authenticates using a uniquenick
// and password or an email, profilenick, and password.
/////////////////////////////////////////////////////////////////
void peerConnectLogin
(
PEER peer, // The peer object.
int namespaceID, // The namespace in which to login.
const gsi_char * email, // The email to login with.
const gsi_char * profilenick, // The profile to login with.
const gsi_char * uniquenick, // The uniquenick to login with.
const gsi_char * password, // The password for the login account.
peerNickErrorCallback nickErrorCallback, // Called if nick error.
peerConnectCallback connectCallback, // Called on complete.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerConnect, but also authenticates using an authtoken
// and partnerchallenge from a partner account system.
/////////////////////////////////////////////////////////////////
void peerConnectPreAuth
(
PEER peer, // The peer object.
const gsi_char * authtoken, // The authtoken for this login.
const gsi_char * partnerchallenge, // The partner challenge for this login.
peerNickErrorCallback nickErrorCallback, // Called if nick error.
peerConnectCallback connectCallback, // Called on complete.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// If peerNickErrorCallback is called, call this to
// try and continue the connection with a new nickname.
// If there is an error with this nick, the
// peerNickErrCallback will be called again.
///////////////////////////////////////////////////////
void peerRetryWithNick
(
PEER peer,
const gsi_char * nick
);
// Register a uniquenick.
// Should be called in response to the peerNickErrorCallback being called
// with a type of PEER_UNIQUENICK_EXPIRED or PEER_NO_UNIQUENICK.
// If the uniquenick cannot be registered, the peerNickErrorCallback will
// be called again with a type of PEER_IN_USE or PEER_INVALID.
/////////////////////////////////////////////////////////////////////////
void peerRegisterUniqueNick
(
PEER peer,
int namespaceID,
const gsi_char * uniquenick,
const gsi_char * cdkey
);
// Returns true if peer is connected.
// PANTS|09.11.00
/////////////////////////////////////
PEERBool peerIsConnected(PEER peer);
// Sets the current title.
// A title must be set before connecting.
// Returns PEERFalse if an error, or PEERTrue if success.
// For most games the title/qrSecretKey and
// sbName/sbSecretKey pairs will be the same.
/////////////////////////////////////////////////////////
PEERBool peerSetTitle
(
PEER peer, // The peer object.
const gsi_char * title, // The title to make current (ie., ut, gmtest).
const gsi_char * qrSecretKey, // The queryreporting secret key.
const gsi_char * sbName, // The serverbrowsing name.
const gsi_char * sbSecretKey, // The serverbrowsing secret key.
int sbGameVersion, // The version of the game doing the browsing.
int sbMaxUpdates, // The maximum number of concurent updates (10-15 for modem users, 20-30 for high-bandwidth).
PEERBool natNegotiate, // PEERTrue if the title supports GameSpy's NAT-negotiation technology (or another similar technology).
PEERBool pingRooms[NumRooms], // To do pings int a room, set it to PEERTrue.
PEERBool crossPingRooms[NumRooms] // To do cross-pings in a room, set it to PEERTrue.
);
// Resets peer to no title.
///////////////////////////
void peerClearTitle(PEER peer);
// Gets the currently set title.
// Returns NULL if no title is set.
///////////////////////////////////
const gsi_char * peerGetTitle(PEER peer);
// Disconnect peer from the chat server.
////////////////////////////////////////
void peerDisconnect(PEER peer);
// Shutdown peer.
// The peer object should not be used again after this call.
////////////////////////////////////////////////////////////
void peerShutdown(PEER peer);
// Let's peer think.
// This should be called at least every ~10ms,
// typically, within the program's main loop.
//////////////////////////////////////////////
void peerThink(PEER peer);
// Get the chat object associated with this peer object.
// This returns NULL if peer isn't connected.
////////////////////////////////////////////////////////
CHAT peerGetChat(PEER peer);
// Get the local user's nickname.
/////////////////////////////////
const gsi_char * peerGetNick(PEER peer);
// Replaces any invalid characters in nick with underscores.
////////////////////////////////////////////////////////////
void peerFixNick
(
gsi_char * newNick,
const gsi_char * oldNick
);
// Removes the namespace extension from a chat unique nick.
// Returns the nick if it ended with the extension.
// Otherwise returns NULL.
///////////////////////////////////////////////////////////
const gsi_char * peerTranslateNick
(
gsi_char * nick, // The nick to translate
const gsi_char * extension // The extension to be removed.
);
// Gets the local IP address. If called before
// the peer object is connected, will return 0.
// DEPRECATED - Use peerGetPublicIP.
///////////////////////////////////////////////
#define peerGetLocalIP peerGetPublicIP
// Gets the local public IP address. If called before
// the peer object is connected, will return 0.
//////////////////////////////////////////////////////
unsigned int peerGetPublicIP(PEER peer);
// Gets the local private IP address.
/////////////////////////////////////
unsigned int peerGetPrivateIP(PEER peer);
// Gets the local userID.
// Only valid if connected with peerConnectLogin or peerConnectPreAuth.
///////////////////////////////////////////////////////////////////////
int peerGetUserID(PEER peer);
// Gets the local profileID.
// Only valid if connected with peerConnectLogin or peerConnectPreAuth.
///////////////////////////////////////////////////////////////////////
int peerGetProfileID(PEER peer);
// This gets called when an attempt to change nicks is finished.
////////////////////////////////////////////////////////////////
typedef void (* peerChangeNickCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * oldNick, // The old nickname.
const gsi_char * newNick, // The new nickname.
void * param // User-data.
);
// Changes the user's nickname.
///////////////////////////////
void peerChangeNick
(
PEER peer, // The peer object.
const gsi_char * newNick, // The nickname to which to change.
peerChangeNickCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Causes Peer to not automatically leave the
// room the next time peerSetTitle or peerClearTitle
// is called. No effect if a title isn't set. When
// the next title is set, the flag is cleared.
// Only TitleRoom is currently supported.
// This function is normally not needed.
////////////////////////////////////////////////////
void peerStayInRoom
(
PEER peer, // The peer object.
RoomType roomType // Only TitleRoom is currently supproted.
);
// Turns quiet mode on/off.
///////////////////////////
void peerSetQuietMode
(
PEER peer, // The peer object.
PEERBool quiet // If PEERTrue, enable quiet mode.
);
// Sets the away mode.
// If an empty string or NULL, away mode is off.
// If a valid string, away mode is on.
////////////////////////////////////////////////
void peerSetAwayMode
(
PEER peer, // The peer object.
const gsi_char * reason // The away reason. If NULL or "", not away.
);
// When using peerStartReportingWithSocket or peerCreateStagingRoomWithSocket,
// any qureries received on the sockets need to be passed to the SDK. Pass
// the data using this function.
//////////////////////////////////////////////////////////////////////////////
void peerParseQuery
(
PEER peer, // The peer object.
char * query, // String of query data.
int len, // The length of the string, not including the NUL.
struct sockaddr * sender // The address the query was received from.
);
// This gets called when an attempt to authenticate a CD key is finished.
// If the result is 1, the CD key was authenticated. Otherwise, the CD
// key was not authenticated.
/////////////////////////////////////////////////////////////////////////
typedef void (* peerAuthenticateCDKeyCallback)
(
PEER peer, // The peer object.
int result, // 1 if authenticated, otherwise not authenticated.
const gsi_char * message, // A string representing the result.
void * param // User-data.
);
// Sends a CD Key to the chat server for authentication.
// The callback gets called when the chat server responds.
// This call is required by some games to enter chat rooms.
// It must be called after connecting to the chat server, but
// before entering a room.
/////////////////////////////////////////////////////////////
void peerAuthenticateCDKey
(
PEER peer, // The peer object.
const gsi_char * cdkey, // The CD key to authenticate.
peerAuthenticateCDKeyCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Sends a nat-negotiate cookie to a server.
////////////////////////////////////////////
void peerSendNatNegotiateCookie
(
PEER peer, // The peer object.
unsigned int ip, // IP (network byte order) of the server to send the cookie to.
unsigned short port, // Port (host byte order) of the server to send the cookie to.
int cookie // The cookie to send.
);
// Sends a client message to a QR2 server.
//////////////////////////////////////////
void peerSendMessageToServer
(
PEER peer,
unsigned int ip,
unsigned short port,
const char * data,
int len
);
// If always is PEERTrue, then players' IP and profile ID will
// always be requested when joining a room. This info is normally
// only requested if pings are set in a room. Use this function
// to always request the information.
//////////////////////////////////////////////////////////////////
void peerAlwaysGetPlayerInfo
(
PEER peer, // The peer object.
PEERBool always // If true, always get player info.
);
/**********
** ROOMS **
**********/
// This gets called when an attempt to join or create a room has finished.
//////////////////////////////////////////////////////////////////////////
typedef void (* peerJoinRoomCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
PEERJoinResult result, // The result of the attempt.
RoomType roomType, // The type of room joined/created.
void * param // User-data.
);
// Joins the currently selected title's title room.
///////////////////////////////////////////////////
void peerJoinTitleRoom
(
PEER peer, // The peer object.
const gsi_char password[PEER_PASSWORD_LEN], // An optional password, normally NULL.
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Joins a group room.
// The groupID comes from the peerListGroupRoomsCallback.
/////////////////////////////////////////////////////////
void peerJoinGroupRoom
(
PEER peer, // The peer object.
int groupID, // The ID for the group to join.
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Sets the group ID.
// Used to get a list of games in a group room and/or report or create a game
// in a particular group, without actually being in that group room. This is
// not needed if already using peerJoinGroupRoom.
// Setting a group ID of 0 is equivalent to leaving the group room.
/////////////////////////////////////////////////////////////////////////////
void peerSetGroupID
(
PEER peer, // The peer object.
int groupID // The group ID to set
);
// Returns the current group ID.
// The group ID is set with either peerJoinGroupRoom or peerSetGroupID.
///////////////////////////////////////////////////////////////////////
int peerGetGroupID
(
PEER peer // The peer object.
);
// Joins a staging room.
// server is one of the server objects passed to peerListingGamesCallback().
// This call will only work if staging==PEERTrue for the server.
// PANTS|09.11.00 - The password is only needed for passworded rooms.
// PANTS|03.15.01 - No longer requires you to be actively listing games.
////////////////////////////////////////////////////////////////////////////
void peerJoinStagingRoom
(
PEER peer, // The peer object.
SBServer server, // The server passed into peerlistingGamesCallback().
const gsi_char password[PEER_PASSWORD_LEN], // The password of the room being joined. Can be NULL or "".
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Joins a staging room by its channel name.
// Same as peerJoinStagingRoom, except it takes the staging room's
// channel name instead of an SBServer object. Also, when the
// peerGameStartedCallback is called, the server paramter passed to
// it will be NULL.
///////////////////////////////////////////////////////////////////
void peerJoinStagingRoomByChannel
(
PEER peer, // The peer object.
const gsi_char * channel, // The channel to join.
const gsi_char password[PEER_PASSWORD_LEN], // The password of the room being joined. Can be NULL or "".
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Creates a new staging room, with the local player hosting.
// PANTS|09.11.00 - If the password parameter is not NULL
// or "", this will create a passworded room. The same
// case-sensitive password needs to be passed into
// peerJoinStagingRoom() for other player's to join the room.
// PANTS|09.11.00 - The staging room will be reported as part
// of whatever group room the local player was in when the
// room was created. Leaving the group room will not affect
// what group the staging room is reported as part of.
/////////////////////////////////////////////////////////////
void peerCreateStagingRoom
(
PEER peer, // The peer object.
const gsi_char * name, // The name of the room.
int maxPlayers, // The max number of players allowed in the room.
const gsi_char password[PEER_PASSWORD_LEN], // An optional password for the staging room
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerCreateStagingRoom, but uses the provided socket for
// sending heartbeats and query replies. This allows the game
// to share a socket with the peer SDK, which can make hosting
// games behind a NAT proxy possible.
//////////////////////////////////////////////////////////////////
void peerCreateStagingRoomWithSocket
(
PEER peer, // The peer object.
const gsi_char * name, // The name of the room.
int maxPlayers, // The max number of players allowed in the room.
const gsi_char password[PEER_PASSWORD_LEN], // An optional password for the staging room
SOCKET socket, // The socket to be used for reporting.
unsigned short port, // The local port to which the socket is bound.
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Leave a room.
// PANTS|09.11.00 - You can now leave a group room
// without being forcibly removed from a staging room.
//////////////////////////////////////////////////////
void peerLeaveRoom
(
PEER peer, // The peer object.
RoomType roomType, // The room you want to leave (TitleRoom, GroupRoom, or StagingRoom).
const gsi_char * reason // The reason the player is leaving (can be NULL). PANTS|03.13.01
);
// Gets called once for each group room when listing group rooms.
// After this has been called for each group room, it will be
// called one more time with groupID==0 and name==NULL.
/////////////////////////////////////////////////////////////////
typedef void (* peerListGroupRoomsCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
int groupID, // A unique ID for this group.
SBServer server, // The server object for this group room.
const gsi_char * name, // The group room's name.
int numWaiting, // The number of players in the room.
int maxWaiting, // The maximum number of players allowed in the room.
int numGames, // The number of games either staging or running in the group.
int numPlaying, // The total number of players in games in the group.
void * param // User-data.
);
// List all the groups rooms for the currently set title.
// The fields parameter allows you to request extra info
// on each group room.
/////////////////////////////////////////////////////////
void peerListGroupRooms
(
PEER peer, // The peer object.
const gsi_char * fields, // A backslash delimited list of fields.
peerListGroupRoomsCallback callback, // Called for each group room.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Called with info on games being listed.
// Used to maintain a list of running games and staging rooms.
// The server object is a unique way of identifying each game.
// It can also be used with the calls in the "SBServer Object Functions" section
// of sb_serverbrowsing.h to find out more info about the server.
// If staging==PEERTrue, the game hasn't started yet, it's still in the staging room
// use peerJoinStagingRoom() to join the staging room, or if staging==peerfalse
// use the server object to get the game's IP and port to join with.
// During the _intial_ listing of games, progress is the percentage (0-100) of the
// games that have been added. Once the initial listing is completed,
// progress will always be 100.
// PANTS|09.11.00 - The "password" key will be set to 1 for games that are
// passworded. This can be checked with ServerGetIntValue(server, "password", 0).
/////////////////////////////////////////////////////////////////////////////////////
typedef void (* peerListingGamesCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * name, // The name of the game being listed.
SBServer server, // The server object for this game.
PEERBool staging, // If PEERTrue, this is a staging room and not a running game.
int msg, // The type of message this is.
// PEER_CLEAR:
// Clear the list. This has the same effect as if this was called
// with PEER_REMOVE for every server listed.
// PEER_ADD:
// This is a new server. Add it to the list.
// PEER_UPDATE:
// This server is already on the list, and its been updated.
// PEER_REMOVE:
// Remove this server from the list. The server object for this server
// should not be used again after this callback returns.
int progress, // The percent of servers that have been added.
void * param // User-data.
);
// Start listing the currently running games and staging rooms.
// This is used to maintain a list that can presented to the user,
// so they can pick a game (or staging room) to join.
// Games and staging rooms are filtered based on what group the local
// user is in. If the local user isn't in a group, then only games
// and staging rooms that aren't part of any group are listed.
// The fields determine which info to request from the server. These
// must be registered QR2 keys (see qr2regkeys.h). HOSTNAME_KEY and
// GAMEMODE_KEY are automatically requested by Peer, so do not need
// to included.
/////////////////////////////////////////////////////////////////////
void peerStartListingGames
(
PEER peer, // The peer object.
const unsigned char * fields, // An array of registered QR2 keys to request from servers.
int numFields, // The number of keys in the fields array.
const gsi_char * filter, // A SQL-like rule filter.
peerListingGamesCallback callback, // Called when finished.
void * param // Passed to the callback.
);
// Stop games from being listed. This does NOT clear the games list.
// So all games listed are still considered valid. They stay valid
// until either another call to peerStartListingGames or until the
// title is cleared (or a new one set).
////////////////////////////////////////////////////////////////////
void peerStopListingGames
(
PEER peer // The peer object.
);
// Queries the game server for the latest information.
// If fullUpdate is PEERTrue, all of the keys will be requested.
// If fullUpdate is PEERFalse, only the keys passed to
// peerStartListingGames as the fields parameter will be requested.
///////////////////////////////////////////////////////////////////
void peerUpdateGame
(
PEER peer, // The peer object.
SBServer server, // The server object for the game to update.
PEERBool fullUpdate // If true, get all of the game's keys.
);
// 08-26-2004 Added by Saad Nader
// Queries the game server for the latest information via the master
// server.
// If fullUpdate is PEERTrue, all of the keys will be requested.
// If fullUpdate is PEERFalse, only the keys passed to
// peerStartListingGames as the fields parameter will be requested.
///////////////////////////////////////////////////////////////////
void peerUpdateGameByMaster
(
PEER peer, // The peer object.
SBServer server, // The server object for the game to update.
PEERBool fullUpdate // If true, get all of the game's keys.
);
// Send a ping to the server
// ICMP echo reply will be sent as response. The firewall
// or NAT between server and internet does not have to accept
// ICMP echo requests.
///////////////////////////////////////////////////////////////////
void peerUpdateGamePing(PEER peer, SBServer server);
// Send a message to a room.
////////////////////////////
void peerMessageRoom
(
PEER peer, // The peer object.
RoomType roomType, // The room to send the message to.
const gsi_char * message, // The message.
MessageType messageType // The type of message.
);
// Send a UTM to a room.
////////////////////////
void peerUTMRoom
(
PEER peer, // The peer object.
RoomType roomType, // The room to send the UTM to.
const gsi_char * command, // The command.
const gsi_char * parameters, // The UTM's parameters.
PEERBool authenticate // If true, the server will authenticate this UTM (should normally be false).
);
// Set a password in a room you're hosting.
// The only roomType currently supported is StagingRoom.
// This will only work if the player is hosting the room.
// If password is NULL or "", the password will be cleared.
///////////////////////////////////////////////////////////
void peerSetPassword
(
PEER peer, // The peer object.
RoomType roomType, // The room in which to set the password.
const gsi_char password[PEER_PASSWORD_LEN] // The password to set.
);
// Set the name of a room you're hosting.
// The only roomType currently supported is StagingRoom.
// PANTS|09.11.00
////////////////////////////////////////////////////////
void peerSetRoomName
(
PEER peer, // The peer object.
RoomType roomType, // The room in which to set the name.
const gsi_char * name // The new name
);
// Get a room's name (the channel's title).
// Returns NULL if not in the room.
///////////////////////////////////////////
const gsi_char * peerGetRoomName
(
PEER peer, // The peer object.
RoomType roomType // The room to get the name for.
);
// Get's the chat channel associated with the room.
// Returns NULL if not in the room.
///////////////////////////////////////////////////
const gsi_char * peerGetRoomChannel
(
PEER peer, // The peer object.
RoomType roomType // The room to get the channel for.
);
// Returns PEERTrue if in the room.
///////////////////////////////////
PEERBool peerInRoom
(
PEER peer, // The peer object.
RoomType roomType // The room to check for.
);
// Use this channel for the title room for the currently set title.
// This function is normally not needed.
///////////////////////////////////////////////////////////////////
void peerSetTitleRoomChannel
(
PEER peer, // The peer object.
const gsi_char * channel // The channel to use for the title room.
);
// Use this to get the SBServer object for the staging room host.
// This will return NULL if the local player is not in a staging room,
// is the staging room host, or joined using peerJoinStagingRoomByChannel.
//////////////////////////////////////////////////////////////////////////
SBServer peerGetHostServer(PEER peer);
// Update the maximum number of players for a staging room
/////////////////////////////////////////////////////////
void peerSetStagingRoomMaxPlayers
(
PEER peer,
int maxPlayers
);
/************
** PLAYERS **
************/
// Called for each player in a room being enumerated, and once
// when finished, with index==-1 and nick==NULL.
//////////////////////////////////////////////////////////////
typedef void (* peerEnumPlayersCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
RoomType roomType, // The room whose players are being enumerated.
int index, // The index of the player (0 to (N - 1)). -1 when finished.
const gsi_char * nick, // The nick of the player.
int flags, // This player's flags (see #define's above). PANTS|03.12.01
void * param // User-data.
);
// Enumerates through the players in a room.
////////////////////////////////////////////
void peerEnumPlayers
(
PEER peer, // The peer object.
RoomType roomType, // The room to enum the players in.
peerEnumPlayersCallback callback, // Called when finished.
void * param // Passed to callback.
);
// Send a message to a player.
//////////////////////////////
void peerMessagePlayer
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player to send the message to.
const gsi_char * message, // The message to send.
MessageType messageType // The type of message.
);
// Send a UTM to a player.
//////////////////////////
void peerUTMPlayer
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player to send the UTM to.
const gsi_char * command, // The command.
const gsi_char * parameters, // The UTM's parameters.
PEERBool authenticate // If true, the server will authenticate this UTM (should normally be false).
);
// Kick a player from a room.
// Can only be called by a player with host privileges.
///////////////////////////////////////////////////////
void peerKickPlayer
(
PEER peer, // The peer object.
RoomType roomType, // The room to kick the player from.
const gsi_char * nick, // The nick of the player to kick.
const gsi_char * reason // An optional reason for kicking the player
);
// Gets a player's ping (between the local machine and the player's machine).
// Returns PEERFalse if we don't have or can't get the player's ping.
/////////////////////////////////////////////////////////////////////////////
PEERBool peerGetPlayerPing
(
PEER peer, // The peer object.
const gsi_char * nick, // The player to get the ping for.
int * ping // The player's ping is stored here, if we have it.
);
// Gets the cross-ping between 2 players.
// Returns PEERFalse if we don't have or can't get the player's cross-ping.
///////////////////////////////////////////////////////////////////////////
PEERBool peerGetPlayersCrossPing
(
PEER peer, // The peer object.
const gsi_char * nick1, // The first player.
const gsi_char * nick2, // The second player.
int * crossPing // The cross-ping is stored here, if we have it.
);
// Peer already automatically pings all players that are in ping rooms.
// This function does a one-time ping of a remote player in a non-ping room.
// However pings must be enabled in at least one room for this to work,
// otherwise Peer will not open the UDP ping socket.
// Also, peerAlwaysGetPlayerInfo() must be enabled so that Peer has IPs for
// players that are only in non-ping rooms.
////////////////////////////////////////////////////////////////////////////
PEERBool peerPingPlayer
(
PEER peer, // The peer object.
const gsi_char * nick // The player to ping.
);
// Gets a player's info immediately.
// Returns PEERFalse if the info is no available.
/////////////////////////////////////////////////
PEERBool peerGetPlayerInfoNoWait
(
PEER peer,
const gsi_char * nick,
unsigned int * IP,
int * profileID
);
// Called as a result of a call to peerGetPlayerInfo().
///////////////////////////////////////////////////////
typedef void (* peerGetPlayerInfoCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * nick, // The player's nick.
unsigned int IP, // The player's IP, in network byte order.
int profileID, // The player's profile ID.
void * param // User-data.
);
// Called to get a player's IP and profile ID.
//////////////////////////////////////////////
void peerGetPlayerInfo
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
peerGetPlayerInfoCallback callback, // Called when finished.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Called as a result of a call to peerGetPlayerProfileID().
////////////////////////////////////////////////////////////
typedef void (* peerGetPlayerProfileIDCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * nick, // The player's nick.
int profileID, // The player's profile ID.
void * param // User-data.
);
// Called to get a player's profile ID.
// DEPRECATED - Use peerGetPlayerInfo.
///////////////////////////////////////
void peerGetPlayerProfileID
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
peerGetPlayerProfileIDCallback callback, // Called when finished.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Called as a result of a call to peerGetPlayerIP().
/////////////////////////////////////////////////////
typedef void (* peerGetPlayerIPCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * nick, // The player's nick.
unsigned int IP, // The player's IP, in network byte order. PANTS|09.11.00 - was unsigned long
void * param // User-data.
);
// Called to get a player's IP.
// DEPRECATED - Use peerGetPlayerInfo.
//////////////////////////////////////
void peerGetPlayerIP
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
peerGetPlayerIPCallback callback, // Called when finished.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Checks if a player is a host (has ops).
// Returns PEERTrue if yes, PEERFalse if no.
////////////////////////////////////////////
PEERBool peerIsPlayerHost
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
RoomType roomType // The room to check in.
);
// Gets a player's flags in a room. Returns PEERFalse if
// the local player or this player is not in the room.
/////////////////////////////////////////////////////////
PEERBool peerGetPlayerFlags
(
PEER peer,
const gsi_char * nick,
RoomType roomType,
int * flags
);
/*********
** GAME **
*********/
/**************** Disabled *************************/
// Returns the qr2 record used to report
// Primarily used for CD Key integration to prevent
// game intrusion and and post staging hacks
////////////////////////////////////////////////////
//qr2_t peerGetReportingRecord(PEER peer);
// Sets the local player's ready state.
// PEERTrue if ready, PEERFalse if not ready.
/////////////////////////////////////////////
void peerSetReady
(
PEER peer, // The peer object.
PEERBool ready // Ready or not.
);
// Gets a player's ready state.
///////////////////////////////
PEERBool peerGetReady
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
PEERBool * ready // The player's ready state gets stored in here.
);
// Checks if all the player's in the staging room are ready.
////////////////////////////////////////////////////////////
PEERBool peerAreAllReady
(
PEER peer // The peer object.
);
// Called only by a staging room host to start the game.
// All the other people in the staging room will have their
// peerGameStartedCallback() called.
// The message gets passed to everyone in the peerGameStartedCallback(), and
// can be used to pass information such as a special port or password.
// If (reportingOptions & PEER_STOP_REPORTING), Peer will stop game reporting,
// so the program is responsible for any server reporting.
// If !(reportingOptions & PEER_STOP_REPORTING), Peer will continue doing
// game reporting, and calling the program-supplied callbacks. If
// (reportingOptions & PEER_REPORT_INFO), all server keys will still be
// reported. If (reportingOptions & PEER_REPORT_PLAYERS), all player keys
// will still be reported.
/////////////////////////////////////////////////////////////////////////////
void peerStartGame
(
PEER peer, // The peer object.
const gsi_char * message, // A message to send to everyone.
int reportingOptions // Bitfield flags used to set reporting options.
);
// Starts server reporting, without creating a staging room.
// Call peerStopGame() to stop reporting.
////////////////////////////////////////////////////////////////
PEERBool peerStartReporting
(
PEER peer // The peer object.
);
// Same as peerStartReporting, but uses the provided socket for
// sending heartbeats and query replies. This allows the game
// to share a socket with the peer SDK, , which can make hosting
// games behind a NAT proxy possible.
////////////////////////////////////////////////////////////////
PEERBool peerStartReportingWithSocket
(
PEER peer, // The peer object.
SOCKET socket, // The socket to be used for reporting.
unsigned short port // The local port to which the socket is bound.
);
// Mark the local player as playing.
// Use this if the player is in a game not
// started by peer, but he should be marked as playing.
///////////////////////////////////////////////////////
void peerStartPlaying
(
PEER peer // The peer object.
);
// Check to see if the local player is playing.
///////////////////////////////////////////////
PEERBool peerIsPlaying
(
PEER peer // The peer object.
);
// Needs to be called by the host when the game has stopped.
////////////////////////////////////////////////////////////
void peerStopGame
(
PEER peer // The peer object.
);
// Call this when hosting a staging room or a game to force peer
// to report the game again. An example of when to call this is
// when a player joins or leaves a game.
// PANTS|09.11.00
///////////////////////////////////////////////////////////////////
void peerStateChanged
(
PEER peer // The peer object.
);
/*********
** KEYS **
*********/
// Set global keys on the local player.
///////////////////////////////////////
void peerSetGlobalKeys
(
PEER peer, // The peer object.
int num, // The number of keys to set.
const gsi_char ** keys, // The keys to set.
const gsi_char ** values // The values for the keys.
);
// Called with a player's global keys.
//////////////////////////////////////
typedef void (* peerGetGlobalKeysCallback)
(
PEER peer, // The peer object.
PEERBool success, // If PEERFalse, unable to get the keys.
const gsi_char * nick, // The player the keys are for.
int num, // The number of keys.
const gsi_char ** keys, // The keys got.
const gsi_char ** values, // The values for the keys.
void * param // User-data.
);
// Get a player's global keys.
//////////////////////////////
void peerGetPlayerGlobalKeys
(
PEER peer, // The peer object.
const gsi_char * nick, // The player to get the keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to get.
peerGetGlobalKeysCallback callback, // Called with the keys.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Get the global keys for all players in a room we're in.
//////////////////////////////////////////////////////////
void peerGetRoomGlobalKeys
(
PEER peer, // The peer object.
RoomType roomType, // The room to get the keys in.
int num, // The number of keys.
const gsi_char ** keys, // The keys to get.
peerGetGlobalKeysCallback callback, // Called with the keys.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Set the room keys for a player.
// Use NULL or "" to set keys on the room itself.
/////////////////////////////////////////////////
void peerSetRoomKeys
(
PEER peer, // The peer object.
RoomType roomType, // The room to set the keys in.
const gsi_char * nick, // The player to set the keys on (NULL or "" for the room).
int num, // The number of keys.
const gsi_char ** keys, // The keys to set.
const gsi_char ** values // The values to set.
);
// Called with a player's room keys.
////////////////////////////////////
typedef void (* peerGetRoomKeysCallback)
(
PEER peer, // The peer object.
PEERBool success, // If PEERFalse, unable to get the keys.
RoomType roomType, // The room the keys are in.
const gsi_char * nick, // The player the keys are for, or NULL for the room.
int num, // The number of keys.
gsi_char ** keys, // The keys.
gsi_char ** values, // The values for the keys.
void * param // User-data.
);
// Get the room keys for either a single player of an entire room.
// Use "*" for the player to get the keys for the entire room.
// Use NULL or "" for the player to get keys on the room itself.
//////////////////////////////////////////////////////////////////
void peerGetRoomKeys
(
PEER peer, // The peer object.
RoomType roomType, // The room to get the keys in.
const gsi_char * nick, // The player to get the keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to get.
peerGetRoomKeysCallback callback, // Called with the keys.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Set the global watch keys for a room type.
// If addKeys is set to PEERTrue, the keys will be
// added to the current global watch keys for this room.
// If addKeys is PEERFalse, these will replace any existing
// global watch keys for this room.
// When entering a room of the given type, peer will get and
// cache these keys for all players in the room.
////////////////////////////////////////////////////////////
void peerSetGlobalWatchKeys
(
PEER peer, // The peer object.
RoomType roomType, // The type of room to set the watch keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to watch for.
PEERBool addKeys // If PEERTrue, add these keys to the existing global watch keys for this room.
);
// Set the room watch keys for a room type.
// If addKeys is set to PEERTrue, the keys will be
// added to the current room watch keys for this room.
// If addKeys is PEERFalse, these will replace any existing
// room watch keys for this room.
// When entering a room of the given type, peer will get and
// cache these keys for all players in the room.
////////////////////////////////////////////////////////////
void peerSetRoomWatchKeys
(
PEER peer, // The peer object.
RoomType roomType, // The type of room to set the watch keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to watch for.
PEERBool addKeys // If PEERTrue, add these keys to the existing room watch keys for this room.
);
// Get the global watch key for a particular player.
// If the key isn't cached locally (either because it isn't
// a watch key or just isn't yet known), NULL will be returned.
// If the key is empty, "" will be returned.
///////////////////////////////////////////////////////////////
const gsi_char * peerGetGlobalWatchKey
(
PEER peer, // The peer object.
const gsi_char * nick, // The player to get the key for.
const gsi_char * key // The key to get.
);
// Get the room watch key for a particular player in a room.
// If the key isn't cached locally (either because it isn't
// a watch key or just isn't yet known), NULL will be returned.
// If the key is empty, "" will be returned.
///////////////////////////////////////////////////////////////
const gsi_char * peerGetRoomWatchKey
(
PEER peer, // The peer object.
RoomType roomType, // The room to get the key in.
const gsi_char * nick, // The player to get the key for.
const gsi_char * key // The key to get.
);
/**************
** AUTOMATCH **
**************/
// Called during a automatch attempt to inform the app of the status.
/////////////////////////////////////////////////////////////////////
typedef void (* peerAutoMatchStatusCallback)
(
PEER peer, // The peer object.
PEERAutoMatchStatus status, // The current status.
void * param // User-data.
);
// This callback may be called during the automatch attempt.
// Peer uses the callback to ask the application how well a particular
// match fits what the user is looking for. The application checks the match
// and then returns a rating for it. If the rating is <=0 the match is
// considered unsuitable and Peer will not attempt that match. If the rating
// is >0 this match is considered suitable. The higher the rating, up to a
// maximum of INT_MAX, the more suitable the match. The exact scheme used
// to generate a rating is entirely up to the application. The match ratings
// are used by Peer both to check if a particular match meets the user's wishes
// and to compare matches to each other. Peer will first try to match with the
// highest rated possible match, then the second highest, etc.
///////////////////////////////////////////////////////////////////////////////
typedef int (* peerAutoMatchRateCallback)
(
PEER peer, // The peer object.
SBServer match, // Possible match to rate.
void * param // User-data.
);
// Used to start a automatch attempt.
// The filter contains any hard criteria. This is used to narrow down the list
// of possible matches to those the user might consider.
// The status callback will be called as the attempt progresses, and the rate
// callback will be used to sort possible matches.
/////////////////////////////////////////////////////////////////////////////////
void peerStartAutoMatch
(
PEER peer, // The peer object.
int maxPlayers, // The total number of players to match (including the local player).
const gsi_char * filter, // Hard criteria - filters out servers.
peerAutoMatchStatusCallback statusCallback, // Called as the attempt status changes.
peerAutoMatchRateCallback rateCallback, // Used to rate possible matches.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerStartAutoMatch, but uses the provided socket for
// sending heartbeats and query replies. This allows the game
// to share a socket with the peer SDK, which can make hosting
// games behind a NAT proxy possible.
////////////////////////////////////////////////////////////////
void peerStartAutoMatchWithSocket
(
PEER peer, // The peer object.
int maxPlayers, // The total number of players to match (including the local player).
const gsi_char * filter, // Hard criteria - filters out servers.
SOCKET socket, // The socket to be used for reporting.
unsigned short port, // The local port to which the socket is bound.
peerAutoMatchStatusCallback statusCallback, // Called as the attempt status changes.
peerAutoMatchRateCallback rateCallback, // Used to rate possible matches.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Stops an automatch attempt in progress.
// The user will not automatically be removed from any staging room he is in.
/////////////////////////////////////////////////////////////////////////////
void peerStopAutoMatch(PEER peer);
// Checks if a automatch attempt is in progress.
////////////////////////////////////////////////
PEERBool peerIsAutoMatching(PEER peer);
// Gets the current status of the automatch attempt.
// If no attempt is in progress, PEERFailed will be returned.
/////////////////////////////////////////////////////////////
PEERAutoMatchStatus peerGetAutoMatchStatus(PEER peer);
#ifdef __cplusplus
}
#endif
#endif
|