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/*
GameSpy Peer SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 1999-2007 GameSpy Industries, Inc
devsupport@gamespy.com
*/
/*************
** INCLUDES **
*************/
#include "peerQR.h"
#include "peerRooms.h"
/**************
** FUNCTIONS **
**************/
#ifdef __MWERKS__ // CodeWarrior will warn if not prototyped
PEERBool piStartHosting (PEER peer, SOCKET socket, unsigned short port); // peerOperations.c
void piStopHosting(PEER peer, PEERBool stopReporting); // peerOperations.c
#endif
PEERBool piStartHosting
(
PEER peer,
SOCKET socket,
unsigned short port
)
{
PEER_CONNECTION;
// Check that we're not hosting.
////////////////////////////////
assert(!connection->hosting);
if(connection->hosting)
return PEERFalse;
// Now we're hosting.
/////////////////////
connection->hosting = PEERTrue;
// Start reporting.
///////////////////
if(!piStartReporting(peer, socket, port))
return PEERFalse;
return PEERTrue;
}
void piStopHosting
(
PEER peer,
PEERBool stopReporting
)
{
PEER_CONNECTION;
// Stop reporting.
//////////////////
if(stopReporting)
piStopReporting(peer);
// Check that we're hosting.
////////////////////////////
if(!connection->hosting)
return;
// Reset states.
////////////////
connection->hosting = PEERFalse;
connection->playing = PEERFalse;
connection->ready = PEERFalse;
// Set the flags.
/////////////////
piSetLocalFlags(peer);
}
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