File: peerKeys.h

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/*
GameSpy Peer SDK 
Dan "Mr. Pants" Schoenblum
dan@gamespy.com

Copyright 1999-2007 GameSpy Industries, Inc

devsupport@gamespy.com
*/

#ifndef _PEERKEYS_H_
#define _PEERKEYS_H_

/*************
** INCLUDES **
*************/
#include "peerMain.h"
#include "peerPlayers.h"


#ifdef __cplusplus
extern "C" {
#endif

/**************
** FUNCTIONS **
**************/
PEERBool piKeysInit(PEER peer);
void piKeysCleanup(PEER peer);
const char * piGetGlobalWatchKeyA(PEER peer, const char * nick, const char * key);
const char * piGetRoomWatchKeyA(PEER peer, RoomType roomType, const char * nick, const char * key);
const unsigned short * piGetGlobalWatchKeyW(PEER peer, const unsigned short * nick, const unsigned short * key);
const unsigned short * piGetRoomWatchKeyW(PEER peer, RoomType roomType, const unsigned short * nick, const unsigned short * key);
void piSetGlobalWatchKeys(PEER peer, RoomType roomType, int num, const char ** keys, PEERBool addKeys);
void piSetRoomWatchKeys(PEER peer, RoomType roomType, int num, const char ** keys, PEERBool addKeys);
void piGlobalKeyChanged(PEER peer, const char * nick, const char * key, const char * value);
void piRoomKeyChanged(PEER peer, RoomType roomType, const char * nick, const char * key, const char * value);
void piKeyCachePlayerChangedNick(PEER peer, const char * oldNick, const char * newNick);
void piKeyCachePlayerLeftRoom(PEER peer, RoomType roomType, piPlayer * player);
void piKeyCacheLeftRoom(PEER peer, RoomType roomType);
void piKeyCacheRefreshPlayer(PEER peer, RoomType roomType, const char * nick);
void piKeyCacheRefreshRoom(PEER peer, RoomType roomType);
void piKeyCacheCleanse(PEER peer);

#ifdef __cplusplus
}
#endif

#endif