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/*
GameSpy Voice2 SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 2004 GameSpy Industries, Inc
18002 Skypark Circle
Irvine, California 92614
949.798.4200 (Tel)
949.798.4299 (Fax)
devsupport@gamespy.com
http://gamespy.net
*/
#ifndef _GV_GSM_H_
#define _GV_GSM_H_
#include "gvMain.h"
/*
quality: samplesPerFrame encodedFrameSize bitsPerSecond (at 11025hz)
All: 160 33 18200
*/
GVBool gviGSMInitialize(void);
void gviGSMCleanup(void);
int gviGSMGetSamplesPerFrame(void);
int gviGSMGetEncodedFrameSize(void);
GVBool gviGSMNewDecoder(GVDecoderData * data);
void gviGSMFreeDecoder(GVDecoderData data);
void gviGSMEncode(GVByte * out, const GVSample * in);
void gviGSMDecodeAdd(GVSample * out, const GVByte * in, GVDecoderData data);
void gviGSMDecodeSet(GVSample * out, const GVByte * in, GVDecoderData data);
#endif
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