1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882
|
/******
gserverlist.c
GameSpy C Engine SDK
Copyright 1999 GameSpy Industries, Inc
Suite E-204
2900 Bristol Street
Costa Mesa, CA 92626
(714)549-7689
Fax(714)549-0757
******
Please see the GameSpy C Engine SDK documentation for more
information
The goaceng.h file has extensive comments on each of the public functions
for this SDK. It also has a change history for the SDK.
******/
#include "goaceng.h"
#include "gserver.h"
#if defined(applec) || defined(THINK_C) || defined(__MWERKS__) && !defined(__KATANA__)
#include "::nonport.h"
#else
#include "../nonport.h"
#endif
#ifdef _MACOS
#include "::darray.h"
#include "::hashtable.h"
#else
#include "../darray.h"
#include "../hashtable.h"
#endif
#include "common/gsPlatformSocket.h"
#include "gutil.h"
#include "sv_gqueryreporting.h"
#ifndef UNDER_CE
#include <assert.h>
#else
#define assert(a)
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define MSHOST MASTER_SERVER_HOST
#define MSPORT 28900
#define SERVER_GROWBY 64
#define LAN_SEARCH_TIME 3000 //3 sec
#define LIST_NUMKEYBUCKETS 500
#define LIST_NUMKEYCHAINS 4
#ifdef __cplusplus
extern "C" {
#endif
//todo: check state changes on error
typedef struct
{
SOCKET s;
GServer currentserver;
unsigned long starttime;
struct sockaddr_in saddr;
} UpdateInfo;
struct GServerListImplementation
{
GServerListState state;
DArray servers;
UpdateInfo *updatelist; //dynamic array of updateinfos
char gamename[32];
char seckey[32];
char enginename[32];
int maxupdates;
int nextupdate;
int abortupdate;
ListCallBackFn CallBackFn;
void *instance;
char *sortkey;
gbool sortascending;
SOCKET slsocket;
unsigned long lanstarttime;
GQueryType querytype;
HashTable keylist;
};
GServerList g_sortserverlist; //global serverlist for sorting info!!
/* these correspond to the qt_ constants */
#define NUM_QUERYTYPES 6
const char *querystrings[NUM_QUERYTYPES] = {"\\basic\\","\\info\\","\\rules\\",
"\\players\\","\\info\\\\rules\\","\\status\\"};
const int querylengths[NUM_QUERYTYPES] = {7,6,7,9,13,8};
static void KeyValFree(void *elem);
static int KeyValCompareKeyA(const void *entry1, const void *entry2);
static int KeyValHashKeyA(const void *elem, int numbuckets);
/* ServerListNew
----------------
Creates and returns a new (empty) GServerList. */
GServerList ServerListNew(const char *gamename, const char *enginename, const char *seckey, int maxconcupdates, void *CallBackFn, int CallBackFnType, void *instance)
{
GServerList list;
list = (GServerList) malloc(sizeof(struct GServerListImplementation));
assert(list != NULL);
list->state = sl_idle;
list->servers = ArrayNew(sizeof(GServer), SERVER_GROWBY, ServerFree);
list->keylist = TableNew2(sizeof(char *),LIST_NUMKEYBUCKETS,LIST_NUMKEYCHAINS,GStringHash, GCaseInsensitiveCompare, GStringFree);
list->maxupdates = maxconcupdates;
list->updatelist = malloc(maxconcupdates * sizeof(UpdateInfo));
memset(list->updatelist, 0, maxconcupdates * sizeof(UpdateInfo));
assert(list->updatelist != NULL);
strcpy(list->gamename, gamename);
strcpy(list->seckey, seckey);
strcpy(list->enginename, enginename);
list->CallBackFn = CallBackFn;
assert(CallBackFn != NULL);
list->instance = instance;
list->sortkey = "";
SocketStartUp();
return list;
}
/* ServerListFree
-----------------
Free a GServerList and all internal sturctures and servers */
void ServerListFree(GServerList serverlist)
{
ArrayFree(serverlist->servers);
TableFree(serverlist->keylist);
free(serverlist->updatelist);
free(serverlist);
SocketShutDown();
}
//create update sockets and init structures
static GError InitUpdateList(GServerList serverlist)
{
int i;
for (i = 0 ; i < serverlist->maxupdates ; i++)
{
serverlist->updatelist[i].s = socket(AF_INET, SOCK_DGRAM,IPPROTO_UDP);
if (serverlist->updatelist[i].s == INVALID_SOCKET)
{ //ran out of sockets, just cap maxupdates here, unless we don't have any
if (i == 0)
return GE_NOSOCKET;
serverlist->maxupdates = i;
return 0;
}
serverlist->updatelist[i].currentserver = NULL;
serverlist->updatelist[i].starttime = 0;
}
return 0;
}
//free update sockets
static GError FreeUpdateList(GServerList serverlist)
{
int i;
for (i = 0 ; i < serverlist->maxupdates ; i++)
{
closesocket(serverlist->updatelist[i].s);
}
return 0;
}
//create and connect a server list socket
static GError CreateServerListSocket(GServerList serverlist)
{
struct sockaddr_in saddr;
struct hostent *hent;
saddr.sin_family = AF_INET;
saddr.sin_port = htons(MSPORT);
saddr.sin_addr.s_addr = inet_addr(MSHOST);
if (saddr.sin_addr.s_addr == INADDR_NONE)
{
hent = gethostbyname(MSHOST);
if (!hent)
return GE_NODNS;
saddr.sin_addr.s_addr = *(u_long *)hent->h_addr_list[0];
}
serverlist->slsocket = socket ( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if (serverlist->slsocket == INVALID_SOCKET)
return GE_NOSOCKET;
if (connect ( serverlist->slsocket, (struct sockaddr *) &saddr, sizeof saddr ) != 0)
{
closesocket(serverlist->slsocket);
return GE_NOCONNECT;
}
//else we are connected
return 0;
}
//create and connect a server list socket
static GError CreateServerListLANSocket(GServerList serverlist)
{
int optval = 1;
serverlist->slsocket = socket ( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if (serverlist->slsocket == INVALID_SOCKET)
return GE_NOSOCKET;
if (setsockopt(serverlist->slsocket, SOL_SOCKET, SO_BROADCAST, (char *)&optval, sizeof(optval)) != 0)
return GE_NOSOCKET;
//else we are ready to broadcast
return 0;
}
//trigger the callback and set the new mode
static void ServerListModeChange(GServerList serverlist, GServerListState newstate)
{
serverlist->state = newstate;
serverlist->CallBackFn(serverlist, LIST_STATECHANGED, serverlist->instance, NULL, NULL);
}
// validate us to the master and send a list request
#define SECURE "\\secure\\"
static GError SendListRequest(GServerList serverlist, char *filter)
{
char data[256], *ptr, result[64];
int len;
len = recv(serverlist->slsocket, data, sizeof(data) - 1, 0);
if (gsiSocketIsError(len))
return GE_NOCONNECT;
data[len] = '\0'; //null terminate it
ptr = strstr ( data, SECURE );
if (!ptr)
return GE_DATAERROR;
ptr = ptr + strlen(SECURE);
gs_encrypt ( (uchar *) serverlist->seckey, 6, (uchar *)ptr, 6 );
gs_encode ( (uchar *)ptr, 6, (uchar *) result );
//validate to the master
sprintf(data, "\\gamename\\%s\\gamever\\%s\\location\\0\\validate\\%s\\final\\\\queryid\\1.1\\",
serverlist->enginename, ENGINE_VERSION, result); //validate us
len = send ( serverlist->slsocket, data, strlen(data), 0 );
if (gsiSocketIsError(len) || len == 0)
return GE_NOCONNECT;
//send the list request
if (filter)
sprintf(data, "\\list\\cmp\\gamename\\%s\\where\\%s\\final\\", serverlist->gamename, filter);
else
sprintf(data, "\\list\\cmp\\gamename\\%s\\final\\", serverlist->gamename);
len = send ( serverlist->slsocket, data, strlen(data), 0 );
if (gsiSocketIsError(len) || len == 0)
return GE_NOCONNECT;
ServerListModeChange(serverlist, sl_listxfer);
return 0;
}
static GError SendBroadcastRequest(GServerList serverlist, int startport, int endport, int delta)
{
struct sockaddr_in saddr;
short i;
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = 0xFFFFFFFF; //broadcast
for (i = startport ; i <= endport ; i += delta)
{
saddr.sin_port = htons(i);
sendto(serverlist->slsocket, "\\status\\",8,0,(struct sockaddr *)&saddr,sizeof(saddr));
}
ServerListModeChange(serverlist, sl_lanlist);
serverlist->lanstarttime = current_time();
return 0;
}
//just wait for the server list to become idle
static void DoSyncLoop(GServerList serverlist)
{
while (serverlist->state != sl_idle)
{
ServerListThink(serverlist);
msleep(10);
}
}
/* ServerListUpdate
-------------------
Start updating a GServerList without filters */
GError ServerListUpdate(GServerList serverlist, gbool async)
{
return ServerListUpdate2(serverlist, async, NULL, qt_status);
}
/* ServerListUpdate2
-------------------------
Start updating a GServerList. */
GError ServerListUpdate2(GServerList serverlist, gbool async, char *filter, GQueryType querytype)
{
GError error;
if (serverlist->state != sl_idle)
return GE_BUSY;
serverlist->querytype = querytype;
error = CreateServerListSocket(serverlist);
if (error) return error;
error = SendListRequest(serverlist, filter);
if (error) return error;
error = InitUpdateList(serverlist);
if (error) return error;
serverlist->nextupdate = 0;
serverlist->abortupdate = 0;
if (!async)
DoSyncLoop(serverlist);
return 0;
}
/* ServerListLANUpdate
-------------------
Start updating a GServerList from servers on the LAN. */
GError ServerListLANUpdate(GServerList serverlist, gbool async, int startsearchport, int endsearchport, int searchdelta)
{
GError error;
assert(searchdelta > 0);
if (serverlist->state != sl_idle)
return GE_BUSY;
error = InitUpdateList(serverlist);
if (error) return error;
error = CreateServerListLANSocket(serverlist);
if (error) return error;
error = SendBroadcastRequest(serverlist, startsearchport, endsearchport, searchdelta);
if (error) return error;
serverlist->nextupdate = 0;
serverlist->abortupdate = 0;
if (!async)
DoSyncLoop(serverlist);
return 0;
}
//add the server to the list with the given ip, port
static void ServerListAddServer(GServerList serverlist, unsigned long ip, unsigned short port, GQueryType qtype)
{
GServer server;
server = ServerNew(ip, port, qtype, serverlist->keylist);
ArrayAppend(serverlist->servers,&server);
//printf("%d %s:%d\n",++count, ip,port);
}
//add the server to the list with the given ip, port
static void ServerListInsertServer(GServerList serverlist, unsigned long ip, unsigned short port, int pos, GQueryType qtype)
{
GServer server;
server = ServerNew(ip, port, qtype, serverlist->keylist);
ArrayInsertAt(serverlist->servers,&server,pos);
//printf("%d %s:%d\n",++count, ip,port);
}
//find the server in the list, returns -1 if it does not exist
static int ServerListFindServer(GServerList serverlist, unsigned int ip, int port)
{
int i;
GServer server;
for (i = 0; i < ArrayLength(serverlist->servers) ; i++)
{
server = *(GServer *)ArrayNth(serverlist->servers,i);
if (port == ServerGetQueryPort(server) && ServerGetInetAddress(server)==ip)
{
return i;
}
}
return -1;
}
//finds the server in the list of servers currently being queried
// returns -1 if it does not exist
static int ServerListFindServerInUpdateList(GServerList serverlist, GServer server)
{
int i;
for (i = 0 ; i < serverlist->maxupdates ; i++)
{
if (serverlist->updatelist[i].currentserver == server)
return i;
}
return -1;
}
/* ServerListRemoveServer
-------------------------
Removes a single server from the list. Frees the memory associated with the GServer */
void ServerListRemoveServer(GServerList serverlist, char *ip, int port)
{
int currentindex = ServerListFindServer(serverlist, inet_addr(ip), port);
int updateindex;
if (currentindex == -1)
return; //can't do anything, it doesn't exist
//check to see whether we need to change the updatelist or move the nextupdate
if (serverlist->state != sl_idle && serverlist->nextupdate > currentindex)
{
GServer holdserver = *(GServer *)ArrayNth(serverlist->servers,currentindex);
updateindex = ServerListFindServerInUpdateList(serverlist, holdserver);
if (updateindex != -1) //is currently being queried, stop it
serverlist->updatelist[updateindex].currentserver = NULL;
serverlist->nextupdate--; //decrement the next update, since we are removing a server
}
ArrayDeleteAt(serverlist->servers, currentindex);
}
/* ServerListUpdate
-------------------
Adds an auxilliary (non-fetched) server to the update list.
If the engine is idle, the server is added and the engine started. */
GError ServerListAuxUpdate(GServerList serverlist, const char *ip, int port, gbool async, GQueryType querytype)
{
GError error;
int currentindex;
int updateindex;
unsigned int real_ip = inet_addr(ip);
//first, see if the server already exists
currentindex = ServerListFindServer(serverlist,real_ip,port);
//if we're idle, start things up
if (serverlist->state == sl_idle)
{
//prepare as if we're going to do a normal list fetch,
//but skip the call to SendListRequest().
error = InitUpdateList(serverlist);
if (error) return error;
if (currentindex != -1) //we need to "move" this server to the end of the list
{ //move the server to the end of the array
GServer holdserver = *(GServer *)ArrayNth(serverlist->servers,currentindex);
holdserver->ping = 9999;//clear the ping so it gets recalculated
ArrayRemoveAt(serverlist->servers,currentindex);
ArrayAppend(serverlist->servers,&holdserver);
} else
{ //add the aux server
ServerListAddServer(serverlist, real_ip, (unsigned short)port, querytype);
}
serverlist->nextupdate = ArrayLength(serverlist->servers) - 1;
serverlist->abortupdate = 0;
//chane the mode straight to querying
ServerListModeChange(serverlist, sl_querying);
//is it's a sync call, do it until done
if (!async)
DoSyncLoop(serverlist);
}
else
{
//if we're in the middle of an update, we should
//be able to just slip the aux server in for querying
//ServerListAddServer(serverlist, ip, port);
//crt -- make it the next server to be queried
//note: this should NEVER be called in a different thread from think!!
if (currentindex == -1) //it doesn't exist yet
ServerListInsertServer(serverlist, real_ip, (unsigned short)port, serverlist->nextupdate, querytype);
else
{ //it exists, find out whats happening to it
GServer holdserver = *(GServer *)ArrayNth(serverlist->servers,currentindex);
if (currentindex >= serverlist->nextupdate) //hasn't been queried yet!
return 0; //it will be queried soon anyway
holdserver->ping = 9999;//clear the ping so it gets recalculated
updateindex = ServerListFindServerInUpdateList(serverlist, holdserver);
if (updateindex != -1) //is currently being queried, stop it
serverlist->updatelist[updateindex].currentserver = NULL;
ArrayInsertAt(serverlist->servers,&holdserver, serverlist->nextupdate); //insert at new place
ArrayRemoveAt(serverlist->servers,currentindex); //remove the old one
serverlist->nextupdate--; //decrement the next update, since we are removing a server
}
}
return 0;
}
static GError ServerListLANList(GServerList serverlist)
{
struct timeval timeout = {0,0};
fd_set set;
char indata[1500];
struct sockaddr_in saddr;
int saddrlen = sizeof(saddr);
int error;
while (1) //we break if the select fails
{
FD_ZERO(&set);
FD_SET( serverlist->slsocket, &set);
error = select(FD_SETSIZE, &set, NULL, NULL, &timeout);
if (gsiSocketIsError(error) || 0 == error) //no data
break;
error = recvfrom(serverlist->slsocket, indata, sizeof(indata) - 1, 0, (struct sockaddr *)&saddr, &saddrlen );
if (gsiSocketIsError(error))
continue;
//we got data, add the server to the list to update
if (strstr(indata,"\\final\\") != NULL)
ServerListAddServer(serverlist,saddr.sin_addr.s_addr, ntohs(saddr.sin_port), qt_status);
}
if (current_time() - serverlist->lanstarttime > LAN_SEARCH_TIME) //done waiting for replies
{
closesocket(serverlist->slsocket);
serverlist->slsocket = INVALID_SOCKET;
ServerListModeChange(serverlist, sl_querying);
}
return 0;
}
//reads the server list from the socket and parses it
static GError ServerListReadList(GServerList serverlist)
{
static char data[2048]; //static input buffer
static int oldlen = 0;
fd_set set;
struct timeval timeout = {0,0};
int len, i;
char *p;
unsigned long ip;
unsigned short port;
FD_ZERO(&set);
FD_SET(serverlist->slsocket, &set);
#ifndef KGTRN_ACCESS
i = select( FD_SETSIZE, &set, NULL, NULL, &timeout );
if (i <= 0)
return GE_NOERROR;
#endif
//append to data
len = recv(serverlist->slsocket, data + oldlen, sizeof(data) - oldlen - 1, 0);
if (gsiSocketIsError(len) || len == 0)
{
closesocket(serverlist->slsocket);
serverlist->slsocket = INVALID_SOCKET;
oldlen = 0; //clear data so it can be used again
ServerListHalt(serverlist);
ServerListModeChange(serverlist, sl_querying);
return GE_NOCONNECT;
}
oldlen += len;
p = data;
while (p - data <= oldlen - 6)
{
if (strncmp(p,"\\final\\",7) == 0 || serverlist->abortupdate)
{
closesocket(serverlist->slsocket);
serverlist->slsocket = INVALID_SOCKET;
oldlen = 0; //clear data so it can be used again
ServerListModeChange(serverlist, sl_querying);
return 0; //get out!!
}
if (oldlen < 6) //no way it could be a full IP, quit
break;
memcpy(&ip,p,4);
p += 4;
memcpy(&port,p,2);
p += 2;
ServerListAddServer(serverlist,ip, ntohs(port), serverlist->querytype );
}
oldlen = oldlen - (p - data);
memmove(data,p,oldlen); //shift it over
return 0;
}
//loop through pending queries and send out new ones
static GError ServerListQueryLoop(GServerList serverlist)
{
int i, scount = 0, error, final;
fd_set set;
struct timeval timeout = {0,0};
char indata[1500];
struct sockaddr_in saddr;
int saddrlen = sizeof(saddr);
GServer server;
//first, check for available data
FD_ZERO(&set);
for (i = 0 ; i < serverlist->maxupdates ; i++)
if (serverlist->updatelist[i].currentserver != NULL) //there is a server waiting
{
scount++;
FD_SET( serverlist->updatelist[i].s, &set);
}
if (scount > 0) //there are sockets to check for data
{
error = select(FD_SETSIZE, &set, NULL, NULL, &timeout);
if (!gsiSocketIsError(error) && 0 != error)
for (i = 0 ; i < serverlist->maxupdates ; i++)
if (serverlist->updatelist[i].currentserver != NULL && FD_ISSET(serverlist->updatelist[i].s, &set) ) //there is a server waiting
{ //we can read data!!
saddrlen = sizeof(saddr);
error = recvfrom(serverlist->updatelist[i].s, indata, sizeof(indata) - 1, 0,(struct sockaddr *)&saddr, &saddrlen);
if (saddr.sin_addr.s_addr != serverlist->updatelist[i].saddr.sin_addr.s_addr ||
saddr.sin_port != serverlist->updatelist[i].saddr.sin_port)
continue; //it wasn't from this server
if (!gsiSocketIsError(error)) //we got data
{
indata[error] = 0; //truncate and parse it
final = (strstr(indata,"\\final\\") != NULL);
server = serverlist->updatelist[i].currentserver;
if (server->ping == 9999) //set the ping
server->ping = (short)(current_time() - serverlist->updatelist[i].starttime);
ServerParseKeyVals(server, indata);
if (final) //it's all done
{
serverlist->CallBackFn(serverlist,
LIST_PROGRESS,
serverlist->instance,
server,
(void *)((serverlist->nextupdate * 100) / ArrayLength(serverlist->servers))); //percent done
serverlist->updatelist[i].currentserver = NULL; //reuse the updatelist
}
} else
serverlist->updatelist[i].currentserver = NULL; //reuse the updatelist
}
}
//kill expired ones
for (i = 0 ; i < serverlist->maxupdates ; i++)
if (serverlist->updatelist[i].currentserver != NULL && current_time() - serverlist->updatelist[i].starttime > SERVER_TIMEOUT )
{
/* serverlist->CallBackFn(serverlist, //do we want to notify of dead servers? if so, uncomment!
LIST_PROGRESS,
serverlist->instance,
*(GServer *)serverlist->updatelist[i].currentserver,
(void *)((serverlist->nextupdate * 100) / ArrayLength(serverlist->servers))); //percent done
*/
serverlist->updatelist[i].currentserver = NULL; //reuse the updatelist
}
if (serverlist->abortupdate || (serverlist->nextupdate >= ArrayLength(serverlist->servers) && scount == 0))
{ //we are done!!
FreeUpdateList(serverlist);
ServerListModeChange(serverlist, sl_idle);
return 0;
}
//now, send out queries on available sockets
for (i = 0 ; i < serverlist->maxupdates && serverlist->nextupdate < ArrayLength(serverlist->servers) ; i++)
if (serverlist->updatelist[i].currentserver == NULL) //it's availalbe
{
server = *(GServer *)ArrayNth(serverlist->servers,serverlist->nextupdate);
serverlist->nextupdate++;
serverlist->updatelist[i].currentserver = server;
serverlist->updatelist[i].saddr.sin_family = AF_INET;
serverlist->updatelist[i].saddr.sin_addr.s_addr = inet_addr(ServerGetAddress(server));
serverlist->updatelist[i].saddr.sin_port = htons((short)ServerGetQueryPort(server));
sendto(serverlist->updatelist[i].s,querystrings[server->querytype] ,querylengths[server->querytype],0,(struct sockaddr *)&serverlist->updatelist[i].saddr,sizeof(struct sockaddr_in));
serverlist->updatelist[i].starttime = current_time();
}
return 0;
}
/* ServerListThink
------------------
For use with Async Updates. This needs to be called every ~10ms for list processing and
updating to occur during async server list updates */
GError ServerListThink(GServerList serverlist)
{
switch (serverlist->state)
{
case sl_idle: return 0;
case sl_listxfer:
//read the data
return ServerListReadList(serverlist);
break;
case sl_lanlist:
return ServerListLANList(serverlist);
case sl_querying:
//do some queries
return ServerListQueryLoop(serverlist);
break;
}
return 0;
}
/* ServerListHalt
-----------------
Halts the current update batch */
GError ServerListHalt(GServerList serverlist)
{
if (serverlist->state != sl_idle)
serverlist->abortupdate = 1;
return 0;
}
/* ServerListClear
------------------
Clear and free all of the servers from the server list.
List must be in the sl_idle state */
GError ServerListClear(GServerList serverlist)
{
if (serverlist->state != sl_idle)
return GE_BUSY;
//fastest way to clear is kill and recreate
ArrayFree(serverlist->servers);
serverlist->servers = ArrayNew(sizeof(GServer), SERVER_GROWBY, ServerFree);
return 0;
}
/* ServerListState
------------------
Returns the current state of the server list */
GServerListState ServerListState(GServerList serverlist)
{
return serverlist->state;
}
/* ServerListErrorDesc
----------------------
Returns a static string description of the specified error */
char *ServerListErrorDesc(GServerList serverlist, GError error)
{
switch (error)
{
case GE_NOERROR: return "";
case GE_NOSOCKET: return "Unable to create socket";
case GE_NODNS: return "Unable to resolve master";
case GE_NOCONNECT: return "Connection to master reset";
case GE_BUSY: return "Server List is busy";
case GE_DATAERROR: return "Unexpected data in server list";
}
return "UNKNOWN ERROR CODE";
}
/* ServerListGetServer
----------------------
Returns the server at the specified index, or NULL if the index is out of bounds */
GServer ServerListGetServer(GServerList serverlist, int index)
{
if (index < 0 || index >= ArrayLength(serverlist->servers))
return NULL;
return *(GServer *)ArrayNth(serverlist->servers,index);
}
/* ServerListCount
------------------
Returns the number of servers on the specified list. Indexing is 0 based, so
the actual server indexes are 0 <= valid index < Count */
int ServerListCount(GServerList serverlist)
{
return ArrayLength(serverlist->servers);
}
/****
Comparision Functions
***/
static int IntKeyCompare(const void *entry1, const void *entry2)
{
GServer server1 = *(GServer *)entry1, server2 = *(GServer *)entry2;
int diff;
diff = ServerGetIntValue(server1, g_sortserverlist->sortkey, 0) -
ServerGetIntValue(server2, g_sortserverlist->sortkey, 0);
if (!g_sortserverlist->sortascending)
diff = -diff;
return diff;
}
static int FloatKeyCompare(const void *entry1, const void *entry2)
{
GServer server1 = *(GServer *)entry1, server2 = *(GServer *)entry2;
double f = ServerGetFloatValue(server1, g_sortserverlist->sortkey, 0) -
ServerGetFloatValue(server2, g_sortserverlist->sortkey, 0);
if (!g_sortserverlist->sortascending)
f = -f;
if ((float)f > (float)0.0)
return 1;
else if ((float)f < (float)0.0)
return -1;
else
return 0;
}
static int StrCaseKeyCompare(const void *entry1, const void *entry2)
{
GServer server1 = *(GServer *)entry1, server2 = *(GServer *)entry2;
int diff = strcmp(ServerGetStringValue(server1, g_sortserverlist->sortkey, ""),
ServerGetStringValue(server2, g_sortserverlist->sortkey, ""));
if (!g_sortserverlist->sortascending)
diff = -diff;
return diff;
}
static int StrNoCaseKeyCompare(const void *entry1, const void *entry2)
{
GServer server1 = *(GServer *)entry1, server2 = *(GServer *)entry2;
int diff = strcasecmp(ServerGetStringValue(server1, g_sortserverlist->sortkey, ""),
ServerGetStringValue(server2, g_sortserverlist->sortkey, ""));
if (!g_sortserverlist->sortascending)
diff = -diff;
return diff;
}
/* ServerListSort
-----------------
Sort the server list in either ascending or descending order using the
specified comparemode.
sortkey can be a normal server key, or "ping" or "hostaddr" */
void ServerListSort(GServerList serverlist, gbool ascending, char *sortkey, GCompareMode comparemode)
{
ArrayCompareFn comparator;
switch (comparemode)
{
case cm_int: comparator = IntKeyCompare;
break;
case cm_float: comparator = FloatKeyCompare;
break;
case cm_strcase: comparator = StrCaseKeyCompare;
break;
case cm_stricase: comparator = StrNoCaseKeyCompare;
break;
}
serverlist->sortkey = sortkey;
serverlist->sortascending = ascending;
g_sortserverlist = serverlist;
ArraySort(serverlist->servers,comparator);
}
#ifdef __cplusplus
}
#endif
|