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///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#include "sciReport.h"
#include "sciSerialize.h"
#include "../md5.h"
#pragma warning(disable: 4267)
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciCreateReport(gsi_u8 theSessionGuid[SC_SESSION_GUID_SIZE],
gsi_u32 theHeaderVersion,
gsi_u32 thePlayerCount,
gsi_u32 theTeamCount,
SCIReport ** theReportOut)
{
SCIReport * theNewReport;
SCIReportHeader * theReportHeader;
gsi_u8 * theReportData;
// roster is [CCID (16) + TeamIndex (4)] * numplayers
const gsi_u32 theRosterSize = SC_GUID_BINARY_SIZE * thePlayerCount +
SC_REPORT_TEAMINDEX_LENGTH * thePlayerCount;
GS_ASSERT(theReportOut != NULL);
// allocate the report
//GS_ASSERT(0); // todo: memalignment
theNewReport = (SCIReport*)gsimalloc(sizeof(SCIReport));
if (theNewReport == NULL)
return SCResult_OUT_OF_MEMORY;
memset(theNewReport, 0, sizeof(SCIReport));
// allocate the report buffer (holds submission data)
theReportData = (gsi_u8*)gsimalloc(SC_REPORT_BUFFER_BYTES);
if (theReportData == NULL)
{
gsifree(theNewReport);
return SCResult_OUT_OF_MEMORY;
}
memset(theReportData, 0, SC_REPORT_BUFFER_BYTES);
theNewReport->mBuffer.mIsStatic = gsi_false;
theNewReport->mBuffer.mCapacity = SC_REPORT_BUFFER_BYTES;
// Fill in report header
theReportHeader = (SCIReportHeader*)theReportData;
memset(theReportHeader, 0, sizeof(SCIReportHeader));
theReportHeader->mProtocolVersion = htonl(SC_REPORT_PROTOCOL);
theReportHeader->mDeveloperVersion = htonl(theHeaderVersion);
theReportHeader->mRosterSectionLength = theRosterSize;
theReportHeader->mAuthSectionLength = SC_REPORT_AUTHDATA_LENGTH * thePlayerCount;
theReportHeader->mResultsSectionLength = SC_REPORT_ENTITYRESULT_LENGTH * (thePlayerCount + theTeamCount);
theReportHeader->mPlayerCount = (gsi_u16)thePlayerCount;
theReportHeader->mTeamCount = (gsi_u16)theTeamCount;
//theReportHeader->mFlags = (gsi_u32)theOptionsFlags;
// Finished, return new report
theNewReport->mReportState = SCIReportState_ROSTER;
theNewReport->mBuffer.mData = (char *)theReportData;
theNewReport->mCurEntityStartPos = -1;
theNewReport->mNumTeamsReported = 0;
*theReportOut = theNewReport;
GSI_UNUSED(theSessionGuid);
return SCResult_NO_ERROR;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
SCResult sciDestroyReport(SCIReport *theReport)
{
theReport->mReportState = SCIReportState_NONE;
theReport->mCurEntityKeyCount = 0;
theReport->mCurEntityStartPos = 0;
// theReport->mNumPlayersReported = 0;
theReport->mNumTeamsReported = 0;
theReport->mNumResultsReported = 0;
gsifree(theReport->mBuffer.mData);
theReport->mBuffer.mData = NULL;
theReport->mBuffer.mCapacity = 0;
theReport->mBuffer.mLen = 0;
theReport->mBuffer.mPos = 0;
gsifree(theReport);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportSetPlayerConnectionId(SCIReport * theReport, gsi_u32 thePlayerIndex, const gsi_u8 theConnectionId[SC_CONNECTION_GUID_SIZE])
{
gsi_u32 rosterDataOffset = 0;
// Roster section is just after the header
rosterDataOffset = sizeof(SCIReportHeader);
rosterDataOffset += SC_REPORT_ROSTERDATA_LENGTH * thePlayerIndex;
// copy the connection id
GS_ASSERT((rosterDataOffset + SC_GUID_BINARY_SIZE) < theReport->mBuffer.mCapacity);
sciSerializeGUID((gsi_u8 *)&theReport->mBuffer.mData[rosterDataOffset], theConnectionId);
//memcpy(&theReport->mBuffer.mData[rosterDataOffset], theConnectionId, SC_CONNECTION_GUID_SIZE);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportSetPlayerTeamIndex(SCIReport * theReport, gsi_u32 thePlayerIndex, gsi_u32 theTeamIndex)
{
//SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
gsi_u32 rosterDataOffset = 0;
// Roster section is just after the header
rosterDataOffset = sizeof(SCIReportHeader);
rosterDataOffset += SC_REPORT_ROSTERDATA_LENGTH * thePlayerIndex;
// copy the team index, which must appear just after the connection id
rosterDataOffset += SC_GUID_BINARY_SIZE;
GS_ASSERT((rosterDataOffset + sizeof(gsi_i32)) < theReport->mBuffer.mCapacity);
sciSerializeInt32((gsi_u8 *)&theReport->mBuffer.mData[rosterDataOffset], (gsi_i32)theTeamIndex);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportSetPlayerGameResult(SCIReport * theReport, gsi_u32 thePlayerIndex, SCGameResult theGameResult)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
gsi_u32 resultsDataOffset = 0;
// Results section is just after the auth section
resultsDataOffset = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength + aHeader->mAuthSectionLength;
resultsDataOffset += sizeof(gsi_u32) * thePlayerIndex; // 4 byte game result per player
// copy the game result in network byte order
GS_ASSERT((resultsDataOffset + sizeof(gsi_u32)) < theReport->mBuffer.mCapacity);
sciSerializeInt32((gsi_u8 *)&theReport->mBuffer.mData[resultsDataOffset], theGameResult);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportSetPlayerAuthInfo(SCIReport * theReport, gsi_u32 thePlayerIndex, const GSLoginCertificate * theCertificate, const gsi_u8 theAuthHash[16])
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
gsi_u32 authDataOffset = 0;
// Auth section is just after the roster
authDataOffset = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength;
authDataOffset += SC_REPORT_AUTHDATA_LENGTH * thePlayerIndex;
// copy auth data into the buffer
// &theReport->mBuffer.mData[authDataOffset]
GSI_UNUSED(theAuthHash);
GSI_UNUSED(theCertificate);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportSetTeamGameResult(SCIReport * theReport, gsi_u32 theTeamIndex, SCGameResult theGameResult)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
gsi_u32 resultsDataOffset = 0;
// Results section is just after the auth section
// team results are just after player results
resultsDataOffset = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength + aHeader->mAuthSectionLength;
resultsDataOffset += sizeof(gsi_u32) * aHeader->mPlayerCount; // 4 byte game result per player
resultsDataOffset += sizeof(gsi_u32) * theTeamIndex; // 4 byte game result per player
// copy the game result in network byte order
GS_ASSERT((resultsDataOffset + sizeof(gsi_i32)) < theReport->mBuffer.mCapacity);
sciSerializeInt32((gsi_u8 *)&theReport->mBuffer.mData[resultsDataOffset], theGameResult);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportSetAsMatchless(SCIReport * theReport)
{
SCIReportHeader * aHeader;
aHeader = (SCIReportHeader *)theReport->mBuffer.mData;
aHeader->mFlags |= SC_REPORT_FLAG_MATCHLESS_SESSION;
return SCResult_NO_ERROR;
}
/* -----------UNUSED------------
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportPlayerAuth(SCIReport * theReport,
gsi_u32 thePlayerIndex,
gsi_u8 thePlayerConnectionId[SC_CONNECTION_GUID_SIZE],
gsi_u32 thePlayerTeamIndex,
gsi_u32 theProfileId,
GSLoginCertificate * theCertificate,
gsi_u8 theAuthHash[16])
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
//unsigned int len = 0;
gsi_u32 rosterDataOffset = 0;
gsi_u32 authDataOffset = 0;
//gsi_u8 * rosterWritePos = NULL;
// Roster section is just after the header
rosterDataOffset = sizeof(SCIReportHeader);
// Auth section is just after the roster
authDataOffset = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength;
// Check size and length
GS_ASSERT((authDataOffset + aHeader->mAuthSectionLength) < SC_REPORT_BUFFER_BYTES);
// Record player index and team in roster section
// The report contains an array of players, so we offset the write position
// based on the number of players previously reported
rosterDataOffset += aHeader->mPlayerCount * (SC_GUID_BINARY_SIZE + SC_REPORT_ENTITYINDEX_LENGTH);
// write the connection id GUID
GS_ASSERT(rosterDataOffset < authDataOffset);
sciSerializeGUID((gsi_u8 *)&theReport->mBuffer.mData[rosterDataOffset], thePlayerConnectionId);
rosterDataOffset += SC_GUID_BINARY_SIZE;
// GS_ASSERT(rosterDataOffset < authDataOffset);
// memcpy(&theReport->mBuffer.mData[rosterDataOffset], thePlayerConnectionId, SC_GUID_BINARY_SIZE);
// rosterDataOffset += SC_CONNECTION_GUID_SIZE;
GS_ASSERT(rosterDataOffset < authDataOffset);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[rosterDataOffset], (gsi_i16)thePlayerTeamIndex);
rosterDataOffset += 2; // we just wrote an Int16, so bump by two.
GS_ASSERT(rosterDataOffset < authDataOffset); // check overrun
// Write auth data for this player
// The report contains an array of auth data, so we offset the write position
// based on the number of players previously reported
authDataOffset += aHeader->mPlayerCount * (SC_GUID_BINARY_SIZE + SC_REPORT_ENTITYINDEX_LENGTH);
GS_ASSERT((authDataOffset + SC_REPORT_AUTHDATA_LENGTH) < theReport->mBuffer.mCapacity); // check buffer space
// Write auth data
//result = wsLoginCertWriteBinary(theCertificate, &theReport->mBuffer.mData[theReport->mBuffer.mPos], (SC_REPORT_BUFFER_BYTES - theReport->mBuffer.mPos), &len);
//if (gsi_is_false(result))
// return SCResult_OUT_OF_MEMORY;
//memcpy(&theReport->mBuffer.mData[theReport->mBuffer.mPos], theAuthHash, 16);
//theReport->mBuffer.mPos += 16;
//theReport->mNumPlayersReported++; // remember how many player's we've written data for
GSI_UNUSED(theAuthHash);
GSI_UNUSED(theCertificate);
GSI_UNUSED(theProfileId);
GSI_UNUSED(thePlayerIndex);
return SCResult_NO_ERROR;
}
// -----------UNUSED------------
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportPlayerResult(SCIReport * theReport,
gsi_u32 thePlayerIndex,
SCGameResult theResult)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
//unsigned int len = 0;
gsi_u32 resultsOffset = 0;
resultsOffset = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength + aHeader->mAuthSectionLength;
GS_ASSERT(resultsOffset < SC_REPORT_BUFFER_BYTES);
resultsOffset += SC_REPORT_ENTITYRESULT_LENGTH * theReport->mNumResultsReported;
sciSerializeInt32((gsi_u8 *)&theReport->mBuffer.mData[resultsOffset], theResult);
theReport->mNumResultsReported++;
GSI_UNUSED(thePlayerIndex);
return SCResult_NO_ERROR;
}
// -----------UNUSED------------
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportTeamResult(SCIReport * theReport,
gsi_u32 theTeamIndex,
SCGameResult theResult)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
//unsigned int len = 0;
gsi_u32 resultsOffset = 0;
resultsOffset = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength + aHeader->mAuthSectionLength;
resultsOffset += SC_REPORT_ENTITYRESULT_LENGTH * theReport->mNumResultsReported;
GS_ASSERT(resultsOffset < SC_REPORT_BUFFER_BYTES);
resultsOffset += SC_REPORT_ENTITYRESULT_LENGTH * theReport->mNumResultsReported;
sciSerializeInt32((gsi_u8 *)&theReport->mBuffer.mData[resultsOffset], theResult);
theReport->mNumResultsReported++;
GSI_UNUSED(theTeamIndex);
return SCResult_NO_ERROR;
}*/
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportBeginNewTeam(SCIReport * theReport)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
//sciReportEndEntity(theReport);
theReport->mCurEntityKeyCount = 0;
theReport->mCurEntityStartPos = (gsi_i32)theReport->mBuffer.mPos;
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
aHeader->mTeamSectionLength += sizeof(gsi_u16);
// Mark the start of the new entity
//theReport->mStatus.mCurEntityStart = &theReport->mBuffer.mData[theReport->mBuffer.mPos];
//theReport->mStatus.mCurEntityType = SC_REPORT_ENTITY_TEAM;
//theReport->mBuffer.mPos += 4; // skip 4 byte for length, it will be filled in later
//aHeader->mTeamCount++;
// aHeader->mTeamDataLength += 4; // 4 bytes for the new team's length
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportBeginNewPlayer(SCIReport * theReport)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
GS_ASSERT(theReport != NULL);
//if (theReport->mReportState == SCIReportState_ROSTER)
{
// this is the first player
}
//GS_ASSERT(theReport->mReportState == SCIReportState_ROSTER);
theReport->mCurEntityKeyCount = 0;
theReport->mCurEntityStartPos = (gsi_i32)theReport->mBuffer.mPos;
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
aHeader->mPlayerSectionLength += sizeof(gsi_u16);
//sciReportEndEntity(theReport);
// Mark the start of the new entity
//theReport->mStatus.mCurEntityStart = &theReport->mBuffer.mData[theReport->mBuffer.mPos];
//theReport->mStatus.mCurEntityType = SC_REPORT_ENTITY_PLAYER;
//theReport->mBuffer.mPos += 4; // skip 4 byte for length, it will be filled in later
//sciSerializeInt32(&theReport->mBuffer.mData[theReport->mBuffer.mPos], thePlayerIndex);
//theReport->mBuffer.mPos += 4; // 4 byte index
//aHeader->mPlayerCount++;
// aHeader->mPlayerDataLength += 4; // 4 bytes for the new player's length
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportBeginGlobalData(SCIReport * theReport)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
GS_ASSERT(theReport != NULL);
GS_ASSERT(theReport->mReportState == SCIReportState_ROSTER);
theReport->mReportState = SCIReportState_GLOBALDATA;
//theReport->mCurEntityIndex = 0;
// set buffer write position to start of global data
theReport->mBuffer.mPos = sizeof(SCIReportHeader) + aHeader->mRosterSectionLength +
aHeader->mAuthSectionLength + aHeader->mResultsSectionLength;
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportBeginPlayerData(SCIReport * theReport)
{
//SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
GS_ASSERT(theReport != NULL);
// Must not have passed into player data state yet.
GS_ASSERT(theReport->mReportState == SCIReportState_ROSTER ||
theReport->mReportState == SCIReportState_GLOBALDATA);
// case where there is no global data
if (theReport->mReportState == SCIReportState_ROSTER)
{
}
theReport->mReportState = SCIReportState_PLAYERDATA;
//theReport->mCurEntityIndex = 0;
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportBeginTeamData(SCIReport * theReport)
{
GS_ASSERT(theReport != NULL);
// Must not have passed into player data state yet.
GS_ASSERT(
theReport->mReportState == SCIReportState_ROSTER ||
theReport->mReportState == SCIReportState_GLOBALDATA ||
theReport->mReportState == SCIReportState_PLAYERDATA
);
theReport->mReportState = SCIReportState_TEAMDATA;
//theReport->mCurEntityIndex = 0;
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportEndEntity(SCIReport * theReport)
{
//gsi_u8 * anEntityEnd = NULL;
//gsi_u32 anEntityLen = 0;
// Calculate and update the last entities length
/*if (theReport->mStatus.mCurEntityStart != NULL)
{
anEntityEnd = &theReport->mBuffer.mData[theReport->mBuffer.mPos];
anEntityLen = anEntityEnd - theReport->mStatus.mCurEntityStart;
sciSerializeDataLength(theReport->mStatus.mCurEntityStart, anEntityLen);
theReport->mStatus.mCurEntityStart = NULL;
}*/
GSI_UNUSED(theReport);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportEnd(SCIReport * theReport, gsi_bool isAuth, SCGameStatus theStatus)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
sciReportEndEntity(theReport);
if (gsi_is_true(isAuth))
aHeader->mFlags |= SC_REPORT_FLAG_AUTHORITATIVE;
// Send header in network byte order
aHeader->mGameStatus = htonl(theStatus);
aHeader->mFlags = htonl(aHeader->mFlags);
aHeader->mPlayerCount = htons(aHeader->mPlayerCount);
aHeader->mTeamCount = htons(aHeader->mTeamCount);
aHeader->mReserved = 0;
aHeader->mGameKeyCount = htons(aHeader->mGameKeyCount);
aHeader->mPlayerKeyCount = htons(aHeader->mPlayerKeyCount);
aHeader->mTeamKeyCount = htons(aHeader->mTeamKeyCount);
aHeader->mRosterSectionLength = htonl(aHeader->mRosterSectionLength);
aHeader->mAuthSectionLength = htonl(aHeader->mAuthSectionLength);
aHeader->mResultsSectionLength = htonl(aHeader->mResultsSectionLength);
aHeader->mGameSectionLength = htonl(aHeader->mGameSectionLength);
aHeader->mPlayerSectionLength = htonl(aHeader->mPlayerSectionLength);
aHeader->mTeamSectionLength = htonl(aHeader->mTeamSectionLength);
// aHeader->mSessionDataLength = htonl(aHeader->mSessionDataLength);
// aHeader->mPlayerDataLength = htonl(aHeader->mPlayerDataLength);
// aHeader->mTeamDataLength = htonl(aHeader->mTeamDataLength);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportAddIntValue(SCIReport * theReport,
gsi_u16 theKeyId,
gsi_i32 theValue)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
int writtenLen = 0;
gsi_i16 theKeyType = SCIKeyType_INT32;
// calculate length of data to be written
writtenLen += sizeof(gsi_u16) + sizeof(gsi_u16); // 2 byte key ID, 2 byte key type;
writtenLen += sizeof(gsi_u32); // 4 bytes of data
// Check room in buffer
GS_ASSERT((theReport->mBuffer.mPos + writtenLen) < theReport->mBuffer.mCapacity);
// Update count and length markers
if (theReport->mReportState == SCIReportState_GLOBALDATA)
{
aHeader->mGameKeyCount++;
aHeader->mGameSectionLength += writtenLen;
}
else if (theReport->mReportState == SCIReportState_PLAYERDATA)
{
GS_ASSERT(theReport->mCurEntityStartPos != -1);
aHeader->mPlayerKeyCount++;
aHeader->mPlayerSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
else if (theReport->mReportState == SCIReportState_TEAMDATA)
{
aHeader->mTeamKeyCount++;
aHeader->mTeamSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
// Needs real error handling code or an assertion on a non-constant expression
//else
// GS_ASSERT(0); // invalid state for writing key/value pairs!
// Write the data
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], (gsi_i16)theKeyId);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theKeyType);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt32((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theValue);
theReport->mBuffer.mPos += sizeof(gsi_u32);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportAddInt64Value(SCIReport * theReport,
gsi_u16 theKeyId,
gsi_i64 theValue)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
int writtenLen = 0;
gsi_i16 theKeyType = SCIKeyType_INT64;
// calculate length of data to be written
writtenLen += sizeof(gsi_u16) + sizeof(gsi_u16); // 2 byte key ID, 2 byte key type;
writtenLen += sizeof(gsi_i64); // 4 bytes of data
// Check room in buffer
GS_ASSERT((theReport->mBuffer.mPos + writtenLen) < theReport->mBuffer.mCapacity);
// Update count and length markers
if (theReport->mReportState == SCIReportState_GLOBALDATA)
{
aHeader->mGameKeyCount++;
aHeader->mGameSectionLength += writtenLen;
}
else if (theReport->mReportState == SCIReportState_PLAYERDATA)
{
GS_ASSERT(theReport->mCurEntityStartPos != -1);
aHeader->mPlayerKeyCount++;
aHeader->mPlayerSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
else if (theReport->mReportState == SCIReportState_TEAMDATA)
{
aHeader->mTeamKeyCount++;
aHeader->mTeamSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
// Write the data
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], (gsi_i16)theKeyId);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theKeyType);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt64((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theValue);
theReport->mBuffer.mPos += sizeof(gsi_i64);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportAddShortValue(SCIReport * theReport,
gsi_u16 theKeyId,
gsi_i16 theValue)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
int writtenLen = 0;
gsi_i16 theKeyType = SCIKeyType_INT16;
// calculate length of data to be written
writtenLen += sizeof(gsi_u16) + sizeof(gsi_u16); // 2 byte key ID, 2 byte key type;
writtenLen += sizeof(gsi_u16); // 2 bytes of data
// Check room in buffer
GS_ASSERT((theReport->mBuffer.mPos + writtenLen) < theReport->mBuffer.mCapacity);
// Update count and length markers
if (theReport->mReportState == SCIReportState_GLOBALDATA)
{
aHeader->mGameKeyCount++;
aHeader->mGameSectionLength += writtenLen;
}
else if (theReport->mReportState == SCIReportState_PLAYERDATA)
{
GS_ASSERT(theReport->mCurEntityStartPos != -1);
aHeader->mPlayerKeyCount++;
aHeader->mPlayerSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
else if (theReport->mReportState == SCIReportState_TEAMDATA)
{
aHeader->mTeamKeyCount++;
aHeader->mTeamSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
// Needs real error handling code or an assertion on a non-constant expression
//else
// GS_ASSERT(0); // invalid state for writing key/value pairs!
// Write the data
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], (gsi_i16)theKeyId);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theKeyType);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theValue);
theReport->mBuffer.mPos += sizeof(gsi_u16);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportAddByteValue(SCIReport * theReport,
gsi_u16 theKeyId,
gsi_i8 theValue)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
int writtenLen = 0;
gsi_i16 theKeyType = SCIKeyType_BYTE;
// calculate length of data to be written
writtenLen += sizeof(gsi_u16) + sizeof(gsi_u16); // 2 byte key ID, 2 byte key type;
writtenLen += sizeof(gsi_u8); // 1 bytes of data
// Check room in buffer
GS_ASSERT((theReport->mBuffer.mPos + writtenLen) < theReport->mBuffer.mCapacity);
// Update count and length markers
if (theReport->mReportState == SCIReportState_GLOBALDATA)
{
aHeader->mGameKeyCount++;
aHeader->mGameSectionLength += writtenLen;
}
else if (theReport->mReportState == SCIReportState_PLAYERDATA)
{
GS_ASSERT(theReport->mCurEntityStartPos != -1);
aHeader->mPlayerKeyCount++;
aHeader->mPlayerSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
else if (theReport->mReportState == SCIReportState_TEAMDATA)
{
aHeader->mTeamKeyCount++;
aHeader->mTeamSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
// Needs real error handling code or an assertion on a non-constant expression
//else
// GS_ASSERT(0); // invalid state for writing key/value pairs!
// Write the data
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], (gsi_i16)theKeyId);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theKeyType);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt8((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theValue);
theReport->mBuffer.mPos += sizeof(gsi_u8);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportAddFloatValue(SCIReport * theReport,
gsi_u16 theKeyId,
float theValue)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
int writtenLen = 0;
gsi_i16 theKeyType = SCIKeyType_FLOAT;
// calculate length of data to be written
writtenLen += sizeof(gsi_u16) + sizeof(gsi_u16); // 2 byte key ID, 2 byte key type;
writtenLen += sizeof(float); // stored in stream as a 4 byte char array
// Check room in buffer
GS_ASSERT((theReport->mBuffer.mPos + writtenLen) < theReport->mBuffer.mCapacity);
// Update count and length markers
if (theReport->mReportState == SCIReportState_GLOBALDATA)
{
aHeader->mGameKeyCount++;
aHeader->mGameSectionLength += writtenLen;
}
else if (theReport->mReportState == SCIReportState_PLAYERDATA)
{
GS_ASSERT(theReport->mCurEntityStartPos != -1);
aHeader->mPlayerKeyCount++;
aHeader->mPlayerSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
else if (theReport->mReportState == SCIReportState_TEAMDATA)
{
aHeader->mTeamKeyCount++;
aHeader->mTeamSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
// Needs real error handling code or an assertion on a non-constant expression
//else
// GS_ASSERT(0); // invalid state for writing key/value pairs!
// Write the data
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], (gsi_i16)theKeyId);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theKeyType);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeFloat((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theValue);
theReport->mBuffer.mPos += sizeof(float);
return SCResult_NO_ERROR;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SCResult SC_CALL sciReportAddStringValue(SCIReport * theReport,
gsi_u16 theKeyId,
const gsi_char * theValue)
{
SCIReportHeader * aHeader = (SCIReportHeader*)theReport->mBuffer.mData;
int writtenLen = 0, numLenBytes = 0, asciiLen = 0;
gsi_i16 theKeyType = SCIKeyType_STRING;
// for unicode we need to store the ascii-converted string first in the buffer so as
// not to dynamically allocate space for it. Then once we have the length of it, we can
// write over the buffer
#if defined(GSI_UNICODE)
// First check room in buffer
GS_ASSERT(((theReport->mBuffer.mPos + (_tcslen(theValue)) + (sizeof(gsi_u16)*2))
< theReport->mBuffer.mCapacity));
// as long as we have enough room - add to the buffer and store length of the Ascii string
// need to remove 1 for the appended null char \0 which we want to remove
asciiLen = UCS2ToAsciiString(theValue, &theReport->mBuffer.mData[theReport->mBuffer.mPos])-1;
// now determine how many bytes are necessary to represent len
numLenBytes = (asciiLen/127)+1;
#else
numLenBytes = (gsi_i32)(strlen(theValue)/127)+1; //finds out number of bytes necessary to represent len
asciiLen = (int)strlen(theValue);
#endif
// calculate length of data to be written
writtenLen += sizeof(gsi_u16) + sizeof(gsi_u16); // 2 byte key ID, 2 byte key type;
writtenLen += asciiLen; // 0 for empty string
writtenLen += numLenBytes; // the number of bytes necessary to represent len
// Check room in buffer
GS_ASSERT((theReport->mBuffer.mPos + writtenLen) < theReport->mBuffer.mCapacity);
// Update count and length markers
if (theReport->mReportState == SCIReportState_GLOBALDATA)
{
aHeader->mGameKeyCount++;
aHeader->mGameSectionLength += writtenLen;
}
else if (theReport->mReportState == SCIReportState_PLAYERDATA)
{
aHeader->mPlayerKeyCount++;
aHeader->mPlayerSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
else if (theReport->mReportState == SCIReportState_TEAMDATA)
{
aHeader->mTeamKeyCount++;
aHeader->mTeamSectionLength += writtenLen;
theReport->mCurEntityKeyCount++;
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mCurEntityStartPos], (gsi_i16)theReport->mCurEntityKeyCount);
}
// Needs real error handling code or an assertion on a non-constant expression
//else
// GS_ASSERT(0); // invalid state for writing key/value pairs!
// Write the data
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], (gsi_i16)theKeyId);
theReport->mBuffer.mPos += sizeof(gsi_u16);
sciSerializeInt16((gsi_u8 *)&theReport->mBuffer.mData[theReport->mBuffer.mPos], theKeyType);
theReport->mBuffer.mPos += sizeof(gsi_u16);
// now prior to writing the string we need to prepend the length of the string to follow
// the .NET format of (string length)(String)
memset(&theReport->mBuffer.mData[theReport->mBuffer.mPos], asciiLen, (gsi_u32)numLenBytes);
theReport->mBuffer.mPos += numLenBytes;
#if defined(GSI_UNICODE)
// Now strip to Ascii and write the length - subtract 1 to get rid of appended null character
theReport->mBuffer.mPos += UCS2ToAsciiString(theValue, &theReport->mBuffer.mData[theReport->mBuffer.mPos])-1;
#else
strncpy(&theReport->mBuffer.mData[theReport->mBuffer.mPos], theValue, strlen(theValue));
theReport->mBuffer.mPos += strlen(theValue);
#endif
return SCResult_NO_ERROR;
}
#pragma warning(default: 4267)
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