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// sbmfcsampleDlg.h : header file
//
#if !defined(AFX_SBMFCSAMPLEDLG_H__8B726D03_AF99_4938_A63C_18525912E55D__INCLUDED_)
#define AFX_SBMFCSAMPLEDLG_H__8B726D03_AF99_4938_A63C_18525912E55D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CSbmfcsampleDlg dialog
//SB - header
#include "..\sb_serverbrowsing.h"
#include "..\..\qr2\qr2regkeys.h"
#include "..\..\common\gsAvailable.h"
class CSbmfcsampleDlg : public CDialog
{
// Construction
public:
CSbmfcsampleDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSbmfcsampleDlg)
enum { IDD = IDD_SBMFCSAMPLE_DIALOG };
CStatic m_servers;
CProgressCtrl m_progress;
CListCtrl m_serverList;
CListCtrl m_playerList;
CString m_filter;
CString m_gamename;
int m_startPort;
int m_endPort;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSbmfcsampleDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
static void SBCallback(ServerBrowser serverBrowser, SBCallbackReason reason, SBServer server, void * instance);
static void SBConnectCallback(ServerBrowser serverBrowser, SBConnectToServerState state, SOCKET gamesocket, struct sockaddr_in *remoteaddr, void *instance);
void AddServer(SBServer server, BOOL checkForReplace);
void RemoveServer(SBServer server);
int FindServer(SBServer server);
BOOL CreateServerList();
HICON m_hIcon;
ServerBrowser m_serverBrowser;
UINT m_timerID;
int m_serverCount;
// Generated message map functions
//{{AFX_MSG(CSbmfcsampleDlg)
virtual BOOL OnInitDialog();
afx_msg void OnRefresh();
afx_msg void OnClickServerlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDblclkServerlist(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnColumnclickServerlist(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SBMFCSAMPLEDLG_H__8B726D03_AF99_4938_A63C_18525912E55D__INCLUDED_)
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