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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
cvar_t *cl_shownet;
clientStatic_t cls;
clientActive_t cl;
clientGameExport_t *cge;
void CL_Shutdown(const char* finalmsg, qboolean disconnect, qboolean quit) {
}
void CL_Init( void ) {
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
memset( &cls, 0, sizeof( clientStatic_t ) );
memset( &cl, 0, sizeof( clientActive_t ) );
cge = NULL;
}
void CL_InitClientSavedData( void ) {
}
void CL_MouseEvent( int dx, int dy, int time ) {
}
void CL_ClearButtons( void ) {
}
void Key_WriteBindings( fileHandle_t f ) {
}
void CL_Frame ( int msec ) {
}
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
}
void CL_CharEvent( int key ) {
}
void CL_Disconnect() {
}
void CL_AbnormalDisconnect() {
}
void CL_MapLoading( qboolean flush, const char *pszMapName ) {
}
qboolean CL_GameCommand( void ) {
return qfalse;
}
void CL_KeyEvent (int key, qboolean down, unsigned time) {
}
qboolean UI_GameCommand( void ) {
return qfalse;
}
void CL_ForwardCommandToServer( const char *string ) {
}
void CL_ConsolePrint( char *txt ) {
}
void CL_JoystickEvent( int axis, int value, int time ) {
}
void CL_InitKeyCommands( void ) {
}
void CL_CDDialog( void ) {
}
void CL_FlushMemory( void ) {
}
void CL_StartHunkUsers( qboolean rendererOnly ) {
}
void CL_ShutdownAll(qboolean shutdownRef) {
}
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
void UI_ClearResource( void ) {
}
void UI_LoadResource( const char *name ) {
}
const char *Key_KeynumToString( int keynum ) {
return NULL;
}
const char *Key_KeynumToBindString( int keynum ) {
return NULL;
}
void Key_GetKeysForCommand( const char *command, int *key1, int *key2 ) {
}
void SCR_DebugGraph( float value ) {
}
qboolean CL_FinishedIntro( void ) {
return qtrue;
}
int R_CountTextureMemory() {
return 0;
}
qboolean CL_UseLargeLightmap(const char* mapName) {
return qtrue;
}
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