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/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// container.h: C++ Container
#pragma once
#if defined(GAME_DLL)
//
// game dll specific defines
//
# include "../fgame/g_local.h"
# define CONTAINER_Error gi.Error
# define CONTAINER_DPrintf gi.DPrintf
# define CONTAINER_WDPrintf(text) gi.DPrintf(text)
#elif defined(CGAME_DLL)
//
// cgame dll specific defines
//
# include "../cgame/cg_local.h"
# define CONTAINER_Error cgi.Error
# define CONTAINER_DPrintf cgi.DPrintf
# define CONTAINER_WDPrintf(text) cgi.DPrintf(text)
#else
//
// client specific defines
//
# define CONTAINER_Error Com_Error
# define CONTAINER_DPrintf Com_DPrintf
# define CONTAINER_WDPrintf(text) Com_DPrintf(text)
#endif
class Archiver;
template<class Type>
class Container
{
private:
Type *objlist;
int numobjects;
int maxobjects;
private:
void Copy(const Container<Type>& container);
public:
Container();
Container(const Container<Type>& container);
~Container();
void Archive(Archiver& arc);
void Archive(Archiver& arc, void (*ArchiveFunc)(Archiver& arc, Type *obj));
int AddObject(const Type &obj);
int AddUniqueObject(const Type &obj);
void AddObjectAt(int index, const Type &obj);
Type *AddressOfObjectAt(int index);
// void Archive( Archiver &arc );
void ClearObjectList(void);
void Fix(void);
void FreeObjectList(void);
int IndexOfObject(const Type &obj);
void InsertObjectAt(int index, const Type &obj);
int MaxObjects(void) const;
int NumObjects(void) const;
Type & ObjectAt(const size_t index) const;
bool ObjectInList(const Type &obj);
void RemoveObjectAt(int index);
void RemoveObject(const Type &obj);
void Reset(void);
void Resize(int maxelements);
void SetObjectAt(int index, const Type &obj);
void Sort(int (*compare)(const void *elem1, const void *elem2));
Type & operator[](const int index) const;
Container<Type>& operator=(const Container<Type>& container);
};
template<class Type>
Container<Type>::Container()
{
objlist = NULL;
numobjects = 0;
maxobjects = 0;
}
template<class Type>
Container<Type>::Container(const Container<Type>& container)
{
objlist = NULL;
Copy(container);
}
template<class Type>
Container<Type>::~Container()
{
FreeObjectList();
}
template<class Type>
int Container<Type>::AddObject(const Type& obj)
{
if (!objlist) {
Resize(10);
}
if (numobjects >= maxobjects) {
Resize(numobjects * 2);
}
objlist[numobjects] = obj;
numobjects++;
return numobjects;
}
template<class Type>
int Container<Type>::AddUniqueObject(const Type& obj)
{
int index;
index = IndexOfObject(obj);
if (!index) {
index = AddObject(obj);
}
return index;
}
template<class Type>
void Container<Type>::AddObjectAt(int index, const Type& obj)
{
if (index > maxobjects) {
Resize(index);
}
if (index > numobjects) {
numobjects = index;
}
SetObjectAt(index, obj);
}
template<class Type>
Type *Container<Type>::AddressOfObjectAt(int index)
{
if (index > maxobjects) {
CONTAINER_Error(ERR_DROP, "Container::AddressOfObjectAt : index is greater than maxobjects");
}
if (index > numobjects) {
numobjects = index;
}
return &objlist[index - 1];
}
template<class Type>
void Container<Type>::ClearObjectList(void)
{
if (objlist && numobjects) {
delete[] objlist;
if (maxobjects == 0) {
objlist = NULL;
return;
}
objlist = new Type[maxobjects];
numobjects = 0;
}
}
template<class Type>
void Container<Type>::Fix(void)
{
if (!objlist || !numobjects) {
return;
}
Type *newlist = new Type[numobjects];
int j = 0;
for (int i = 0; i < numobjects; i++) {
if (objlist[i] == NULL) {
continue;
}
newlist[j] = objlist[i];
j++;
}
numobjects = j;
delete[] objlist;
objlist = newlist;
if (!numobjects) {
ClearObjectList();
}
}
template<class Type>
void Container<Type>::FreeObjectList(void)
{
if (objlist) {
delete[] objlist;
}
objlist = NULL;
numobjects = 0;
maxobjects = 0;
}
template<class Type>
int Container<Type>::IndexOfObject(const Type& obj)
{
int i;
if (!objlist) {
return 0;
}
for (i = 0; i < numobjects; i++) {
if (objlist[i] == obj) {
return i + 1;
}
}
return 0;
}
template<class Type>
void Container<Type>::InsertObjectAt(int index, const Type& obj)
{
if ((index <= 0) || (index > numobjects + 1)) {
CONTAINER_Error(ERR_DROP, "Container::InsertObjectAt : index out of range");
return;
}
numobjects++;
int arrayIndex = index - 1;
if (numobjects > maxobjects) {
maxobjects = numobjects;
if (!objlist) {
objlist = new Type[maxobjects];
objlist[arrayIndex] = obj;
return;
} else {
Type *temp = objlist;
if (maxobjects < numobjects) {
maxobjects = numobjects;
}
objlist = new Type[maxobjects];
int i;
for (i = arrayIndex - 1; i >= 0; i--) {
objlist[i] = temp[i];
}
objlist[arrayIndex] = obj;
for (i = numobjects - 1; i > arrayIndex; i--) {
objlist[i] = temp[i - 1];
}
delete[] temp;
}
} else {
for (int i = numobjects - 1; i > arrayIndex; i--) {
objlist[i] = objlist[i - 1];
}
objlist[arrayIndex] = obj;
}
}
template<class Type>
int Container<Type>::MaxObjects(void) const
{
return maxobjects;
}
template<class Type>
int Container<Type>::NumObjects(void) const
{
return numobjects;
}
template<class Type>
Type& Container<Type>::ObjectAt(const size_t index) const
{
if ((index <= 0) || (index > numobjects)) {
CONTAINER_Error(ERR_DROP, "Container::ObjectAt : index out of range");
}
return objlist[index - 1];
}
template<class Type>
bool Container<Type>::ObjectInList(const Type& obj)
{
if (!IndexOfObject(obj)) {
return false;
}
return true;
}
template<class Type>
void Container<Type>::RemoveObjectAt(int index)
{
int i;
if (!objlist) {
return;
}
if ((index <= 0) || (index > numobjects)) {
return;
}
i = index - 1;
numobjects--;
for (i = index - 1; i < numobjects; i++) {
objlist[i] = objlist[i + 1];
}
}
template<class Type>
void Container<Type>::RemoveObject(const Type& obj)
{
int index;
index = IndexOfObject(obj);
assert(index);
if (!index) {
CONTAINER_WDPrintf("Container::RemoveObject : Object not in list\n");
return;
}
RemoveObjectAt(index);
}
template<class Type>
void Container<Type>::Reset()
{
objlist = NULL;
numobjects = 0;
maxobjects = 0;
}
template<class Type>
void Container<Type>::Resize(int maxelements)
{
Type *temp;
int i;
if (maxelements <= 0) {
FreeObjectList();
return;
}
if (!objlist) {
maxobjects = maxelements;
objlist = new Type[maxobjects];
} else {
temp = objlist;
maxobjects = maxelements;
if (maxobjects < numobjects) {
maxobjects = numobjects;
}
objlist = new Type[maxobjects];
for (i = 0; i < numobjects; i++) {
objlist[i] = temp[i];
}
delete[] temp;
}
}
template<class Type>
void Container<Type>::SetObjectAt(int index, const Type& obj)
{
if (!objlist) {
return;
}
if ((index <= 0) || (index > numobjects)) {
CONTAINER_Error(ERR_DROP, "Container::SetObjectAt : index out of range");
}
objlist[index - 1] = obj;
}
template<class Type>
void Container<Type>::Sort(int (*compare)(const void *elem1, const void *elem2))
{
if (!objlist) {
return;
}
qsort((void *)objlist, (size_t)numobjects, sizeof(Type), compare);
}
template<class Type>
Type& Container<Type>::operator[](const int index) const
{
return ObjectAt(index + 1);
}
template<class Type>
void Container<Type>::Copy(const Container<Type>& container)
{
int i;
if (&container == this) {
return;
}
FreeObjectList();
numobjects = container.numobjects;
maxobjects = container.maxobjects;
objlist = NULL;
if (container.objlist == NULL || !container.maxobjects) {
return;
}
Resize(maxobjects);
if (!container.numobjects) {
return;
}
for (i = 0; i < container.numobjects; i++) {
objlist[i] = container.objlist[i];
}
return;
}
template<class Type>
Container<Type>& Container<Type>::operator=(const Container<Type>& container)
{
Copy(container);
return *this;
}
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