File: containerclass.h

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/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// containerclass.h: C++ Class Container for use with SafePtr

#pragma once

#include "class.h"
#include "container.h"

template<class Type>
class ContainerClass : public Class
{
    Container<Type> value;

public:
    virtual ~ContainerClass() { value.FreeObjectList(); }
    virtual void Archive(Archiver& arc);

    int AddObject(const Type& obj) { return value.AddObject(obj); }
    int AddUniqueObject(const Type& obj) { return value.AddUniqueObject(obj); }
    void AddObjectAt(int index, const Type& obj) { return value.AddObjectAt(index, obj); }
    Type *AddressOfObjectAt(int index) { return value.AddressOfObjectAt(index); }
    void ClearObjectList(void) { return value.ClearObjectList(); }
    void Fix(void) { return value.Fix(); }
    void FreeObjectList(void) { return value.FreeObjectList(); }
    int IndexOfObject(const Type& obj) { return value.IndexOfObject(obj); }
    void InsertObjectAt(int index, const Type& obj) { return value.InsertObjectAt(index, obj); }
    int NumObjects(void) const { return value.NumObjects(); }
    Type& ObjectAt(const size_t index) const { return value.ObjectAt(index); }
    bool ObjectInList(const Type& obj) { return value.ObjectInList(obj); }
    void RemoveObjectAt(int index) { return value.RemoveObjectAt(index); }
    void RemoveObject(const Type& obj) { return value.RemoveObject(obj); }
    void Reset(void) { return value.Reset(); }
    void Resize(int maxelements) { return value.Resize(maxelements); }
    void SetObjectAt(int index, const Type& obj) { return value.SetObjectAt(index, obj); }
    void Sort(int (*compare)(const void *elem1, const void *elem2)) { return value.Sort(compare); }
    Type& operator[](const int index) const { return value[index]; }
    Container<Type>& operator=(const Container<Type>& container) { return value = container; }
};