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/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// listener.h: Listener
#pragma once
#include "class.h"
#include "containerclass.h"
#include "con_arrayset.h"
#include "str.h"
#include "vector.h"
class Entity;
class Listener;
class ScriptClass;
class ScriptThread;
class ScriptVariable;
class ScriptVariableList;
class ScriptVM;
class SimpleEntity;
class Archiver;
class EventQueueNode;
// entity subclass
#define ECF_ENTITY (1 << 0)
#define ECF_ANIMATE (1 << 1)
#define ECF_SENTIENT (1 << 2)
#define ECF_PLAYER (1 << 3)
#define ECF_ACTOR (1 << 4)
#define ECF_ITEM (1 << 5)
#define ECF_INVENTORYITEM (1 << 6)
#define ECF_WEAPON (1 << 7)
#define ECF_PROJECTILE (1 << 8)
#define ECF_DOOR (1 << 9)
#define ECF_CAMERA (1 << 10)
#define ECF_VEHICLE (1 << 11)
#define ECF_VEHICLETANK (1 << 12)
#define ECF_VEHICLETURRET (1 << 13)
#define ECF_TURRET (1 << 14)
#define ECF_PATHNODE (1 << 15)
#define ECF_WAYPOINT (1 << 16)
#define ECF_TEMPWAYPOINT (1 << 17)
#define ECF_VEHICLEPOINT (1 << 18)
#define ECF_SPLINEPATH (1 << 19)
#define ECF_CRATEOBJECT (1 << 20)
#define ECF_BOT (1 << 21)
// Event flags
#define EV_CONSOLE (1 << 0) // Allow entry from console
#define EV_CHEAT (1 << 1) // Only allow entry from console if cheats are enabled
#define EV_CODEONLY (1 << 2) // Hide from eventlist
#define EV_CACHE (1 << 3) // This event is used to cache data in
#define EV_TIKIONLY (1 << 4) // This command only applies to TIKI files
#define EV_SCRIPTONLY (1 << 5) // This command only applies to SCRIPT files
#define EV_SERVERCMD (1 << 6) // Client : server command
#define EV_DEFAULT -1 // default flag
#define EV_ZERO 0
// Event types
#define EV_NORMAL 0 // Normal command
#define EV_RETURN 1 // Return as a function (local.var = local ReturnCommand)
#define EV_GETTER 2 // Return as a variable (local.var = local.listener.some_getter)
#define EV_SETTER 3 // Set as a variable (local.listener.some_setter = "value")
// times for posting events
// Even though negative times technically don't make sense, the effect is to
// sort events that take place at the start of a map so that they are executed
// in the proper order. For example, spawnargs must occur before any script
// commands take place, while unused entities must be removed before the spawnargs
// are parsed.
#define EV_REMOVE -9.0f // remove any unused entities before spawnargs are parsed
#define EV_LINKBEAMS -9.0f // for finding out the endpoints of beams
#define EV_VEHICLE -9.0f
#define EV_PRIORITY_SPAWNARG -8.0f // for priority spawn args passed in by the bsp file
#define EV_SETUP_ROPEPIECE -8.0f
#define EV_SPAWNARG -7.0f // for spawn args passed in by the bsp file
#define EV_SETUP_ROPEBASE -7.0f
#define EV_PROCESS_INIT -6.0f
#define EV_LINKDOORS -6.0f // for finding out which doors are linked together
#define EV_POSTSPAWN -5.0f // for any processing that must occur after all objects are spawned
#define EV_SPAWNENTITIES -4.0f
#define EV_PRIORITY_SPAWNACTOR -3.0f
#define EV_SPAWNACTOR -2.0f
// Posted Event Flags
#define EVENT_LEGS_ANIM (1 << 0) // this event is associated with an animation for the legs
#define EVENT_TORSO_ANIM (1 << 1) // this event is associated with an animation for the torso
#define EVENT_DIALOG_ANIM (1 << 2) // this event is associated with an animation for dialog lip syncing
typedef enum {
IS_STRING,
IS_VECTOR,
IS_BOOLEAN,
IS_INTEGER,
IS_FLOAT,
IS_ENTITY,
IS_LISTENER
} vartype;
class EventArgDef : public Class
{
private:
int type;
str name;
float minRange[3];
qboolean minRangeDefault[3];
float maxRange[3];
qboolean maxRangeDefault[3];
qboolean optional;
public:
EventArgDef()
{
type = IS_INTEGER;
//name = "undefined";
optional = qfalse;
};
void Setup(const char *eventName, const char *argName, const char *argType, const char *argRange);
void PrintArgument(FILE *event_file = NULL);
void PrintRange(FILE *event_file = NULL);
int getType(void);
const char *getName(void);
qboolean isOptional(void);
float GetMinRange(int index)
{
if (index < 3) {
return minRange[index];
}
return 0.0;
}
qboolean GetMinRangeDefault(int index)
{
if (index < 3) {
return minRangeDefault[index];
}
return qfalse;
}
float GetMaxRange(int index)
{
if (index < 3) {
return maxRange[index];
}
return 0.0;
}
qboolean GetMaxRangeDefault(int index)
{
if (index < 3) {
return maxRangeDefault[index];
}
return qfalse;
}
};
inline int EventArgDef::getType(void)
{
return type;
}
inline const char *EventArgDef::getName(void)
{
return name.c_str();
}
inline qboolean EventArgDef::isOptional(void)
{
return optional;
}
class EventDef
{
public:
str command;
int flags;
const char *formatspec;
const char *argument_names;
const char *documentation;
uchar type;
Container<EventArgDef> *definition;
EventDef() { definition = NULL; }
void Error(const char *format, ...);
void PrintDocumentation(FILE *event_file, bool html);
void PrintEventDocumentation(FILE *event_file, bool html);
void DeleteDocumentation(void);
void SetupDocumentation(void);
};
class DataNode
{
public:
Event *ev;
const char *command;
int flags;
const char *formatspec;
const char *argument_names;
const char *documentation;
int type;
DataNode *next;
};
class command_t
{
public:
const char *command;
int flags;
byte type;
public:
command_t();
command_t(const char *name, byte t);
friend bool operator==(const char *name, const command_t& command);
friend bool operator==(const command_t& cmd1, const command_t& cmd2);
};
class Event : public Class
{
public:
qboolean fromScript;
short unsigned int eventnum;
short unsigned int dataSize;
short unsigned int maxDataSize;
ScriptVariable *data;
#ifdef _DEBUG
// should be used only for debugging purposes
const char *name;
#endif
private:
static DataNode *DataNodeList;
public:
CLASS_PROTOTYPE(Event);
static con_map<Event *, EventDef> eventDefList;
static con_arrayset<command_t, command_t> commandList;
static con_map<const_str, unsigned int> normalCommandList;
static con_map<const_str, unsigned int> returnCommandList;
static con_map<const_str, unsigned int> getterCommandList;
static con_map<const_str, unsigned int> setterCommandList;
static void LoadEvents(void);
static EventQueueNode EventQueue;
static int NumEventCommands();
static void ListCommands(const char *mask = NULL);
static void ListDocumentation(const char *mask, qboolean print_to_file = qfalse);
static void PendingEvents(const char *mask = NULL);
static int GetEvent(str name, uchar type = EV_NORMAL);
static int GetEventWithFlags(str name, int flags, uchar type = EV_NORMAL);
static command_t *GetEventInfo(int eventnum);
static int GetEventFlags(int eventnum);
static const char *GetEventName(int index);
static int compareEvents(const void *arg1, const void *arg2);
static void SortEventList(Container<int> *sortedList);
virtual void ErrorInternal(Listener *l, str text) const;
static bool Exists(const char *command);
static unsigned int FindEventNum(const char *s);
static unsigned int FindNormalEventNum(const_str s);
static unsigned int FindNormalEventNum(str s);
static unsigned int FindReturnEventNum(const_str s);
static unsigned int FindReturnEventNum(str s);
static unsigned int FindSetterEventNum(const_str s);
static unsigned int FindSetterEventNum(str s);
static unsigned int FindGetterEventNum(const_str s);
static unsigned int FindGetterEventNum(str s);
bool operator==(Event ev) { return eventnum == ev.eventnum; }
bool operator!=(Event ev) { return eventnum != ev.eventnum; }
#ifndef _DEBUG_MEM
void *operator new(size_t size);
void operator delete(void *ptr);
#endif
Event();
Event(const Event& ev);
Event(const Event& ev, int numArgs);
Event(Event&& ev);
Event(int index);
Event(int index, int numArgs);
Event(const char *command);
Event(const char *command, int numArgs);
Event(
const char *command,
int flags,
const char *
formatspec, // Arguments are : 'e' (Entity) 'v' (Vector) 'i' (Integer) 'f' (Float) 's' (String) 'b' (Boolean).
// Uppercase arguments means optional.
const char *argument_names,
const char *documentation,
byte type = EV_NORMAL
);
Event& operator=(const Event& ev);
Event& operator=(Event&& ev);
~Event();
#if defined(ARCHIVE_SUPPORTED)
void Archive(Archiver& arc) override;
#endif
#ifdef _GAME_DLL
eventInfo_t *getInfo();
#else
EventDef *getInfo();
#endif
const char *getName() const;
void AddContainer(Container<SafePtr<Listener>> *container);
void AddEntity(Entity *ent);
void AddFloat(float number);
void AddInteger(int number);
void AddListener(Listener *listener);
void AddNil(void);
void AddConstString(const_str string);
void AddString(str string);
void AddToken(str token);
void AddTokens(int argc, const char **argv);
void AddValue(const ScriptVariable& value);
void AddVector(const Vector& vector);
void CopyValues(const ScriptVariable *values, size_t count);
void Clear(void);
void CheckPos(int pos);
bool GetBoolean(int pos);
const_str GetConstString(int pos);
Entity *GetEntity(int pos);
float GetFloat(int pos);
int GetInteger(int pos);
Listener *GetListener(int pos);
class PathNode *GetPathNode(int pos);
#ifdef WITH_SCRIPT_ENGINE
SimpleEntity *GetSimpleEntity(int pos);
#endif
str GetString(int pos);
str GetToken(int pos);
ScriptVariable& GetValue(int pos);
ScriptVariable& GetValue(void);
Vector GetVector(int pos);
class Waypoint *GetWaypoint(int pos);
qboolean IsEntityAt(int pos);
qboolean IsListenerAt(int pos);
qboolean IsNilAt(int pos);
qboolean IsNumericAt(int pos);
#ifdef WITH_SCRIPT_ENGINE
qboolean IsSimpleEntityAt(int pos);
#endif
qboolean IsStringAt(int pos);
qboolean IsVectorAt(int pos);
qboolean IsFromScript(void);
int NumArgs();
};
#define NODE_CANCEL 1
#define NODE_FIXED_EVENT 2
class EventQueueNode
{
public:
Event *event;
int inttime;
int flags;
SafePtr<Listener> m_sourceobject;
EventQueueNode *prev;
EventQueueNode *next;
#ifdef _DEBUG
const char *name;
#endif
EventQueueNode()
{
prev = this;
next = this;
#ifdef _DEBUG
name = NULL;
#endif
}
Listener *GetSourceObject(void) { return m_sourceobject; }
void SetSourceObject(Listener *obj) { m_sourceobject = obj; }
};
template<class Type1, class Type2>
class con_map;
using ConList = ContainerClass<SafePtr<Listener>>;
using eventMap = con_map<Event *, EventDef *>;
using ListenerPtr = SafePtr<Listener>;
class Listener : public Class
{
public:
#ifdef WITH_SCRIPT_ENGINE
con_set<const_str, ConList> *m_NotifyList;
con_set<const_str, ConList> *m_WaitForList;
con_set<const_str, ConList> *m_EndList;
ScriptVariableList *vars;
#endif
static bool EventSystemStarted;
static bool ProcessingEvents;
private:
#ifdef WITH_SCRIPT_ENGINE
void ExecuteScriptInternal(Event *ev, ScriptVariable& scriptVariable);
void ExecuteThreadInternal(Event *ev, ScriptVariable& returnValue);
void WaitExecuteScriptInternal(Event *ev, ScriptVariable& returnValue);
void WaitExecuteThreadInternal(Event *ev, ScriptVariable& returnValue);
#endif
EventQueueNode *PostEventInternal(Event *ev, float delay, int flags);
public:
CLASS_PROTOTYPE(Listener);
#ifdef WITH_SCRIPT_ENGINE
/* Game functions */
virtual ScriptThread *CreateThreadInternal(const ScriptVariable& label);
virtual ScriptThread *CreateScriptInternal(const ScriptVariable& label);
virtual void StoppedNotify(void);
virtual void StartedWaitFor(void);
virtual void StoppedWaitFor(const_str name, bool bDeleting);
#endif
virtual Listener *GetScriptOwner(void);
virtual void SetScriptOwner(Listener *newOwner);
Listener();
virtual ~Listener();
void Archive(Archiver& arc) override;
void CancelEventsOfType(Event *ev);
void CancelEventsOfType(Event& ev);
void CancelFlaggedEvents(int flags);
void CancelPendingEvents(void);
qboolean EventPending(Event& ev);
void PostEvent(Event *ev, float delay, int flags = 0);
void PostEvent(const Event& ev, float delay, int flags = 0);
qboolean PostponeAllEvents(float time);
qboolean PostponeEvent(Event& ev, float time);
bool ProcessEvent(const Event& ev);
bool ProcessEvent(Event *ev);
bool ProcessEvent(Event& ev);
ScriptVariable& ProcessEventReturn(Event *ev);
void ProcessContainerEvent(const Container<Event *>& conev);
qboolean ProcessPendingEvents(void);
bool ProcessScriptEvent(Event& ev);
bool ProcessScriptEvent(Event *ev);
#ifdef WITH_SCRIPT_ENGINE
void CreateVars(void);
void ClearVars(void);
ScriptVariableList *Vars(void);
bool BroadcastEvent(Event& event, ConList *listeners);
bool BroadcastEvent(str name, Event& event);
bool BroadcastEvent(const_str name, Event& event);
void CancelWaiting(str name);
void CancelWaiting(const_str name);
void CancelWaitingAll(void);
void CancelWaitingSources(const_str name, ConList& listeners, ConList& stoppedListeners);
void ExecuteThread(str scriptName, str label, Event *params = NULL);
void ExecuteThread(str scriptName, str label, Event& params);
void EndOn(str name, Listener *listener);
void EndOn(const_str name, Listener *listener);
void Notify(const char *name);
void Register(str name, Listener *listener);
void Register(const_str name, Listener *listener);
void RegisterSource(const_str name, Listener *listener);
void RegisterTarget(const_str name, Listener *listener);
void Unregister(str name);
void Unregister(const_str name);
void Unregister(str name, Listener *listener);
void Unregister(const_str name, Listener *listener);
void UnregisterAll(void);
bool UnregisterSource(const_str name, Listener *listener);
bool UnregisterTarget(const_str name, Listener *listener);
void UnregisterTargets(
const_str name, ConList& listeners, ConList& stoppedListeners, Container<const_str>& stoppedNames
);
void AbortRegistration(const_str name, Listener *l);
int RegisterSize(const_str name) const;
int RegisterSize(str name) const;
int WaitingSize(const_str name) const;
int WaitingSize(str name) const;
bool WaitTillDisabled(str s);
bool WaitTillDisabled(const_str s);
#endif
int GetFlags(Event *event) const;
qboolean ValidEvent(str name) const;
//
// Scripting functions
//
void CommandDelay(Event *ev);
void Remove(Event *ev);
void ScriptRemove(Event *ev);
void EventInheritsFrom(Event *ev);
void EventIsInheritedBy(Event *ev);
void GetClassname(Event *ev);
#ifdef WITH_SCRIPT_ENGINE
void CancelFor(Event *ev);
void CreateReturnThread(Event *ev);
void CreateThread(Event *ev);
void ExecuteReturnScript(Event *ev);
void ExecuteScript(Event *ev);
void EventDelayThrow(Event *ev);
void EventEndOn(Event *ev);
void EventGetOwner(Event *ev);
void EventNotify(Event *ev);
void EventThrow(Event *ev);
void EventUnregister(Event *ev);
void WaitCreateReturnThread(Event *ev);
void WaitCreateThread(Event *ev);
void WaitExecuteReturnScript(Event *ev);
void WaitExecuteScript(Event *ev);
void WaitTill(Event *ev);
void WaitTillTimeout(Event *ev);
void WaitTillAny(Event *ev);
void WaitTillAnyTimeout(Event *ev);
#endif
};
qboolean IsNumeric(const char *str);
extern Event EV_DelayThrow;
extern Event EV_Delete;
extern Event EV_Remove;
extern Event EV_ScriptRemove;
extern Event EV_Throw;
extern Event EV_Listener_CreateThread;
extern Event EV_Listener_CreateReturnThread;
extern Event EV_Listener_ExecuteReturnScript;
extern Event EV_Listener_ExecuteScript;
extern Event EV_Listener_WaitCreateReturnThread;
extern int DisableListenerNotify;
extern cvar_t *g_showevents;
extern cvar_t *g_eventlimit;
extern cvar_t *g_timeevents;
extern cvar_t *g_watch;
extern cvar_t *g_eventstats;
extern MEM_BlockAlloc<Event> Event_allocator;
#if defined(GAME_DLL)
//
// game dll specific defines
//
# define EVENT_DebugPrintf gi.DebugPrintf
# define EVENT_DPrintf gi.DPrintf
# define EVENT_Printf gi.Printf
# define EVENT_time level.time
# define EVENT_msec level.inttime
# define EVENT_realtime gi.Milliseconds()
# define EVENT_Error gi.Error
# define EVENT_FILENAME "events.txt"
#elif defined(CGAME_DLL)
//
// cgame dll specific defines
//
# define EVENT_DebugPrintf cgi.DebugPrintf
# define EVENT_DPrintf cgi.DPrintf
# define EVENT_Printf cgi.Printf
# define EVENT_time (((float)cg.time / 1000.0f))
# define EVENT_msec cg.time
# define EVENT_realtime cgi.Milliseconds()
# define EVENT_Error cgi.Error
# define EVENT_FILENAME "cg_events.txt"
#elif defined(UI_LIB)
# define EVENT_DebugPrintf Com_DebugPrintf
# define EVENT_DPrintf Com_DPrintf
# define EVENT_Printf Com_Printf
# define EVENT_time (((float)cls.realtime / 1000.0f))
# define EVENT_msec cls.realtime
# define EVENT_realtime Sys_Milliseconds()
# define EVENT_Error Com_Error
# define EVENT_FILENAME "ui_events.txt"
#else
//
// client specific defines
//
# define EVENT_DebugPrintf Com_DebugPrintf
# define EVENT_DPrintf Com_DPrintf
# define EVENT_Printf Com_Printf
# define EVENT_time (((float)cls.realtime / 1000.0f))
# define EVENT_msec cls.realtime
# define EVENT_realtime Sys_Milliseconds()
# define EVENT_Error Com_Error
# define EVENT_FILENAME "cl_events.txt"
#endif
void L_ClearEventList();
bool L_EventSystemStarted(void);
void L_InitEvents(void);
void L_ProcessPendingEvents();
void L_ShutdownEvents(void);
void L_ArchiveEvents(Archiver& arc);
void L_UnarchiveEvents(Archiver& arc);
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