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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// mem_blockalloc.cpp: Fast block memory manager
#if defined(GAME_DLL)
# include "../fgame/g_local.h"
void *MEM_Alloc(int size)
{
return gi.Malloc(size);
}
void MEM_Free(void *ptr)
{
return gi.Free(ptr);
}
#elif defined(CGAME_DLL)
# include "../cgame/cg_local.h"
void *MEM_Alloc(int size)
{
return cgi.Malloc(size);
}
void MEM_Free(void *ptr)
{
return cgi.Free(ptr);
}
#else
# include "qcommon.h"
void *MEM_Alloc(int size)
{
return Z_Malloc(size);
}
void MEM_Free(void *ptr)
{
return Z_Free(ptr);
}
#endif
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