File: scriptvariable.h

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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// scriptvariable.h: Dynamic variables for scripts.

#pragma once

#include "../qcommon/listener.h"
#include "../qcommon/short3.h"

#ifdef GAME_DLL
#    include "../fgame/misc.h"
#endif

enum variabletype {
    VARIABLE_NONE,
    VARIABLE_STRING,
    VARIABLE_INTEGER,
    VARIABLE_FLOAT,
    VARIABLE_CHAR,
    VARIABLE_CONSTSTRING,
    VARIABLE_LISTENER,
    VARIABLE_REF,
    VARIABLE_ARRAY,
    VARIABLE_CONSTARRAY,
    VARIABLE_CONTAINER,
    VARIABLE_SAFECONTAINER,
    VARIABLE_POINTER,
    VARIABLE_VECTOR,
    VARIABLE_MAX
};

static const char *typenames[] = {
    "none",
    "string",
    "int",
    "float",
    "char",
    "const string",
    "listener",
    "ref",
    "array",
    "const array",
    "array",
    "array",
    "pointer",
    "vector",
    "double"
};

class ScriptArrayHolder;
class ScriptConstArrayHolder;
class ScriptPointer;

class ScriptVariable : public LightClass
{
public:
#ifdef GAME_DLL
    short3 key; // variable name
#endif
    unsigned char type; // variable type

    union {
    public:
        char               charValue;
        float              floatValue;
        int                intValue;
        SafePtr<Listener> *listenerValue;
        str               *stringValue;
        float             *vectorValue;
        void              *anyValue;

        ScriptVariable *refValue;

        ScriptArrayHolder      *arrayValue;
        ScriptConstArrayHolder *constArrayValue;

        Container<SafePtr<Listener>>               *containerValue;
        SafePtr<ContainerClass<SafePtr<Listener>>> *safeContainerValue;

        ScriptPointer *pointerValue;
    } m_data;

private:
    void ClearInternal();
    void ClearPointerInternal() const;

public:
    ScriptVariable();
    ScriptVariable(const ScriptVariable& variable);
    ScriptVariable(ScriptVariable&& variable);

    ~ScriptVariable();

    void CastBoolean(void);
    void CastConstArrayValue(void);
    void CastEntity(void);
    void CastFloat(void);
    void CastInteger(void);
    void CastString(void);

    void Clear();
    void ClearPointer();

    const char  *GetTypeName(void) const;
    variabletype GetType(void) const;

    qboolean IsEntity(void);
    qboolean IsListener(void);
    qboolean IsNumeric(void);
    qboolean IsConstArray() const;
#ifdef WITH_SCRIPT_ENGINE
    qboolean IsSimpleEntity(void);
#endif
    qboolean IsString(void);
    qboolean IsVector(void);

    void PrintValue(void);

    void SetFalse(void);
    void SetTrue(void);

    int    arraysize(void) const;
    size_t size(void) const;

    bool booleanNumericValue(void);
    bool booleanValue(void) const;

#ifdef WITH_SCRIPT_ENGINE
    str& getName(void);

    short3& GetKey();
    void    SetKey(const short3& key);
#endif

    Entity *entityValue(void);

    void evalArrayAt(ScriptVariable& var);

    void setArrayAt(ScriptVariable& index, ScriptVariable& value);
    void setArrayAtRef(ScriptVariable& index, ScriptVariable& value);
    void setArrayRefValue(ScriptVariable& var);

    char charValue(void) const;
    void setCharValue(char newvalue);

    ScriptVariable *constArrayValue(void);
    void            setConstArrayValue(ScriptVariable *pVar, unsigned int size);

#ifdef WITH_SCRIPT_ENGINE
    const_str constStringValue(void) const;
    void      setConstStringValue(const_str s);
#endif

    void setContainerValue(Container<SafePtr<Listener>> *newvalue);
    void setSafeContainerValue(ContainerClass<SafePtr<Listener>> *newvalue);

    float floatValue(void) const;
    void  setFloatValue(float newvalue);

    int  intValue(void) const;
    void setIntValue(int newvalue);

    Listener *listenerValue(void) const;
    Listener *listenerAt(uintptr_t index) const;
    void      setListenerValue(Listener *newvalue);

    void newPointer(void);
    void setPointer(const ScriptVariable& newvalue);

    void setRefValue(ScriptVariable *ref);

    //const char				*stringValue( void );
    str  stringValue(void) const;
    void setStringValue(str newvalue);

#ifdef WITH_SCRIPT_ENGINE
    SimpleEntity *simpleEntityValue(void) const;
#endif

    Vector vectorValue(void) const;
    void   setVectorValue(const Vector& newvector);

    class PathNode *pathNodeValue(void) const;
    class Waypoint *waypointValue(void) const;

    void greaterthan(ScriptVariable& variable);
    void greaterthanorequal(ScriptVariable& variable);
    void lessthan(ScriptVariable& variable);
    void lessthanorequal(ScriptVariable& variable);

    void            complement(void);
    void            minus(void);
    ScriptVariable& operator=(const ScriptVariable& variable);
    ScriptVariable& operator=(ScriptVariable&& variable);
    ScriptVariable& operator[](ScriptVariable& index);
    ScriptVariable *operator[](unsigned index) const;
    ScriptVariable *operator*();
    void            operator+=(const ScriptVariable& value);
    void            operator-=(const ScriptVariable& value);
    void            operator*=(const ScriptVariable& value);
    void            operator/=(const ScriptVariable& value);
    void            operator%=(const ScriptVariable& value);
    void            operator&=(const ScriptVariable& value);
    void            operator^=(const ScriptVariable& value);
    void            operator|=(const ScriptVariable& value);
    void            operator<<=(const ScriptVariable& value);
    void            operator>>=(const ScriptVariable& value);

    bool operator!=(const ScriptVariable& value);
    bool operator==(const ScriptVariable& value);

    ScriptVariable operator++(int);
    ScriptVariable operator--(int);

    void        Archive(Archiver& arc);
    static void Archive(Archiver& arc, ScriptVariable** obj);
    void        ArchiveInternal(Archiver& arc);

    void MakePrimitive();
};

class ScriptArrayHolder : public LightClass
{
public:
    con_map<ScriptVariable, ScriptVariable> arrayValue;
    unsigned int                            refCount;

public:
    ScriptArrayHolder();

    void        Archive(Archiver& arc);
    static void Archive(Archiver& arc, ScriptArrayHolder *& arrayValue);
};

class ScriptConstArrayHolder : public LightClass
{
public:
    ScriptVariable *constArrayValue;
    unsigned int    refCount;
    unsigned int    size;

public:
    void        Archive(Archiver& arc);
    static void Archive(Archiver& arc, ScriptConstArrayHolder *& constArrayValue);

    ScriptConstArrayHolder(ScriptVariable *pVar, unsigned int size);
    ScriptConstArrayHolder(unsigned int size);
    ScriptConstArrayHolder();
    ~ScriptConstArrayHolder();
};

class ScriptPointer : public LightClass
{
public:
    Container<ScriptVariable *> list;

public:
    void        Archive(Archiver& arc);
    static void Archive(Archiver& arc, ScriptPointer *& pointerValue);

    void Clear();

    void add(ScriptVariable *var);
    void remove(ScriptVariable *var);
    void setValue(const ScriptVariable& var);
};

#ifdef WITH_SCRIPT_ENGINE

template<>
class con_set_Entry<short3, ScriptVariable>
{
    friend con_set<short3, ScriptVariable>;
    friend con_set_enum<short3, ScriptVariable>;

private:
    con_set_Entry *next;

public:
    ScriptVariable value;

public:
    void *operator new(size_t size) { return con_set<short3, ScriptVariable>::NewEntry(size); }

    void operator delete(void *ptr) { con_set<short3, ScriptVariable>::DeleteEntry(ptr); }

#    ifdef ARCHIVE_SUPPORTED
    void Archive(Archiver& arc) { value.Archive(arc); }
#    endif
    short3& GetKey() { return value.GetKey(); }

    void SetKey(const short3& newKey) { value.SetKey(newKey); }
};

class ScriptVariableList : public Class
{
private:
    con_set<short3, ScriptVariable> list;

public:
    CLASS_PROTOTYPE(ScriptVariableList);

    ScriptVariableList();

    void ClearList(void);

    ScriptVariable *GetOrCreateVariable(str name);
    ScriptVariable *GetOrCreateVariable(unsigned int name);

    ScriptVariable *GetVariable(str name) const;
    ScriptVariable *GetVariable(unsigned int name) const;
    bool            VariableExists(str name) const;

    ScriptVariable *SetVariable(const char *name, int value);
    ScriptVariable *SetVariable(const char *name, float value);
    ScriptVariable *SetVariable(const char *name, const char *value);
    ScriptVariable *SetVariable(const char *name, Entity *value);
    ScriptVariable *SetVariable(const char *name, Listener *value);
    ScriptVariable *SetVariable(const char *name, Vector& value);
    ScriptVariable *SetVariable(const char *name, ScriptVariable& value);
    ScriptVariable *SetVariable(unsigned int name, ScriptVariable& value);
    ScriptVariable *SetVariable(unsigned int name, ScriptVariable&& value);

    void Archive(Archiver& arc) override;
    void MakePrimitive();
};

#endif