1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
#ifdef _WIN32
#ifdef _TTIMOBUILD
#include "pakstuff.h"
#else
#include "libs/pakstuff.h"
#endif
extern HWND hwndOut;
#endif
char source[1024];
char tempsource[1024];
char name[1024];
vec_t microvolume = 1.0;
qboolean glview;
qboolean nodetail;
qboolean fulldetail;
qboolean onlyents;
qboolean onlytextures;
qboolean nowater;
qboolean nofill;
qboolean noopt;
qboolean leaktest;
qboolean verboseentities;
qboolean noCurveBrushes;
qboolean fakemap;
qboolean notjunc;
qboolean nomerge;
qboolean nofog;
qboolean nosubdivide;
qboolean testExpand;
qboolean showseams;
char outbase[32];
int entity_num;
/*
============
ProcessWorldModel
============
*/
void ProcessWorldModel( void ) {
entity_t *e;
tree_t *tree;
bspface_t *faces;
qboolean leaked;
BeginModel();
e = &entities[0];
e->firstDrawSurf = 0;//numMapDrawSurfs;
// check for patches with adjacent edges that need to LOD together
PatchMapDrawSurfs( e );
// build an initial bsp tree using all of the sides
// of all of the structural brushes
faces = MakeStructuralBspFaceList ( entities[0].brushes );
tree = FaceBSP( faces );
MakeTreePortals (tree);
FilterStructuralBrushesIntoTree( e, tree );
// see if the bsp is completely enclosed
if ( FloodEntities (tree) ) {
// rebuild a better bsp tree using only the
// sides that are visible from the inside
FillOutside (tree->headnode);
// chop the sides to the convex hull of
// their visible fragments, giving us the smallest
// polygons
ClipSidesIntoTree( e, tree );
faces = MakeVisibleBspFaceList( entities[0].brushes );
FreeTree (tree);
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
leaked = qfalse;
} else {
_printf ("**********************\n");
_printf ("******* leaked *******\n");
_printf ("**********************\n");
LeakFile (tree);
if ( leaktest ) {
_printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");
exit (0);
}
leaked = qtrue;
// chop the sides to the convex hull of
// their visible fragments, giving us the smallest
// polygons
ClipSidesIntoTree( e, tree );
}
// save out information for visibility processing
NumberClusters( tree );
if ( !leaked ) {
WritePortalFile( tree );
}
if ( glview ) {
// dump the portals for debugging
WriteGLView( tree, source );
}
FloodAreas (tree);
// add references to the detail brushes
FilterDetailBrushesIntoTree( e, tree );
// create drawsurfs for triangle models
AddTriangleModels( tree );
// drawsurfs that cross fog boundaries will need to
// be split along the bound
if ( !nofog ) {
FogDrawSurfs(); // may fragment drawsurfs
}
// subdivide each drawsurf as required by shader tesselation
if ( !nosubdivide ) {
SubdivideDrawSurfs( e, tree );
}
// merge together all common shaders on the same plane and remove
// all colinear points, so extra tjunctions won't be generated
if ( !nomerge ) {
MergeSides( e, tree ); // !@# testing
}
// add in any vertexes required to fix tjunctions
if ( !notjunc ) {
FixTJunctions( e );
}
// allocate lightmaps for faces and patches
AllocateLightmaps( e );
// add references to the final drawsurfs in the apropriate clusters
FilterDrawsurfsIntoTree( e, tree );
EndModel( tree->headnode );
FreeTree (tree);
}
/*
============
ProcessSubModel
============
*/
void ProcessSubModel( void ) {
entity_t *e;
tree_t *tree;
bspbrush_t *b, *bc;
node_t *node;
BeginModel ();
e = &entities[entity_num];
e->firstDrawSurf = numMapDrawSurfs;
PatchMapDrawSurfs( e );
// just put all the brushes in an empty leaf
// FIXME: patches?
node = AllocNode();
node->planenum = PLANENUM_LEAF;
for ( b = e->brushes ; b ; b = b->next ) {
bc = CopyBrush( b );
bc->next = node->brushlist;
node->brushlist = bc;
}
tree = AllocTree();
tree->headnode = node;
ClipSidesIntoTree( e, tree );
// subdivide each drawsurf as required by shader tesselation or fog
if ( !nosubdivide ) {
SubdivideDrawSurfs( e, tree );
}
// merge together all common shaders on the same plane and remove
// all colinear points, so extra tjunctions won't be generated
if ( !nomerge ) {
MergeSides( e, tree ); // !@# testing
}
// add in any vertexes required to fix tjunctions
if ( !notjunc ) {
FixTJunctions( e );
}
// allocate lightmaps for faces and patches
AllocateLightmaps( e );
// add references to the final drawsurfs in the apropriate clusters
FilterDrawsurfsIntoTree( e, tree );
EndModel ( node );
FreeTree( tree );
}
/*
============
ProcessModels
============
*/
void ProcessModels (void)
{
qboolean oldVerbose;
entity_t *entity;
oldVerbose = verbose;
BeginBSPFile ();
for ( entity_num=0 ; entity_num< num_entities ; entity_num++ ) {
entity = &entities[entity_num];
if ( !entity->brushes && !entity->patches ) {
continue;
}
qprintf ("############### model %i ###############\n", nummodels);
if (entity_num == 0)
ProcessWorldModel ();
else
ProcessSubModel ();
if (!verboseentities)
verbose = qfalse; // don't bother printing submodels
}
verbose = oldVerbose;
}
/*
============
Bspinfo
============
*/
void Bspinfo( int count, char **fileNames ) {
int i;
char source[1024];
int size;
FILE *f;
if ( count < 1 ) {
_printf( "No files to dump info for.\n");
return;
}
for ( i = 0 ; i < count ; i++ ) {
_printf ("---------------------\n");
strcpy (source, fileNames[ i ] );
DefaultExtension (source, ".bsp");
f = fopen (source, "rb");
if (f)
{
size = Q_filelength (f);
fclose (f);
}
else
size = 0;
_printf ("%s: %i\n", source, size);
LoadBSPFile (source);
PrintBSPFileSizes ();
_printf ("---------------------\n");
}
}
/*
============
OnlyEnts
============
*/
void OnlyEnts( void ) {
char out[1024];
sprintf (out, "%s.bsp", source);
LoadBSPFile (out);
num_entities = 0;
LoadMapFile (name);
SetModelNumbers ();
SetLightStyles ();
UnparseEntities ();
WriteBSPFile (out);
}
/*
============
OnlyTextures
============
*/
void OnlyTextures( void ) { // FIXME!!!
char out[1024];
int i;
Error( "-onlytextures isn't working now..." );
sprintf (out, "%s.bsp", source);
LoadMapFile (name);
LoadBSPFile (out);
// replace all the drawsurface shader names
for ( i = 0 ; i < numDrawSurfaces ; i++ ) {
}
WriteBSPFile (out);
}
/*
============
main
============
*/
int LightMain( int argc, char **argv );
int VLightMain (int argc, char **argv);
int VSoundMain (int argc, char **argv);
int VisMain( int argc, char **argv );
int main (int argc, char **argv) {
int i;
double start, end;
char path[1024];
_printf ("Q3Map v1.0s (c) 1999 Id Software Inc.\n");
_printf ("OMmap (su44) - v0.1\n");
if ( argc < 2 ) {
Error ("usage: q3map [options] mapfile");
}
// check for general program options
if (!strcmp(argv[1], "-info")) {
Bspinfo( argc - 2, argv + 2 );
return 0;
}
if (!strcmp(argv[1], "-light")) {
LightMain( argc - 1, argv + 1 );
return 0;
}
if (!strcmp(argv[1], "-vlight")) {
VLightMain( argc - 1, argv + 1 );
return 0;
}
if (!strcmp(argv[1], "-vsound")) {
VSoundMain( argc - 1, argv + 1 );
return 0;
}
if (!strcmp(argv[1], "-vis")) {
VisMain( argc - 1, argv + 1 );
return 0;
}
// do a bsp if nothing else was specified
_printf ("---- q3map ----\n");
tempsource[0] = '\0';
for (i=1 ; i<argc ; i++)
{
if (!strcmp(argv[i],"-tempname"))
{
strcpy(tempsource, argv[++i]);
}
else if (!strcmp(argv[i],"-threads"))
{
numthreads = atoi (argv[i+1]);
i++;
}
else if (!strcmp(argv[i],"-glview"))
{
glview = qtrue;
}
else if (!strcmp(argv[i], "-v"))
{
_printf ("verbose = true\n");
verbose = qtrue;
}
else if (!strcmp(argv[i], "-draw"))
{
_printf ("drawflag = true\n");
drawflag = qtrue;
}
else if (!strcmp(argv[i], "-nowater"))
{
_printf ("nowater = true\n");
nowater = qtrue;
}
else if (!strcmp(argv[i], "-noopt"))
{
_printf ("noopt = true\n");
noopt = qtrue;
}
else if (!strcmp(argv[i], "-nofill"))
{
_printf ("nofill = true\n");
nofill = qtrue;
}
else if (!strcmp(argv[i], "-nodetail"))
{
_printf ("nodetail = true\n");
nodetail = qtrue;
}
else if (!strcmp(argv[i], "-fulldetail"))
{
_printf ("fulldetail = true\n");
fulldetail = qtrue;
}
else if (!strcmp(argv[i], "-onlyents"))
{
_printf ("onlyents = true\n");
onlyents = qtrue;
}
else if (!strcmp(argv[i], "-onlytextures"))
{
_printf ("onlytextures = true\n"); // FIXME: make work again!
onlytextures = qtrue;
}
else if (!strcmp(argv[i], "-micro"))
{
microvolume = atof(argv[i+1]);
_printf ("microvolume = %f\n", microvolume);
i++;
}
else if (!strcmp(argv[i], "-nofog"))
{
_printf ("nofog = true\n");
nofog = qtrue;
}
else if (!strcmp(argv[i], "-nosubdivide"))
{
_printf ("nosubdivide = true\n");
nosubdivide = qtrue;
}
else if (!strcmp(argv[i], "-leaktest"))
{
_printf ("leaktest = true\n");
leaktest = qtrue;
}
else if (!strcmp(argv[i], "-verboseentities"))
{
_printf ("verboseentities = true\n");
verboseentities = qtrue;
}
else if (!strcmp(argv[i], "-nocurves"))
{
noCurveBrushes = qtrue;
_printf ("no curve brushes\n");
}
else if (!strcmp(argv[i], "-notjunc"))
{
notjunc = qtrue;
_printf ("no tjunction fixing\n");
}
else if (!strcmp(argv[i], "-expand"))
{
testExpand = qtrue;
_printf ("Writing expanded.map.\n");
}
else if (!strcmp(argv[i], "-showseams"))
{
showseams = qtrue;
_printf ("Showing seams on terrain.\n");
}
else if (!strcmp (argv[i],"-tmpout"))
{
strcpy (outbase, "/tmp");
}
else if (!strcmp (argv[i],"-fakemap"))
{
fakemap = qtrue;
_printf( "will generate fakemap.map\n");
}
else if (!strcmp(argv[i], "-samplesize"))
{
samplesize = atoi(argv[i+1]);
if (samplesize < 1) samplesize = 1;
i++;
_printf("lightmap sample size is %dx%d units\n", samplesize, samplesize);
}
else if (argv[i][0] == '-')
Error ("Unknown option \"%s\"", argv[i]);
else
break;
}
if (i != argc - 1)
Error ("usage: q3map [options] mapfile");
start = I_FloatTime ();
ThreadSetDefault ();
//numthreads = 1; // multiple threads aren't helping because of heavy malloc use
SetQdirFromPath (argv[i]);
#ifdef _WIN32
InitPakFile(gamedir, NULL);
#endif
strcpy (source, ExpandArg (argv[i]));
StripExtension (source);
// delete portal and line files
sprintf (path, "%s.prt", source);
remove (path);
sprintf (path, "%s.lin", source);
remove (path);
strcpy (name, ExpandArg (argv[i]));
if ( strcmp(name + strlen(name) - 4, ".reg" ) ) {
// if we are doing a full map, delete the last saved region map
sprintf (path, "%s.reg", source);
remove (path);
DefaultExtension (name, ".map"); // might be .reg
}
//
// if onlyents, just grab the entites and resave
//
if ( onlyents ) {
OnlyEnts();
return 0;
}
//
// if onlytextures, just grab the textures and resave
//
if ( onlytextures ) {
OnlyTextures();
return 0;
}
//
// start from scratch
//
LoadShaderInfo();
// load original file from temp spot in case it was renamed by the editor on the way in
if (strlen(tempsource) > 0) {
LoadMapFile (tempsource);
} else {
LoadMapFile (name);
}
SetModelNumbers ();
SetLightStyles ();
ProcessModels ();
EndBSPFile();
end = I_FloatTime ();
_printf ("%5.0f seconds elapsed\n", end-start);
// remove temp name if appropriate
if (strlen(tempsource) > 0) {
remove(tempsource);
}
return 0;
}
|