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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriplib.h
#ifndef __CMDLIB__
#include "cmdlib.h"
#endif
#ifndef __MATHLIB__
#include "mathlib.h"
#endif
#define MAXTOKEN 1024
extern char token[MAXTOKEN];
extern char *scriptbuffer,*script_p,*scriptend_p;
extern int grabbed;
extern int scriptline;
extern qboolean endofscript;
void LoadScriptFile( const char *filename );
void ParseFromMemory (char *buffer, int size);
qboolean GetToken (qboolean crossline);
void UnGetToken (void);
qboolean TokenAvailable (void);
void MatchToken( char *match );
void Parse1DMatrix (int x, vec_t *m);
void Parse2DMatrix (int y, int x, vec_t *m);
void Parse3DMatrix (int z, int y, int x, vec_t *m);
void Write1DMatrix (FILE *f, int x, vec_t *m);
void Write2DMatrix (FILE *f, int y, int x, vec_t *m);
void Write3DMatrix (FILE *f, int z, int y, int x, vec_t *m);
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