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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
/*
==============================================================================
PORTAL FILE GENERATION
Save out name.prt for qvis to read
==============================================================================
*/
#define PORTALFILE "PRT1"
FILE *pf;
int num_visclusters; // clusters the player can be in
int num_visportals;
int num_solidfaces;
void WriteFloat (FILE *f, vec_t v)
{
if ( fabs(v - Q_rint(v)) < 0.001 )
fprintf (f,"%i ",(int)Q_rint(v));
else
fprintf (f,"%f ",v);
}
/*
=================
WritePortalFile_r
=================
*/
void WritePortalFile_r (node_t *node)
{
int i, s;
portal_t *p;
winding_t *w;
vec3_t normal;
vec_t dist;
// decision node
if (node->planenum != PLANENUM_LEAF) {
WritePortalFile_r (node->children[0]);
WritePortalFile_r (node->children[1]);
return;
}
if (node->opaque) {
return;
}
for (p = node->portals ; p ; p=p->next[s])
{
w = p->winding;
s = (p->nodes[1] == node);
if (w && p->nodes[0] == node)
{
if (!Portal_Passable(p))
continue;
// write out to the file
// sometimes planes get turned around when they are very near
// the changeover point between different axis. interpret the
// plane the same way vis will, and flip the side orders if needed
// FIXME: is this still relevent?
WindingPlane (w, normal, &dist);
if ( DotProduct (p->plane.normal, normal) < 0.99 )
{ // backwards...
fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[1]->cluster, p->nodes[0]->cluster);
}
else
fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[0]->cluster, p->nodes[1]->cluster);
if (p->hint)
fprintf (pf, "1 ");
else
fprintf (pf, "0 ");
for (i=0 ; i<w->numpoints ; i++)
{
fprintf (pf,"(");
WriteFloat (pf, w->p[i][0]);
WriteFloat (pf, w->p[i][1]);
WriteFloat (pf, w->p[i][2]);
fprintf (pf,") ");
}
fprintf (pf,"\n");
}
}
}
/*
=================
WriteFaceFile_r
=================
*/
void WriteFaceFile_r (node_t *node)
{
int i, s;
portal_t *p;
winding_t *w;
// decision node
if (node->planenum != PLANENUM_LEAF) {
WriteFaceFile_r (node->children[0]);
WriteFaceFile_r (node->children[1]);
return;
}
if (node->opaque) {
return;
}
for (p = node->portals ; p ; p=p->next[s])
{
w = p->winding;
s = (p->nodes[1] == node);
if (w)
{
if (Portal_Passable(p))
continue;
// write out to the file
if (p->nodes[0] == node)
{
fprintf (pf,"%i %i ",w->numpoints, p->nodes[0]->cluster);
for (i=0 ; i<w->numpoints ; i++)
{
fprintf (pf,"(");
WriteFloat (pf, w->p[i][0]);
WriteFloat (pf, w->p[i][1]);
WriteFloat (pf, w->p[i][2]);
fprintf (pf,") ");
}
fprintf (pf,"\n");
}
else
{
fprintf (pf,"%i %i ",w->numpoints, p->nodes[1]->cluster);
for (i = w->numpoints-1; i >= 0; i--)
{
fprintf (pf,"(");
WriteFloat (pf, w->p[i][0]);
WriteFloat (pf, w->p[i][1]);
WriteFloat (pf, w->p[i][2]);
fprintf (pf,") ");
}
fprintf (pf,"\n");
}
}
}
}
/*
================
NumberLeafs_r
================
*/
void NumberLeafs_r (node_t *node)
{
portal_t *p;
if ( node->planenum != PLANENUM_LEAF ) {
// decision node
node->cluster = -99;
NumberLeafs_r (node->children[0]);
NumberLeafs_r (node->children[1]);
return;
}
node->area = -1;
if ( node->opaque ) {
// solid block, viewpoint never inside
node->cluster = -1;
return;
}
node->cluster = num_visclusters;
num_visclusters++;
// count the portals
for (p = node->portals ; p ; )
{
if (p->nodes[0] == node) // only write out from first leaf
{
if (Portal_Passable(p))
num_visportals++;
else
num_solidfaces++;
p = p->next[0];
}
else
{
if (!Portal_Passable(p))
num_solidfaces++;
p = p->next[1];
}
}
}
/*
================
NumberClusters
================
*/
void NumberClusters(tree_t *tree) {
num_visclusters = 0;
num_visportals = 0;
num_solidfaces = 0;
qprintf ("--- NumberClusters ---\n");
// set the cluster field in every leaf and count the total number of portals
NumberLeafs_r (tree->headnode);
qprintf ("%5i visclusters\n", num_visclusters);
qprintf ("%5i visportals\n", num_visportals);
qprintf ("%5i solidfaces\n", num_solidfaces);
}
/*
================
WritePortalFile
================
*/
void WritePortalFile (tree_t *tree)
{
char filename[1024];
qprintf ("--- WritePortalFile ---\n");
// write the file
sprintf (filename, "%s.prt", source);
_printf ("writing %s\n", filename);
pf = fopen (filename, "w");
if (!pf)
Error ("Error opening %s", filename);
fprintf (pf, "%s\n", PORTALFILE);
fprintf (pf, "%i\n", num_visclusters);
fprintf (pf, "%i\n", num_visportals);
fprintf (pf, "%i\n", num_solidfaces);
WritePortalFile_r(tree->headnode);
WriteFaceFile_r(tree->headnode);
fclose (pf);
}
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