File: uilangamelist.h

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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#pragma once

class UILanGameList : public UIWidget
{
protected:
    bool                      m_created;
    UIVertScroll             *m_Vscroll;
    class UIHorizScroll      *m_Hscroll;
    UIReggedMaterial         *m_noservers_mat;
    UILabel                  *m_noservers_wid;
    UIReggedMaterial         *m_fill_mat;
    Container<UIWidget *>     m_widgetlist;
    Container<UIWidget *>     m_titlewidgets;
    Container<UIWidget *>     m_miscwidgets;
    int                       m_activerow;
    int                       m_activeitem;
    Container<serverInfo_t *> m_servers;
    int                       m_iNumColumns;
    int                       m_iPrevNumServers;
    int                       m_iCurrNumServers;
    float                     m_fCurColumnWidth;

public:
    CLASS_PROTOTYPE(UILanGameList);

protected:
    void         CreateServerWidgets(void);
    void         DestroyServerWidgets(void);
    void         RepositionServerWidgets(void);
    void         DrawNoServers(UIRect2D frame);
    void         AddColumn(str sName, UIReggedMaterial *pMaterial, int iWidth, Container<str> *csEntries);
    void         AddNoServer(void);
    virtual void UpdateServers(void);

protected:
    void FrameInitialized(void) override;
    void EventScanNetwork(Event *ev);
    void EventScaningNetwork(Event *ev);

public:
    UILanGameList();
    ~UILanGameList();

    bool     isDying(void);
    void     Draw() override;
    qboolean KeyEvent(int key, unsigned int time) override;
    void     Highlight(UIWidget *wid);
    void     Connect(void);
    void     EventConnect(Event *ev);
    void     PlayEnterSound(void);
    qboolean SetActiveRow(UIWidget *w);
    void     Realign(void) override;
};

class UILanGameListLabel : public UILabel
{
    int            m_iLastPressedTime;
    UILanGameList *m_list;

public:
    CLASS_PROTOTYPE(UILanGameListLabel);

    UILanGameListLabel();
    UILanGameListLabel(UILanGameList *list);

    void Pressed(Event *ev);
    void Unpressed(Event *ev);
};