File: cl_uibind.h

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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#pragma once

class bind_item_t
{
public:
    str               name;
    str               command;
    UIReggedMaterial *nameMaterial;

    bind_item_t();
    bind_item_t(str name, str command, UIReggedMaterial *nameMaterial);
};

inline bind_item_t::bind_item_t()
{
    nameMaterial = NULL;
}

inline bind_item_t::bind_item_t(str name, str command, UIReggedMaterial *nameMaterial)
{
    this->name         = name;
    this->command      = command;
    this->nameMaterial = nameMaterial;
}

class bind_t
{
public:
    int                      width;
    int                      height;
    int                      fillwidth;
    int                      commandwidth;
    int                      commandheight;
    int                      primarykeywidth;
    int                      primarykeyheight;
    int                      alternatekeywidth;
    int                      alternatekeyheight;
    int                      align;
    UColor                   titlebgcolor;
    UColor                   titlefgcolor;
    UColor                   activefgcolor;
    UColor                   activebgcolor;
    UColor                   activebordercolor;
    UColor                   inactivefgcolor;
    UColor                   inactivebgcolor;
    UColor                   highlightfgcolor;
    UColor                   highlightbgcolor;
    UColor                   selectfgcolor;
    UColor                   selectbgcolor;
    str                      changesound;
    str                      activesound;
    str                      entersound;
    str                      headers[3];
    UIReggedMaterial        *headermats[3];
    UIReggedMaterial        *fillmaterial;
    Container<bind_item_t *> binds;

public:
    bind_t();
    ~bind_t();

    void Clear(void);
};

class bindlistener : public Listener
{
protected:
    bind_t *bind;

public:
    CLASS_PROTOTYPE(bindlistener);

public:
    bindlistener();
    bindlistener(bind_t *b);

    bool Load(Script& script);
    void Header(Event *ev);
    void Width(Event *ev);
    void FillWidth(Event *ev);
    void Height(Event *ev);
    void CommandWidth(Event *ev);
    void CommandHeight(Event *ev);
    void PrimaryKeyWidth(Event *ev);
    void PrimaryKeyHeight(Event *ev);
    void AlternateKeyWidth(Event *ev);
    void AlternateKeyHeight(Event *ev);
    void NewItem(Event *ev);
    void Align(Event *ev);
    void TitleForegroundColor(Event *ev);
    void TitleBackgroundColor(Event *ev);
    void InactiveForegroundColor(Event *ev);
    void InactiveBackgroundColor(Event *ev);
    void ActiveForegroundColor(Event *ev);
    void ActiveBackgroundColor(Event *ev);
    void ActiveBorderColor(Event *ev);
    void HighlightForegroundColor(Event *ev);
    void HighlightBackgroundColor(Event *ev);
    void SelectForegroundColor(Event *ev);
    void SelectBackgroundColor(Event *ev);
    void ChangeSound(Event *ev);
    void ActiveSound(Event *ev);
    void EnterSound(Event *ev);
};

bool CL_LoadBind(const char *filename, bind_t *bind);