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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
class FAKKLoadGameItem : public UIListCtrlItem
{
str strings[4];
public:
FAKKLoadGameItem(const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName);
int getListItemValue(int which) const override;
griditemtype_t getListItemType(int which) const override;
str getListItemString(int which) const override;
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
qboolean IsHeaderEntry() const override;
};
static UIFAKKLoadGameClass *loadgame_ui = NULL;
Event EV_FAKKLoadGame_LoadGame
(
"loadgame",
EV_DEFAULT,
NULL,
NULL,
"Load the currently selected game"
);
Event EV_FAKKLoadGame_RemoveGame
(
"removegame",
EV_DEFAULT,
NULL,
NULL,
"Delete the currently selected game"
);
Event EV_FAKKLoadGame_DeleteGame
(
"deletegame",
EV_DEFAULT,
NULL,
NULL,
"Delete the currently selected game... for real"
);
Event EV_FAKKLoadGame_NoDeleteGame
(
"nodeletegame",
EV_DEFAULT,
NULL,
NULL,
"Delete the currently selected game... for real"
);
Event EV_FAKKLoadGame_SaveGame
(
"savegame",
EV_DEFAULT,
NULL,
NULL,
"Save the currently selected game"
);
CLASS_DECLARATION(UIListCtrl, UIFAKKLoadGameClass, NULL) {
{&EV_UIListBase_ItemSelected, &UIFAKKLoadGameClass::SelectGame },
{&EV_UIListBase_ItemDoubleClicked, &UIFAKKLoadGameClass::LoadGame },
{&EV_FAKKLoadGame_RemoveGame, &UIFAKKLoadGameClass::RemoveGame },
{&EV_FAKKLoadGame_DeleteGame, &UIFAKKLoadGameClass::DeleteGame },
{&EV_FAKKLoadGame_NoDeleteGame, &UIFAKKLoadGameClass::NoDeleteGame},
{&EV_FAKKLoadGame_LoadGame, &UIFAKKLoadGameClass::LoadGame },
{&EV_FAKKLoadGame_SaveGame, &UIFAKKLoadGameClass::SaveGame },
{NULL, NULL }
};
UIFAKKLoadGameClass::UIFAKKLoadGameClass()
{
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
AllowActivate(true);
m_bRemovePending = false;
setHeaderFont("facfont-20");
loadgame_ui = this;
}
UIFAKKLoadGameClass::~UIFAKKLoadGameClass()
{
loadgame_ui = NULL;
}
void UIFAKKLoadGameClass::UpdateUIElement(void)
{
float width;
RemoveAllColumns();
width = getClientFrame().size.width;
AddColumn(Sys_LV_CL_ConvertString("Mission"), 0, width * 0.555, false, false);
AddColumn(Sys_LV_CL_ConvertString("Elapsed Time"), 1, width * 0.17f, true, true);
AddColumn(Sys_LV_CL_ConvertString("Date & Time Logged"), 2, width * 0.275f, true, true);
uWinMan.ActivateControl(this);
SetupFiles();
}
void UIFAKKLoadGameClass::SetupFiles(void)
{
char **filenames;
int numfiles;
int i;
const char *searchFolder = Com_GetArchiveFolder();
// cleanup
DeleteAllItems();
filenames = FS_ListFiles(searchFolder, "ssv", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename;
str work;
str gametime;
str date;
fileHandle_t f;
savegamestruct_t save;
filename = filenames[i];
work = searchFolder;
work += "/";
work += filename;
FS_FOpenFileRead(work, &f, qfalse, qtrue);
if (!f) {
continue;
}
FS_Read(&save, sizeof(savegamestruct_t), f);
FS_FCloseFile(f);
Com_SwapSaveStruct(&save);
if (save.version != SAVEGAME_STRUCT_VERSION) {
// wrong save game version
continue;
}
if (save.type != com_target_game->integer) {
continue;
}
gametime = (save.mapTime / 1000);
date = save.time;
AddItem(new FAKKLoadGameItem(save.comment, gametime, date, save.saveName));
}
FS_FreeFileList(filenames);
// sort by date
SortByColumn(2);
// select the first item
TrySelectItem(1);
SelectGame(NULL);
}
void UIFAKKLoadGameClass::SelectGame(Event *ev)
{
UIWidget *wid;
const char *shotName;
if (getCurrentItem() > 0) {
shotName = Com_GetArchiveFileName(GetItem(getCurrentItem())->getListItemString(3), "tga");
} else {
shotName = "textures/menu/no_saved_games.tga";
}
wid = findSibling("LoadSaveShot");
if (!wid) {
return;
}
wid->setMaterial(uWinMan.RefreshShader(shotName));
}
void UIFAKKLoadGameClass::RemoveGame(Event *ev)
{
if (m_bRemovePending || getCurrentItem() <= 0) {
return;
}
Cbuf_ExecuteText(
EXEC_NOW,
"dialog \"\" \"\" \"widgetcommand LoadSaveList deletegame\" \"widgetcommand LoadSaveList nodeletegame\" 256 64 "
"confirm_delete menu_button_trans menu_button_trans\n"
);
m_bRemovePending = true;
}
void UIFAKKLoadGameClass::NoDeleteGame(Event *ev)
{
m_bRemovePending = false;
}
void UIFAKKLoadGameClass::DeleteGame(Event *ev)
{
str name;
cvar_t *var;
m_bRemovePending = false;
if (getCurrentItem() <= 0) {
return;
}
name = GetItem(getCurrentItem())->getListItemString(3);
var = Cvar_Get("g_lastsave", "", 0);
if (!strcmp(name, var->string)) {
// Make sure the last save is not the save being deleted
Cvar_Set("g_lastsave", "");
}
Com_WipeSavegame(name);
SetupFiles();
}
void UIFAKKLoadGameClass::LoadGame(Event *ev)
{
char cmdString[266];
str name;
if (getCurrentItem() <= 0) {
return;
}
name = GetItem(getCurrentItem())->getListItemString(3);
// Execute the command
Com_sprintf(cmdString, sizeof(cmdString), "loadgame %s\n", name.c_str());
Cbuf_AddText(cmdString);
}
void UIFAKKLoadGameClass::SaveGame(Event *ev)
{
Cbuf_ExecuteText(EXEC_NOW, "savegame");
}
qboolean UIFAKKLoadGameClass::KeyEvent(int key, unsigned int time)
{
switch (key) {
case K_DEL:
RemoveGame(NULL);
return qtrue;
case K_ENTER:
case K_KP_ENTER:
LoadGame(NULL);
return qtrue;
case K_UPARROW:
if (getCurrentItem() > 1) {
TrySelectItem(getCurrentItem() - 1);
SelectGame(NULL);
return qtrue;
}
break;
case K_DOWNARROW:
if (getCurrentItem() < getNumItems()) {
TrySelectItem(getCurrentItem() + 1);
SelectGame(NULL);
return qtrue;
}
break;
default:
return UIListCtrl::KeyEvent(key, time);
}
return qfalse;
}
void UI_SetupFiles(void)
{
if (loadgame_ui && loadgame_ui->getShow()) {
loadgame_ui->SetupFiles();
}
}
FAKKLoadGameItem::FAKKLoadGameItem(
const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName
)
{
strings[0] = missionName;
strings[1] = elapsedTime;
strings[2] = dateTime;
strings[3] = fileName;
}
int FAKKLoadGameItem::getListItemValue(int which) const
{
return atoi(strings[which]);
}
griditemtype_t FAKKLoadGameItem::getListItemType(int which) const
{
return griditemtype_t::TYPE_STRING;
}
str FAKKLoadGameItem::getListItemString(int which) const
{
str itemstring;
switch (which) {
case 0:
case 3:
itemstring = strings[which];
break;
case 1:
{
int numseconds;
int numseconds_hours;
int seconds;
// hours
numseconds = atol(strings[1]);
itemstring += (numseconds / 3600);
itemstring += ":";
// minutes
numseconds_hours = numseconds % 3600;
if (numseconds_hours / 60 < 10) {
itemstring += "0";
}
itemstring += (numseconds_hours / 60);
itemstring += ":";
// seconds
seconds = numseconds_hours % 60;
if (seconds < 10) {
itemstring += "0";
}
itemstring += seconds;
}
break;
case 2:
{
time_t time;
char buffer[2048];
time = atol(strings[2]);
strftime(buffer, sizeof(buffer), "%a %b %d %Y %H:%M:%S", localtime(&time));
itemstring = buffer;
}
break;
}
return itemstring;
}
void FAKKLoadGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
qboolean FAKKLoadGameItem::IsHeaderEntry() const
{
return qfalse;
}
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